possibility to enable /mp compiler flag from cmake

fixed MCVC warnings
This commit is contained in:
Anatoly Baksheev
2012-08-23 14:05:25 +04:00
parent 5648e49d59
commit 290030d030
9 changed files with 30 additions and 23 deletions

View File

@@ -155,7 +155,7 @@ public:
cv::Size ncvMinSize = this->getClassifierCvSize();
if (ncvMinSize.width < (unsigned)minSize.width && ncvMinSize.height < (unsigned)minSize.height)
if (ncvMinSize.width < minSize.width && ncvMinSize.height < minSize.height)
{
ncvMinSize.width = minSize.width;
ncvMinSize.height = minSize.height;

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@@ -43,6 +43,7 @@
#include <opencv2/gpu/device/vec_traits.hpp>
#include <opencv2/gpu/device/vec_math.hpp>
#include <opencv2/gpu/device/emulation.hpp>
#include <iostream>
#include <stdio.h>
@@ -128,7 +129,8 @@ namespace cv { namespace gpu { namespace device
template<typename T> struct InInterval<T, 1>
{
__host__ __device__ __forceinline__ InInterval(const float4& _lo, const float4& _hi) : lo(-_lo.x), hi(_hi.x) {};
typedef typename VecTraits<T>::elem_type E;
__host__ __device__ __forceinline__ InInterval(const float4& _lo, const float4& _hi) : lo((E)(-_lo.x)), hi((E)_hi.x) {};
T lo, hi;
template<typename I> __device__ __forceinline__ bool operator() (const I& a, const I& b) const
@@ -138,10 +140,12 @@ namespace cv { namespace gpu { namespace device
}
};
template<typename T> struct InInterval<T, 3>
{
typedef typename VecTraits<T>::elem_type E;
__host__ __device__ __forceinline__ InInterval(const float4& _lo, const float4& _hi)
: lo (VecTraits<T>::make(-_lo.x, -_lo.y, -_lo.z)), hi (VecTraits<T>::make(_hi.x, _hi.y, _hi.z)){};
: lo (VecTraits<T>::make((E)(-_lo.x), (E)(-_lo.y), (E)(-_lo.z))), hi (VecTraits<T>::make((E)_hi.x, (E)_hi.y, (E)_hi.z)){};
T lo, hi;
template<typename I> __device__ __forceinline__ bool operator() (const I& a, const I& b) const
@@ -155,8 +159,9 @@ namespace cv { namespace gpu { namespace device
template<typename T> struct InInterval<T, 4>
{
typedef typename VecTraits<T>::elem_type E;
__host__ __device__ __forceinline__ InInterval(const float4& _lo, const float4& _hi)
: lo (VecTraits<T>::make(-_lo.x, -_lo.y, -_lo.z, -_lo.w)), hi (VecTraits<T>::make(_hi.x, _hi.y, _hi.z, -_hi.w)){};
: lo (VecTraits<T>::make((E)(-_lo.x), (E)(-_lo.y), (E)(-_lo.z), (E)(-_lo.w))), hi (VecTraits<T>::make((E)_hi.x, (E)_hi.y, (E)_hi.z, (E)_hi.w)){};
T lo, hi;
template<typename I> __device__ __forceinline__ bool operator() (const I& a, const I& b) const
@@ -499,11 +504,11 @@ namespace cv { namespace gpu { namespace device
int tileSizeX = TILE_COLS, tileSizeY = TILE_ROWS;
while (grid.x > 1 || grid.y > 1)
{
dim3 mergeGrid(ceilf(grid.x / 2.0), ceilf(grid.y / 2.0));
dim3 mergeGrid((int)ceilf(grid.x / 2.f), (int)ceilf(grid.y / 2.f));
dim3 mergeBlock(STA_SIZE_MERGE_X, STA_SIZE_MERGE_Y);
// debug log
// std::cout << "merging: " << grid.y << " x " << grid.x << " ---> " << mergeGrid.y << " x " << mergeGrid.x << " for tiles: " << tileSizeY << " x " << tileSizeX << std::endl;
crossMerge<<<mergeGrid, mergeBlock, 0, stream>>>(2, 2, tileSizeY, tileSizeX, edges, comps, ceilf(grid.y / 2.0) - grid.y / 2, ceilf(grid.x / 2.0) - grid.x / 2);
crossMerge<<<mergeGrid, mergeBlock, 0, stream>>>(2, 2, tileSizeY, tileSizeX, edges, comps, (int)ceilf(grid.y / 2.f) - grid.y / 2, (int)ceilf(grid.x / 2.f) - grid.x / 2);
tileSizeX <<= 1;
tileSizeY <<= 1;
grid = mergeGrid;

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@@ -226,8 +226,8 @@ namespace cv { namespace gpu { namespace device
(void)srcWhole;
(void)xoff;
(void)yoff;
int iscale_x = round(fx);
int iscale_y = round(fy);
int iscale_x = (int)round(fx);
int iscale_y = (int)round(fy);
if( std::abs(fx - iscale_x) < FLT_MIN && std::abs(fy - iscale_y) < FLT_MIN)
ResizeDispatcherStream<IntegerAreaFilter, T>::call(src, fx, fy, dst, stream);

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@@ -412,7 +412,7 @@ namespace
changeMask.setTo(cv::Scalar::all(0));
funcs[prevFrame.channels() - 1][curFrame.channels() - 1](prevFrame, curFrame, make_uchar3(bestThres[0], bestThres[1], bestThres[2]), changeMask, 0);
funcs[prevFrame.channels() - 1][curFrame.channels() - 1](prevFrame, curFrame, make_uchar3((uchar)bestThres[0], (uchar)bestThres[1], (uchar)bestThres[2]), changeMask, 0);
}
// performs change detection for Foreground detection algorithm

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@@ -63,15 +63,11 @@ namespace cv { namespace gpu { namespace device
}
}}}
float4 scalarToCudaType(const cv::Scalar& in)
static float4 scalarToCudaType(const cv::Scalar& in)
{
float4 res;
res.x = in[0]; res.y = in[1]; res.z = in[2]; res.w = in[3];
return res;
return make_float4((float)in[0], (float)in[1], (float)in[2], (float)in[3]);
}
void cv::gpu::connectivityMask(const GpuMat& image, GpuMat& mask, const cv::Scalar& lo, const cv::Scalar& hi, Stream& s)
{
CV_Assert(!image.empty());

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@@ -112,7 +112,7 @@ void cv::gpu::HoughLinesGet(const GpuMat& accum, GpuMat& lines, float rho, float
ensureSizeIsEnough(2, maxLines, CV_32FC2, lines);
int count = linesGetResult_gpu(accum, lines.ptr<float2>(0), lines.ptr<int>(1), maxLines, rho, theta, threshold, doSort);
int count = linesGetResult_gpu(accum, lines.ptr<float2>(0), lines.ptr<int>(1), maxLines, rho, theta, (float)threshold, doSort);
if (count > 0)
lines.cols = count;