soft cascade: gpu representation
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@@ -1554,9 +1554,14 @@ public:
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virtual ~SoftCascade();
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//! return vector of bounding boxes. Each box contains one detected object
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//! detect specific objects on in the input frame for all scales computed flom minScale and maxscale values
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//! Param image is input frame for detector. Cascade will be applied to it.
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//! Param rois is a mask
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//! Param objects 4-channel matrix thet contain detected rectangles
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//! Param rejectfactor used for final object box computing
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//! Param stream
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virtual void detectMultiScale(const GpuMat& image, const GpuMat& rois, GpuMat& objects,
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int rejectfactor = 1, Stream stream = Stream::Null()); // ToDo store objects in GPU mem
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int rejectfactor = 1, Stream stream = Stream::Null());
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protected:
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enum { BOOST = 0 };
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