Fixed bug in motion stabilization pipeline and updated wobble stabilizer (videostab)
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@@ -56,7 +56,10 @@ void MotionStabilizationPipeline::stabilize(
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int size, const vector<Mat> &motions, pair<int,int> range,
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Mat *stabilizationMotions) const
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{
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vector<Mat> updatedMotions(motions);
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vector<Mat> updatedMotions(motions.size());
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for (size_t i = 0; i < motions.size(); ++i)
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updatedMotions[i] = motions[i].clone();
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vector<Mat> stabilizationMotions_(size);
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for (int i = 0; i < size; ++i)
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