Added distance threshold argument into videostab sample
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@@ -57,40 +57,42 @@ void printHelp()
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" Outliers ratio in motion estimation. The default is 0.5.\n"
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" --min-inlier-ratio=<float_number>\n"
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" Minimum inlier ratio to decide if estimated motion is OK. The default is 0.1,\n"
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" but you may want to increase it.\n"
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" but you may want to increase it.\n\n"
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" -r, --radius=<int_number>\n"
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" Set smoothing radius. The default is 15.\n"
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" --stdev=<float_number>\n"
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" Set smoothing weights standard deviation. The default is sqrt(radius).\n"
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" Set smoothing weights standard deviation. The default is sqrt(radius).\n\n"
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" --deblur=(yes|no)\n"
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" Do deblurring.\n"
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" --deblur-sens=<float_number>\n"
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" Set deblurring sensitivity (from 0 to +inf). The default is 0.1.\n"
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" Set deblurring sensitivity (from 0 to +inf). The default is 0.1.\n\n"
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" -t, --trim-ratio=<float_number>\n"
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" Set trimming ratio (from 0 to 0.5). The default is 0.\n"
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" Set trimming ratio (from 0 to 0.5). The default is 0.0.\n"
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" --est-trim=(yes|no)\n"
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" Estimate trim ratio automatically. The default is yes (that leads to two passes,\n"
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" you can turn it off if you want to use one pass only).\n"
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" --incl-constr=(yes|no)\n"
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" Ensure the inclusion constraint is always satisfied. The default is no.\n"
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" Ensure the inclusion constraint is always satisfied. The default is no.\n\n"
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" --border-mode=(replicate|reflect|const)\n"
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" Set border extrapolation mode. The default is replicate.\n"
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" Set border extrapolation mode. The default is replicate.\n\n"
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" --mosaic=(yes|no)\n"
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" Do consistent mosaicing. The default is no.\n"
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" --mosaic-stdev=<float_number>\n"
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" Consistent mosaicing stdev threshold. The default is 10.\n"
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" Consistent mosaicing stdev threshold. The default is 10.0.\n\n"
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" --motion-inpaint=(yes|no)\n"
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" Do motion inpainting (requires GPU support). The default is no.\n"
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" --dist-thresh=<float_number>\n"
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" Estimated flow distance threshold for motion inpainting. The default is 5.0.\n\n"
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" --color-inpaint=(no|average|ns|telea)\n"
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" Do color inpainting. The defailt is no.\n"
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" --color-inpaint-radius=<float_number>\n"
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" Set color inpainting radius (for ns and telea options only).\n"
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" Set color inpainting radius (for ns and telea options only).\n\n"
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" -o, --output=<file_path>\n"
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" Set output file path explicitely. The default is stabilized.avi.\n"
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" --fps=<int_number>\n"
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" Set output video FPS explicitely. By default the source FPS is used.\n"
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" -q, --quiet\n"
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" Don't show output video frames.\n"
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" Don't show output video frames.\n\n"
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" -h, --help\n"
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" Print help.\n"
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"\n";
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@@ -117,6 +119,7 @@ int main(int argc, const char **argv)
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"{ | mosaic | | }"
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"{ | mosaic-stdev | | }"
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"{ | motion-inpaint | | }"
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"{ | dist-thresh | | }"
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"{ | color-inpaint | no | }"
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"{ | color-inpaint-radius | | }"
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"{ o | output | stabilized.avi | }"
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@@ -212,7 +215,12 @@ int main(int argc, const char **argv)
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inpainters->pushBack(inpainter);
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}
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if (cmd.get<string>("motion-inpaint") == "yes")
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inpainters->pushBack(new MotionInpainter());
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{
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MotionInpainter *inpainter = new MotionInpainter();
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if (!cmd.get<string>("dist-thresh").empty())
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inpainter->setDistThreshold(cmd.get<float>("dist-thresh"));
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inpainters->pushBack(inpainter);
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}
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if (!cmd.get<string>("color-inpaint").empty())
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{
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if (cmd.get<string>("color-inpaint") == "average")
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@@ -254,7 +262,7 @@ int main(int argc, const char **argv)
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}
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catch (const exception &e)
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{
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cout << e.what() << endl;
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cout << "error: " << e.what() << endl;
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stabilizer.release();
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return -1;
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}
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