Remove all using directives for STL namespace and members
Made all STL usages explicit to be able automatically find all usages of particular class or function.
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@@ -42,8 +42,6 @@
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#include "precomp.hpp"
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using namespace std;
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namespace cv {
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namespace detail {
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@@ -102,10 +100,10 @@ void Graph::addEdge(int from, int to, float weight)
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bool overlapRoi(Point tl1, Point tl2, Size sz1, Size sz2, Rect &roi)
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{
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int x_tl = max(tl1.x, tl2.x);
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int y_tl = max(tl1.y, tl2.y);
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int x_br = min(tl1.x + sz1.width, tl2.x + sz2.width);
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int y_br = min(tl1.y + sz1.height, tl2.y + sz2.height);
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int x_tl = std::max(tl1.x, tl2.x);
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int y_tl = std::max(tl1.y, tl2.y);
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int x_br = std::min(tl1.x + sz1.width, tl2.x + sz2.width);
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int y_br = std::min(tl1.y + sz1.height, tl2.y + sz2.height);
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if (x_tl < x_br && y_tl < y_br)
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{
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roi = Rect(x_tl, y_tl, x_br - x_tl, y_br - y_tl);
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@@ -115,44 +113,44 @@ bool overlapRoi(Point tl1, Point tl2, Size sz1, Size sz2, Rect &roi)
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}
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Rect resultRoi(const vector<Point> &corners, const vector<Mat> &images)
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Rect resultRoi(const std::vector<Point> &corners, const std::vector<Mat> &images)
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{
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vector<Size> sizes(images.size());
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std::vector<Size> sizes(images.size());
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for (size_t i = 0; i < images.size(); ++i)
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sizes[i] = images[i].size();
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return resultRoi(corners, sizes);
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}
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Rect resultRoi(const vector<Point> &corners, const vector<Size> &sizes)
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Rect resultRoi(const std::vector<Point> &corners, const std::vector<Size> &sizes)
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{
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CV_Assert(sizes.size() == corners.size());
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Point tl(numeric_limits<int>::max(), numeric_limits<int>::max());
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Point br(numeric_limits<int>::min(), numeric_limits<int>::min());
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Point tl(std::numeric_limits<int>::max(), std::numeric_limits<int>::max());
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Point br(std::numeric_limits<int>::min(), std::numeric_limits<int>::min());
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for (size_t i = 0; i < corners.size(); ++i)
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{
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tl.x = min(tl.x, corners[i].x);
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tl.y = min(tl.y, corners[i].y);
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br.x = max(br.x, corners[i].x + sizes[i].width);
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br.y = max(br.y, corners[i].y + sizes[i].height);
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tl.x = std::min(tl.x, corners[i].x);
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tl.y = std::min(tl.y, corners[i].y);
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br.x = std::max(br.x, corners[i].x + sizes[i].width);
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br.y = std::max(br.y, corners[i].y + sizes[i].height);
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}
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return Rect(tl, br);
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}
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Point resultTl(const vector<Point> &corners)
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Point resultTl(const std::vector<Point> &corners)
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{
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Point tl(numeric_limits<int>::max(), numeric_limits<int>::max());
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Point tl(std::numeric_limits<int>::max(), std::numeric_limits<int>::max());
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for (size_t i = 0; i < corners.size(); ++i)
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{
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tl.x = min(tl.x, corners[i].x);
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tl.y = min(tl.y, corners[i].y);
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tl.x = std::min(tl.x, corners[i].x);
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tl.y = std::min(tl.y, corners[i].y);
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}
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return tl;
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}
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void selectRandomSubset(int count, int size, vector<int> &subset)
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void selectRandomSubset(int count, int size, std::vector<int> &subset)
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{
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subset.clear();
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for (int i = 0; i < size; ++i)
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