switched to Input/Output Array in gpuwarping functions

This commit is contained in:
Vladislav Vinogradov
2013-04-26 17:05:59 +04:00
parent 75b86c9706
commit 2932beddcf
6 changed files with 199 additions and 126 deletions

View File

@@ -54,51 +54,51 @@ namespace cv { namespace gpu {
//! DST[x,y] = SRC[xmap[x,y],ymap[x,y]]
//! supports only CV_32FC1 map type
CV_EXPORTS void remap(const GpuMat& src, GpuMat& dst, const GpuMat& xmap, const GpuMat& ymap,
CV_EXPORTS void remap(InputArray src, OutputArray dst, InputArray xmap, InputArray ymap,
int interpolation, int borderMode = BORDER_CONSTANT, Scalar borderValue = Scalar(),
Stream& stream = Stream::Null());
//! resizes the image
//! Supports INTER_NEAREST, INTER_LINEAR, INTER_CUBIC, INTER_AREA
CV_EXPORTS void resize(const GpuMat& src, GpuMat& dst, Size dsize, double fx=0, double fy=0, int interpolation = INTER_LINEAR, Stream& stream = Stream::Null());
CV_EXPORTS void resize(InputArray src, OutputArray dst, Size dsize, double fx=0, double fy=0, int interpolation = INTER_LINEAR, Stream& stream = Stream::Null());
//! warps the image using affine transformation
//! Supports INTER_NEAREST, INTER_LINEAR, INTER_CUBIC
CV_EXPORTS void warpAffine(const GpuMat& src, GpuMat& dst, const Mat& M, Size dsize, int flags = INTER_LINEAR,
CV_EXPORTS void warpAffine(InputArray src, OutputArray dst, InputArray M, Size dsize, int flags = INTER_LINEAR,
int borderMode = BORDER_CONSTANT, Scalar borderValue = Scalar(), Stream& stream = Stream::Null());
CV_EXPORTS void buildWarpAffineMaps(const Mat& M, bool inverse, Size dsize, GpuMat& xmap, GpuMat& ymap, Stream& stream = Stream::Null());
CV_EXPORTS void buildWarpAffineMaps(InputArray M, bool inverse, Size dsize, OutputArray xmap, OutputArray ymap, Stream& stream = Stream::Null());
//! warps the image using perspective transformation
//! Supports INTER_NEAREST, INTER_LINEAR, INTER_CUBIC
CV_EXPORTS void warpPerspective(const GpuMat& src, GpuMat& dst, const Mat& M, Size dsize, int flags = INTER_LINEAR,
CV_EXPORTS void warpPerspective(InputArray src, OutputArray dst, InputArray M, Size dsize, int flags = INTER_LINEAR,
int borderMode = BORDER_CONSTANT, Scalar borderValue = Scalar(), Stream& stream = Stream::Null());
CV_EXPORTS void buildWarpPerspectiveMaps(const Mat& M, bool inverse, Size dsize, GpuMat& xmap, GpuMat& ymap, Stream& stream = Stream::Null());
CV_EXPORTS void buildWarpPerspectiveMaps(InputArray M, bool inverse, Size dsize, OutputArray xmap, OutputArray ymap, Stream& stream = Stream::Null());
//! builds plane warping maps
CV_EXPORTS void buildWarpPlaneMaps(Size src_size, Rect dst_roi, const Mat &K, const Mat& R, const Mat &T, float scale,
GpuMat& map_x, GpuMat& map_y, Stream& stream = Stream::Null());
CV_EXPORTS void buildWarpPlaneMaps(Size src_size, Rect dst_roi, InputArray K, InputArray R, InputArray T, float scale,
OutputArray map_x, OutputArray map_y, Stream& stream = Stream::Null());
//! builds cylindrical warping maps
CV_EXPORTS void buildWarpCylindricalMaps(Size src_size, Rect dst_roi, const Mat &K, const Mat& R, float scale,
GpuMat& map_x, GpuMat& map_y, Stream& stream = Stream::Null());
CV_EXPORTS void buildWarpCylindricalMaps(Size src_size, Rect dst_roi, InputArray K, InputArray R, float scale,
OutputArray map_x, OutputArray map_y, Stream& stream = Stream::Null());
//! builds spherical warping maps
CV_EXPORTS void buildWarpSphericalMaps(Size src_size, Rect dst_roi, const Mat &K, const Mat& R, float scale,
GpuMat& map_x, GpuMat& map_y, Stream& stream = Stream::Null());
CV_EXPORTS void buildWarpSphericalMaps(Size src_size, Rect dst_roi, InputArray K, InputArray R, float scale,
OutputArray map_x, OutputArray map_y, Stream& stream = Stream::Null());
//! rotates an image around the origin (0,0) and then shifts it
//! supports INTER_NEAREST, INTER_LINEAR, INTER_CUBIC
//! supports 1, 3 or 4 channels images with CV_8U, CV_16U or CV_32F depth
CV_EXPORTS void rotate(const GpuMat& src, GpuMat& dst, Size dsize, double angle, double xShift = 0, double yShift = 0,
CV_EXPORTS void rotate(InputArray src, OutputArray dst, Size dsize, double angle, double xShift = 0, double yShift = 0,
int interpolation = INTER_LINEAR, Stream& stream = Stream::Null());
//! smoothes the source image and downsamples it
CV_EXPORTS void pyrDown(const GpuMat& src, GpuMat& dst, Stream& stream = Stream::Null());
CV_EXPORTS void pyrDown(InputArray src, OutputArray dst, Stream& stream = Stream::Null());
//! upsamples the source image and then smoothes it
CV_EXPORTS void pyrUp(const GpuMat& src, GpuMat& dst, Stream& stream = Stream::Null());
CV_EXPORTS void pyrUp(InputArray src, OutputArray dst, Stream& stream = Stream::Null());
class CV_EXPORTS ImagePyramid
{