added support for n-channel (n>4) images in warpAffine/warpPerspective/remap: http://code.opencv.org/issues/4190
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@ -3805,20 +3805,20 @@ static void remapBilinear( const Mat& _src, Mat& _dst, const Mat& _xy,
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typedef typename CastOp::rtype T;
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typedef typename CastOp::type1 WT;
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Size ssize = _src.size(), dsize = _dst.size();
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int cn = _src.channels();
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int k, cn = _src.channels();
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const AT* wtab = (const AT*)_wtab;
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const T* S0 = _src.ptr<T>();
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size_t sstep = _src.step/sizeof(S0[0]);
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Scalar_<T> cval(saturate_cast<T>(_borderValue[0]),
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saturate_cast<T>(_borderValue[1]),
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saturate_cast<T>(_borderValue[2]),
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saturate_cast<T>(_borderValue[3]));
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T cval[CV_CN_MAX];
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int dx, dy;
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CastOp castOp;
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VecOp vecOp;
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for( k = 0; k < cn; k++ )
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cval[k] = saturate_cast<T>(_borderValue[k & 3]);
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unsigned width1 = std::max(ssize.width-1, 0), height1 = std::max(ssize.height-1, 0);
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CV_Assert( cn <= 4 && ssize.area() > 0 );
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CV_Assert( ssize.area() > 0 );
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#if CV_SSE2
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if( _src.type() == CV_8UC3 )
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width1 = std::max(ssize.width-2, 0);
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@ -3882,7 +3882,7 @@ static void remapBilinear( const Mat& _src, Mat& _dst, const Mat& _xy,
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WT t2 = S[2]*w[0] + S[5]*w[1] + S[sstep+2]*w[2] + S[sstep+5]*w[3];
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D[0] = castOp(t0); D[1] = castOp(t1); D[2] = castOp(t2);
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}
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else
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else if( cn == 4 )
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for( ; dx < X1; dx++, D += 4 )
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{
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int sx = XY[dx*2], sy = XY[dx*2+1];
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@ -3895,6 +3895,18 @@ static void remapBilinear( const Mat& _src, Mat& _dst, const Mat& _xy,
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t1 = S[3]*w[0] + S[7]*w[1] + S[sstep+3]*w[2] + S[sstep+7]*w[3];
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D[2] = castOp(t0); D[3] = castOp(t1);
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}
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else
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for( ; dx < X1; dx++, D += cn )
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{
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int sx = XY[dx*2], sy = XY[dx*2+1];
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const AT* w = wtab + FXY[dx]*4;
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const T* S = S0 + sy*sstep + sx*cn;
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for( k = 0; k < cn; k++ )
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{
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WT t0 = S[k]*w[0] + S[k+cn]*w[1] + S[sstep+k]*w[2] + S[sstep+k+cn]*w[3];
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D[k] = castOp(t0);
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}
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}
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}
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else
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{
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@ -1632,4 +1632,26 @@ TEST(Resize, Area_half)
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}
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}
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TEST(Imgproc_Warp, multichannel)
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{
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RNG& rng = theRNG();
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for( int iter = 0; iter < 30; iter++ )
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{
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int width = rng.uniform(3, 333);
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int height = rng.uniform(3, 333);
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int cn = rng.uniform(1, 10);
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Mat src(height, width, CV_8UC(cn)), dst;
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//randu(src, 0, 256);
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src.setTo(0.);
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Mat rot = getRotationMatrix2D(Point2f(0.f, 0.f), 1, 1);
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warpAffine(src, dst, rot, src.size());
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ASSERT_EQ(0.0, norm(dst, NORM_INF));
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Mat rot2 = Mat::eye(3, 3, rot.type());
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rot.copyTo(rot2.rowRange(0, 2));
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warpPerspective(src, dst, rot2, src.size());
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ASSERT_EQ(0.0, norm(dst, NORM_INF));
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}
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}
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/* End of file. */
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