removed ogl::Texture2D support from InputArray
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@@ -77,7 +77,6 @@ public:
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STD_VECTOR_MAT = 5 << KIND_SHIFT,
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EXPR = 6 << KIND_SHIFT,
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OPENGL_BUFFER = 7 << KIND_SHIFT,
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OPENGL_TEXTURE = 8 << KIND_SHIFT,
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GPU_MAT = 9 << KIND_SHIFT
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};
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@@ -94,13 +93,11 @@ public:
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_InputArray(const double& val);
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_InputArray(const gpu::GpuMat& d_mat);
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_InputArray(const ogl::Buffer& buf);
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_InputArray(const ogl::Texture2D& tex);
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virtual Mat getMat(int i=-1) const;
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virtual void getMatVector(std::vector<Mat>& mv) const;
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virtual gpu::GpuMat getGpuMat() const;
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virtual ogl::Buffer getOGlBuffer() const;
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virtual ogl::Texture2D getOGlTexture2D() const;
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virtual int kind() const;
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virtual Size size(int i=-1) const;
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@@ -143,7 +140,6 @@ public:
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_OutputArray(std::vector<Mat>& vec);
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_OutputArray(gpu::GpuMat& d_mat);
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_OutputArray(ogl::Buffer& buf);
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_OutputArray(ogl::Texture2D& tex);
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template<typename _Tp> _OutputArray(std::vector<_Tp>& vec);
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template<typename _Tp> _OutputArray(std::vector<std::vector<_Tp> >& vec);
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template<typename _Tp> _OutputArray(std::vector<Mat_<_Tp> >& vec);
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@@ -155,7 +151,6 @@ public:
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_OutputArray(const std::vector<Mat>& vec);
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_OutputArray(const gpu::GpuMat& d_mat);
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_OutputArray(const ogl::Buffer& buf);
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_OutputArray(const ogl::Texture2D& tex);
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template<typename _Tp> _OutputArray(const std::vector<_Tp>& vec);
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template<typename _Tp> _OutputArray(const std::vector<std::vector<_Tp> >& vec);
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template<typename _Tp> _OutputArray(const std::vector<Mat_<_Tp> >& vec);
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@@ -169,7 +164,6 @@ public:
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virtual Mat& getMatRef(int i=-1) const;
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virtual gpu::GpuMat& getGpuMatRef() const;
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virtual ogl::Buffer& getOGlBufferRef() const;
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virtual ogl::Texture2D& getOGlTexture2DRef() const;
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virtual void create(Size sz, int type, int i=-1, bool allowTransposed=false, int fixedDepthMask=0) const;
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virtual void create(int rows, int cols, int type, int i=-1, bool allowTransposed=false, int fixedDepthMask=0) const;
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virtual void create(int dims, const int* size, int type, int i=-1, bool allowTransposed=false, int fixedDepthMask=0) const;
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