added different win_stride values feature into gpu HOG, refactored gpu HOG sample
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@@ -31,6 +31,8 @@ public:
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int gr_threshold;
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double hit_threshold;
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int win_width;
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int win_stride_width;
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int win_stride_height;
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};
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@@ -94,6 +96,8 @@ int main(int argc, char** argv)
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<< " [-scale <double>] # HOG window scale factor\n"
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<< " [-nlevels <int>] # max number of HOG window scales\n"
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<< " [-win_width <int>] # width of the window (48 or 64)\n"
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<< " [-win_stride_width <int>] # distance by OX axis between neighbour wins\n"
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<< " [-win_stride_height <int>] # distance by OY axis between neighbour wins\n"
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<< " [-gr_threshold <int>] # merging similar rects constant\n";
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return 1;
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}
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@@ -118,6 +122,8 @@ Settings::Settings()
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gr_threshold = 8;
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hit_threshold = 1.4;
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win_width = 48;
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win_stride_width = 8;
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win_stride_height = 8;
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}
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@@ -139,6 +145,8 @@ Settings Settings::Read(int argc, char** argv)
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else if (key == "-scale") settings.scale = atof(val.c_str());
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else if (key == "-nlevels") settings.nlevels = atoi(val.c_str());
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else if (key == "-win_width") settings.win_width = atoi(val.c_str());
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else if (key == "-win_stride_width") settings.win_stride_width = atoi(val.c_str());
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else if (key == "-win_stride_height") settings.win_stride_height = atoi(val.c_str());
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else if (key == "-gr_threshold") settings.gr_threshold = atoi(val.c_str());
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else throw exception((string("Unknown key: ") + key).c_str());
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}
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@@ -152,13 +160,13 @@ App::App(const Settings &s)
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{
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settings = s;
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cout << "\nControls:\n"
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<< "ESC - exit\n"
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<< "m - change mode GPU <-> CPU\n"
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<< "g - convert image to gray or not\n"
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<< "1/q - increase/decrease HOG scale\n"
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<< "2/w - increase/decrease levels count\n"
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<< "3/e - increase/decrease HOG group threshold\n"
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<< "4/r - increase/decrease hit threshold\n"
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<< "\tESC - exit\n"
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<< "\tm - change mode GPU <-> CPU\n"
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<< "\tg - convert image to gray or not\n"
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<< "\t1/q - increase/decrease HOG scale\n"
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<< "\t2/w - increase/decrease levels count\n"
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<< "\t3/e - increase/decrease HOG group threshold\n"
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<< "\t4/r - increase/decrease hit threshold\n"
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<< endl;
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use_gpu = true;
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@@ -171,10 +179,11 @@ App::App(const Settings &s)
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if (settings.win_width != 64 && settings.win_width != 48)
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settings.win_width = 64;
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cout << endl << "Scale: " << scale << endl;
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cout << "Scale: " << scale << endl;
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cout << "Group threshold: " << gr_threshold << endl;
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cout << "Levels number: " << nlevels << endl;
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cout << "Win width: " << settings.win_width << endl;
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cout << "Win stride: (" << settings.win_stride_width << ", " << settings.win_stride_height << ")\n";
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cout << "Hit threshold: " << hit_threshold << endl;
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cout << endl;
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}
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@@ -185,10 +194,11 @@ void App::RunOpencvGui()
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running = true;
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Size win_size(settings.win_width, settings.win_width * 2); //(64, 128) or (48, 96)
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Size win_stride(settings.win_stride_width, settings.win_stride_height);
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vector<float> detector;
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if (win_size == Size(64,128))
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if (win_size == Size(64, 128))
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detector = cv::gpu::HOGDescriptor::getPeopleDetector_64x128();
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else
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detector = cv::gpu::HOGDescriptor::getPeopleDetector_48x96();
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@@ -198,7 +208,7 @@ void App::RunOpencvGui()
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gpu_hog.setSVMDetector(detector);
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// CPU's HOG classifier
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cv::HOGDescriptor cpu_hog(win_size, Size(16,16), Size(8,8), Size(8,8), 9, 1, -1, HOGDescriptor::L2Hys, 0.2, true, HOGDescriptor::DEFAULT_NLEVELS);
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cv::HOGDescriptor cpu_hog(win_size, Size(16, 16), Size(8, 8), Size(8, 8), 9, 1, -1, HOGDescriptor::L2Hys, 0.2, true, HOGDescriptor::DEFAULT_NLEVELS);
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cpu_hog.setSVMDetector(detector);
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// Make endless cycle from video (if src is video)
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@@ -250,10 +260,10 @@ void App::RunOpencvGui()
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if (use_gpu)
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{
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gpu_img = img;
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gpu_hog.detectMultiScale(gpu_img, found, hit_threshold, Size(8, 8), Size(0, 0), scale, gr_threshold);
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gpu_hog.detectMultiScale(gpu_img, found, hit_threshold, win_stride, Size(0, 0), scale, gr_threshold);
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}
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else
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cpu_hog.detectMultiScale(img, found, hit_threshold, Size(8, 8), Size(0, 0), scale, gr_threshold);
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cpu_hog.detectMultiScale(img, found, hit_threshold, win_stride, Size(0, 0), scale, gr_threshold);
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HogWorkEnd();
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// Draw positive classified windows
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