Remove all using directives for STL namespace and members

Made all STL usages explicit to be able automatically find all usages of
particular class or function.
This commit is contained in:
Andrey Kamaev
2013-02-24 20:14:01 +04:00
parent f783f34e0b
commit 2a6fb2867e
310 changed files with 5744 additions and 5964 deletions

View File

@@ -42,8 +42,6 @@
#include "precomp.hpp"
using namespace std;
namespace cv {
namespace detail {
@@ -102,10 +100,10 @@ void Graph::addEdge(int from, int to, float weight)
bool overlapRoi(Point tl1, Point tl2, Size sz1, Size sz2, Rect &roi)
{
int x_tl = max(tl1.x, tl2.x);
int y_tl = max(tl1.y, tl2.y);
int x_br = min(tl1.x + sz1.width, tl2.x + sz2.width);
int y_br = min(tl1.y + sz1.height, tl2.y + sz2.height);
int x_tl = std::max(tl1.x, tl2.x);
int y_tl = std::max(tl1.y, tl2.y);
int x_br = std::min(tl1.x + sz1.width, tl2.x + sz2.width);
int y_br = std::min(tl1.y + sz1.height, tl2.y + sz2.height);
if (x_tl < x_br && y_tl < y_br)
{
roi = Rect(x_tl, y_tl, x_br - x_tl, y_br - y_tl);
@@ -115,44 +113,44 @@ bool overlapRoi(Point tl1, Point tl2, Size sz1, Size sz2, Rect &roi)
}
Rect resultRoi(const vector<Point> &corners, const vector<Mat> &images)
Rect resultRoi(const std::vector<Point> &corners, const std::vector<Mat> &images)
{
vector<Size> sizes(images.size());
std::vector<Size> sizes(images.size());
for (size_t i = 0; i < images.size(); ++i)
sizes[i] = images[i].size();
return resultRoi(corners, sizes);
}
Rect resultRoi(const vector<Point> &corners, const vector<Size> &sizes)
Rect resultRoi(const std::vector<Point> &corners, const std::vector<Size> &sizes)
{
CV_Assert(sizes.size() == corners.size());
Point tl(numeric_limits<int>::max(), numeric_limits<int>::max());
Point br(numeric_limits<int>::min(), numeric_limits<int>::min());
Point tl(std::numeric_limits<int>::max(), std::numeric_limits<int>::max());
Point br(std::numeric_limits<int>::min(), std::numeric_limits<int>::min());
for (size_t i = 0; i < corners.size(); ++i)
{
tl.x = min(tl.x, corners[i].x);
tl.y = min(tl.y, corners[i].y);
br.x = max(br.x, corners[i].x + sizes[i].width);
br.y = max(br.y, corners[i].y + sizes[i].height);
tl.x = std::min(tl.x, corners[i].x);
tl.y = std::min(tl.y, corners[i].y);
br.x = std::max(br.x, corners[i].x + sizes[i].width);
br.y = std::max(br.y, corners[i].y + sizes[i].height);
}
return Rect(tl, br);
}
Point resultTl(const vector<Point> &corners)
Point resultTl(const std::vector<Point> &corners)
{
Point tl(numeric_limits<int>::max(), numeric_limits<int>::max());
Point tl(std::numeric_limits<int>::max(), std::numeric_limits<int>::max());
for (size_t i = 0; i < corners.size(); ++i)
{
tl.x = min(tl.x, corners[i].x);
tl.y = min(tl.y, corners[i].y);
tl.x = std::min(tl.x, corners[i].x);
tl.y = std::min(tl.y, corners[i].y);
}
return tl;
}
void selectRandomSubset(int count, int size, vector<int> &subset)
void selectRandomSubset(int count, int size, std::vector<int> &subset)
{
subset.clear();
for (int i = 0; i < size; ++i)