fixed build under windows
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		@@ -88,11 +88,11 @@ struct __align__(8) Node
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{
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    uchar4 rect;
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    // ushort channel;
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    uint threshold;
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    unsigned int threshold;
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    enum { THRESHOLD_MASK = 0x0FFFFFFF };
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    Node(const uchar4 r, const uint ch, const uint t) : rect(r), threshold(t + (ch << 28)) {}
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    Node(const uchar4 r, const unsigned int ch, const unsigned int t) : rect(r), threshold(t + (ch << 28)) {}
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};
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struct __align__(16) Detection
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@@ -144,7 +144,7 @@ struct CascadeInvoker
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        const int downscales, const cudaStream_t& stream = 0) const;
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    template<bool isUp>
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    __device void detect(Detection* objects, const uint ndetections, uint* ctr, const int downscales) const;
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    __device void detect(Detection* objects, const unsigned int ndetections, unsigned int* ctr, const int downscales) const;
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};
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}
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@@ -64,8 +64,8 @@ void cv::gpu::SCascade::read(const FileNode& fn) { Algorithm::read(fn); }
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cv::gpu::device::icf::Level::Level(int idx, const Octave& oct, const float scale, const int w, const int h)
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:  octave(idx), step(oct.stages), relScale(scale / oct.scale)
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{
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    workRect.x = round(w / (float)oct.shrinkage);
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    workRect.y = round(h / (float)oct.shrinkage);
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    workRect.x = cvRound(w / (float)oct.shrinkage);
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    workRect.y = cvRound(h / (float)oct.shrinkage);
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    objSize.x  = cv::saturate_cast<uchar>(oct.size.x * relScale);
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    objSize.y  = cv::saturate_cast<uchar>(oct.size.y * relScale);
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@@ -75,7 +75,7 @@ cv::gpu::device::icf::Level::Level(int idx, const Octave& oct, const float scale
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        scaling[0] = scaling[1] = 1.f;
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    else
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    {
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        scaling[0] = (relScale < 1.f) ? 0.89f * ::pow(relScale, 1.099f / ::log(2)) : 1.f;
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        scaling[0] = (relScale < 1.f) ? 0.89f * ::pow(relScale, 1.099f / ::log(2.0f)) : 1.f;
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        scaling[1] = relScale * relScale;
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    }
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}
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@@ -199,7 +199,7 @@ struct cv::gpu::SCascade::Fields
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                        // int feature = (int)(*(inIt +=2)) + feature_offset;
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                        inIt +=3;
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                        // extract feature, Todo:check it
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                        uint th = saturate_cast<uint>((float)(*(inIt++)));
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                        unsigned int th = saturate_cast<unsigned int>((float)(*(inIt++)));
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                        cv::FileNode ftn = (*ftrs)[SC_F_RECT];
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                        cv::FileNodeIterator r_it = ftn.begin();
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                        uchar4 rect;
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@@ -214,7 +214,7 @@ struct cv::gpu::SCascade::Fields
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                            rect.w -= rect.y;
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                        }
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                        uint channel = saturate_cast<uint>((int)(*ftrs)[SC_F_CHANNEL]);
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                        unsigned int channel = saturate_cast<unsigned int>((int)(*ftrs)[SC_F_CHANNEL]);
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                        vnodes.push_back(Node(rect, channel, th));
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                        ++ftrs;
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                    }
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@@ -426,7 +426,7 @@ private:
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        GpuMat nmag(fplane, cv::Rect(0, 4 * fh, fw, fh));
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        GpuMat nang(fplane, cv::Rect(0, 5 * fh, fw, fh));
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        cv::gpu::multiply(mag, cv::Scalar::all(1.f / (8 *::log(2))), nmag, 1, -1, s);
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        cv::gpu::multiply(mag, cv::Scalar::all(1.f / (8 *::log(2.0f))), nmag, 1, -1, s);
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        cv::gpu::multiply(ang, cv::Scalar::all(1.f / 60.f),     nang, 1, -1, s);
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        //create uchar magnitude
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