refactored Trajectory: split into Trajectory and TrajectoryFrustums)
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@@ -245,13 +245,13 @@ namespace cv
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//! Creates camera coordinate frame (axes) at the origin
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WCameraPosition(float scale = 1.f);
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//! Creates frustum based on the intrinsic marix K at the origin
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WCameraPosition(const Matx33f &K, float scale = 1.f, const Color &color = Color::white());
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explicit WCameraPosition(const Matx33f &K, float scale = 1.f, const Color &color = Color::white());
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//! Creates frustum based on the field of view at the origin
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WCameraPosition(const Vec2f &fov, float scale = 1.f, const Color &color = Color::white());
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explicit WCameraPosition(const Vec2f &fov, float scale = 1.f, const Color &color = Color::white());
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//! Creates frustum and display given image at the far plane
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WCameraPosition(const Matx33f &K, const Mat &img, float scale = 1.f, const Color &color = Color::white());
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explicit WCameraPosition(const Matx33f &K, const Mat &img, float scale = 1.f, const Color &color = Color::white());
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//! Creates frustum and display given image at the far plane
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WCameraPosition(const Vec2f &fov, const Mat &img, float scale = 1.f, const Color &color = Color::white());
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explicit WCameraPosition(const Vec2f &fov, const Mat &img, float scale = 1.f, const Color &color = Color::white());
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};
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class CV_EXPORTS WTrajectory : public Widget3D
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@@ -260,11 +260,16 @@ namespace cv
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enum {FRAMES = 1, PATH = 2, BOTH = FRAMES + PATH };
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//! Displays trajectory of the given path either by coordinate frames or polyline
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WTrajectory(const std::vector<Affine3f> &path, int display_mode = WTrajectory::PATH, const Color &color = Color::white(), float scale = 1.f);
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WTrajectory(const std::vector<Affine3f> &path, int display_mode = WTrajectory::PATH, float scale = 1.f, const Color &color = Color::white());
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};
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class CV_EXPORTS WTrajectoryFrustums : public Widget3D
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{
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public:
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//! Displays trajectory of the given path by frustums
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WTrajectory(const std::vector<Affine3f> &path, const Matx33f &K, float scale = 1.f, const Color &color = Color::white());
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explicit WTrajectoryFrustums(const std::vector<Affine3f> &path, const Matx33f &K, float scale = 1.f, const Color &color = Color::white());
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//! Displays trajectory of the given path by frustums
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WTrajectory(const std::vector<Affine3f> &path, const Vec2f &fov, float scale = 1.f, const Color &color = Color::white());
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explicit WTrajectoryFrustums(const std::vector<Affine3f> &path, const Vec2f &fov, float scale = 1.f, const Color &color = Color::white());
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};
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class CV_EXPORTS WTrajectorySpheres: public Widget3D
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@@ -330,6 +335,7 @@ namespace cv
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template<> CV_EXPORTS WImage3D Widget::cast<WImage3D>();
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template<> CV_EXPORTS WCameraPosition Widget::cast<WCameraPosition>();
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template<> CV_EXPORTS WTrajectory Widget::cast<WTrajectory>();
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template<> CV_EXPORTS WTrajectoryFrustums Widget::cast<WTrajectoryFrustums>();
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template<> CV_EXPORTS WTrajectorySpheres Widget::cast<WTrajectorySpheres>();
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template<> CV_EXPORTS WCloud Widget::cast<WCloud>();
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template<> CV_EXPORTS WCloudCollection Widget::cast<WCloudCollection>();
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