Remove all using directives for STL namespace and members
Made all STL usages explicit to be able automatically find all usages of particular class or function.
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@@ -42,8 +42,6 @@
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#include "precomp.hpp"
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using namespace std;
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namespace cv {
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namespace detail {
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@@ -138,28 +136,28 @@ Rect PlaneWarper::warpRoi(Size src_size, const Mat &K, const Mat &R, const Mat &
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void PlaneWarper::detectResultRoi(Size src_size, Point &dst_tl, Point &dst_br)
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{
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float tl_uf = numeric_limits<float>::max();
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float tl_vf = numeric_limits<float>::max();
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float br_uf = -numeric_limits<float>::max();
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float br_vf = -numeric_limits<float>::max();
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float tl_uf = std::numeric_limits<float>::max();
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float tl_vf = std::numeric_limits<float>::max();
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float br_uf = -std::numeric_limits<float>::max();
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float br_vf = -std::numeric_limits<float>::max();
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float u, v;
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projector_.mapForward(0, 0, u, v);
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tl_uf = min(tl_uf, u); tl_vf = min(tl_vf, v);
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br_uf = max(br_uf, u); br_vf = max(br_vf, v);
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tl_uf = std::min(tl_uf, u); tl_vf = std::min(tl_vf, v);
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br_uf = std::max(br_uf, u); br_vf = std::max(br_vf, v);
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projector_.mapForward(0, static_cast<float>(src_size.height - 1), u, v);
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tl_uf = min(tl_uf, u); tl_vf = min(tl_vf, v);
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br_uf = max(br_uf, u); br_vf = max(br_vf, v);
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tl_uf = std::min(tl_uf, u); tl_vf = std::min(tl_vf, v);
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br_uf = std::max(br_uf, u); br_vf = std::max(br_vf, v);
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projector_.mapForward(static_cast<float>(src_size.width - 1), 0, u, v);
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tl_uf = min(tl_uf, u); tl_vf = min(tl_vf, v);
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br_uf = max(br_uf, u); br_vf = max(br_vf, v);
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tl_uf = std::min(tl_uf, u); tl_vf = std::min(tl_vf, v);
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br_uf = std::max(br_uf, u); br_vf = std::max(br_vf, v);
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projector_.mapForward(static_cast<float>(src_size.width - 1), static_cast<float>(src_size.height - 1), u, v);
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tl_uf = min(tl_uf, u); tl_vf = min(tl_vf, v);
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br_uf = max(br_uf, u); br_vf = max(br_vf, v);
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tl_uf = std::min(tl_uf, u); tl_vf = std::min(tl_vf, v);
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br_uf = std::max(br_uf, u); br_vf = std::max(br_vf, v);
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dst_tl.x = static_cast<int>(tl_uf);
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dst_tl.y = static_cast<int>(tl_vf);
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@@ -186,8 +184,8 @@ void SphericalWarper::detectResultRoi(Size src_size, Point &dst_tl, Point &dst_b
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float y_ = projector_.k[4] * y / z + projector_.k[5];
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if (x_ > 0.f && x_ < src_size.width && y_ > 0.f && y_ < src_size.height)
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{
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tl_uf = min(tl_uf, 0.f); tl_vf = min(tl_vf, static_cast<float>(CV_PI * projector_.scale));
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br_uf = max(br_uf, 0.f); br_vf = max(br_vf, static_cast<float>(CV_PI * projector_.scale));
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tl_uf = std::min(tl_uf, 0.f); tl_vf = std::min(tl_vf, static_cast<float>(CV_PI * projector_.scale));
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br_uf = std::max(br_uf, 0.f); br_vf = std::max(br_vf, static_cast<float>(CV_PI * projector_.scale));
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}
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}
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@@ -200,8 +198,8 @@ void SphericalWarper::detectResultRoi(Size src_size, Point &dst_tl, Point &dst_b
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float y_ = projector_.k[4] * y / z + projector_.k[5];
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if (x_ > 0.f && x_ < src_size.width && y_ > 0.f && y_ < src_size.height)
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{
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tl_uf = min(tl_uf, 0.f); tl_vf = min(tl_vf, static_cast<float>(0));
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br_uf = max(br_uf, 0.f); br_vf = max(br_vf, static_cast<float>(0));
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tl_uf = std::min(tl_uf, 0.f); tl_vf = std::min(tl_vf, static_cast<float>(0));
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br_uf = std::max(br_uf, 0.f); br_vf = std::max(br_vf, static_cast<float>(0));
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}
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}
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@@ -314,8 +312,8 @@ void SphericalPortraitWarper::detectResultRoi(Size src_size, Point &dst_tl, Poin
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float y_ = projector_.k[4] * y / z + projector_.k[5];
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if (x_ > 0.f && x_ < src_size.width && y_ > 0.f && y_ < src_size.height)
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{
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tl_uf = min(tl_uf, 0.f); tl_vf = min(tl_vf, static_cast<float>(CV_PI * projector_.scale));
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br_uf = max(br_uf, 0.f); br_vf = max(br_vf, static_cast<float>(CV_PI * projector_.scale));
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tl_uf = std::min(tl_uf, 0.f); tl_vf = std::min(tl_vf, static_cast<float>(CV_PI * projector_.scale));
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br_uf = std::max(br_uf, 0.f); br_vf = std::max(br_vf, static_cast<float>(CV_PI * projector_.scale));
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}
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}
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@@ -328,8 +326,8 @@ void SphericalPortraitWarper::detectResultRoi(Size src_size, Point &dst_tl, Poin
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float y_ = projector_.k[4] * y / z + projector_.k[5];
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if (x_ > 0.f && x_ < src_size.width && y_ > 0.f && y_ < src_size.height)
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{
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tl_uf = min(tl_uf, 0.f); tl_vf = min(tl_vf, static_cast<float>(0));
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br_uf = max(br_uf, 0.f); br_vf = max(br_vf, static_cast<float>(0));
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tl_uf = std::min(tl_uf, 0.f); tl_vf = std::min(tl_vf, static_cast<float>(0));
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br_uf = std::max(br_uf, 0.f); br_vf = std::max(br_vf, static_cast<float>(0));
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}
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}
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