transformations tutorial rst
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5752
samples/cpp/tutorial_code/viz/bunny.ply
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5752
samples/cpp/tutorial_code/viz/bunny.ply
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File diff suppressed because it is too large
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@@ -6,6 +6,7 @@
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#include <opencv2/viz.hpp>
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#include <iostream>
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#include <fstream>
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using namespace cv;
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using namespace std;
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@@ -22,10 +23,32 @@ void help()
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<< "how to use makeCameraPose and Viz3d::setViewerPose. You can observe the scene "
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<< "from camera point of view (C) or global point of view (G)" << endl
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<< "Usage:" << endl
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<< "./coordinate_frame [ G | C ]" << endl
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<< "./transformations [ G | C ]" << endl
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<< endl;
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}
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/**
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* @function cvcloud_load
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* @brief load bunny.ply
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*/
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Mat cvcloud_load()
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{
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Mat cloud(1, 1889, CV_32FC3);
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ifstream ifs("bunny.ply");
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string str;
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for(size_t i = 0; i < 12; ++i)
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getline(ifs, str);
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Point3f* data = cloud.ptr<cv::Point3f>();
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float dummy1, dummy2;
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for(size_t i = 0; i < 1889; ++i)
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ifs >> data[i].x >> data[i].y >> data[i].z >> dummy1 >> dummy2;
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cloud *= 5.0f;
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return cloud;
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}
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/**
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* @function main
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*/
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@@ -48,20 +71,23 @@ int main(int argn, char **argv)
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myWindow.showWidget("Coordinate Widget", viz::CoordinateSystemWidget());
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/// Let's assume camera has the following properties
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Point3f cam_pos(3.0f,3.0f,3.0f), cam_focal_point(3.0f, 3.0f, 2.0f), cam_y_dir(-1.0,0.0,0.0);
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Point3f cam_pos(3.0f,3.0f,3.0f), cam_focal_point(3.0f,3.0f,2.0f), cam_y_dir(-1.0f,0.0f,0.0f);
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/// We can get the pose of the cam using makeCameraPose
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Affine3f cam_pose = viz::makeCameraPose(cam_pos, cam_focal_point, cam_y_dir);
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/// We can get the transformation matrix from camera coordinate system to global using
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/// - makeTransformToGlobal. We need the axes of the camera
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Affine3f transform = viz::makeTransformToGlobal(Vec3f(0.0f,-1.0f,0.0f), Vec3f(-1.0f,0.0f,0.0f), Vec3f(0.0f,0.0f,-1.0f), cam_pos);
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/// Create a cloud widget.
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viz::SphereWidget sphere_widget(Point3f(0.0,0.0,0.0), 0.5, 10, viz::Color::red());
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Mat bunny_cloud = cvcloud_load();
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viz::CloudWidget cloud_widget(bunny_cloud, viz::Color::green());
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/// Pose of the widget in camera frame
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Affine3f sphere_pose = Affine3f().translate(Vec3f(0.0f,0.0f,3.0f));
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Affine3f cloud_pose = Affine3f().translate(Vec3f(0.0f,0.0f,3.0f));
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/// Pose of the widget in global frame
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Affine3f sphere_pose_global = transform * sphere_pose;
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Affine3f cloud_pose_global = transform * cloud_pose;
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/// Visualize camera frame
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if (!camera_pov)
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@@ -73,7 +99,7 @@ int main(int argn, char **argv)
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}
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/// Visualize widget
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myWindow.showWidget("sphere", sphere_widget, sphere_pose_global);
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myWindow.showWidget("bunny", cloud_widget, cloud_pose_global);
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/// Set the viewer pose to that of camera
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if (camera_pov)
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