Fixed findCirclesGrid for the case of working with 'square' asymmetric patterns.
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@ -748,7 +748,13 @@ Mat CirclesGridFinder::rectifyGrid(Size detectedGridSize, const vector<Point2f>&
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const Point2f offset(150, 150);
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vector<Point2f> dstPoints;
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for (int i = 0; i < detectedGridSize.height; i++)
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bool isClockwiseBefore =
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getDirection(centers[0], centers[detectedGridSize.width - 1], centers[centers.size() - 1]) < 0;
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int iStart = isClockwiseBefore ? 0 : detectedGridSize.height - 1;
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int iEnd = isClockwiseBefore ? detectedGridSize.height : -1;
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int iStep = isClockwiseBefore ? 1 : -1;
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for (int i = iStart; i != iEnd; i += iStep)
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{
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for (int j = 0; j < detectedGridSize.width; j++)
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{
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@ -1453,6 +1459,10 @@ void CirclesGridFinder::getCornerSegments(const vector<vector<size_t> > &points,
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cout << "Corners are counterclockwise" << endl;
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#endif
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std::reverse(segments.begin(), segments.end());
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std::reverse(cornerIndices.begin(), cornerIndices.end());
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std::reverse(firstSteps.begin(), firstSteps.end());
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std::reverse(secondSteps.begin(), secondSteps.end());
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std::swap(firstSteps, secondSteps);
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}
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}
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