minor fixes
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@@ -219,9 +219,9 @@ public abstract class CameraGLRendererBase implements GLSurfaceView.Renderer, Su
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int vshader = GLES20.glCreateShader(GLES20.GL_VERTEX_SHADER);
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GLES20.glShaderSource(vshader, vss);
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GLES20.glCompileShader(vshader);
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int[] compiled = new int[1];
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GLES20.glGetShaderiv(vshader, GLES20.GL_COMPILE_STATUS, compiled, 0);
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if (compiled[0] == 0) {
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int[] status = new int[1];
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GLES20.glGetShaderiv(vshader, GLES20.GL_COMPILE_STATUS, status, 0);
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if (status[0] == 0) {
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Log.e("CameraGLRendererBase", "Could not compile vertex shader: "+GLES20.glGetShaderInfoLog(vshader));
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GLES20.glDeleteShader(vshader);
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vshader = 0;
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@@ -231,8 +231,8 @@ public abstract class CameraGLRendererBase implements GLSurfaceView.Renderer, Su
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int fshader = GLES20.glCreateShader(GLES20.GL_FRAGMENT_SHADER);
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GLES20.glShaderSource(fshader, fss);
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GLES20.glCompileShader(fshader);
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GLES20.glGetShaderiv(fshader, GLES20.GL_COMPILE_STATUS, compiled, 0);
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if (compiled[0] == 0) {
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GLES20.glGetShaderiv(fshader, GLES20.GL_COMPILE_STATUS, status, 0);
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if (status[0] == 0) {
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Log.e("CameraGLRendererBase", "Could not compile fragment shader:"+GLES20.glGetShaderInfoLog(fshader));
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GLES20.glDeleteShader(vshader);
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GLES20.glDeleteShader(fshader);
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@@ -244,9 +244,25 @@ public abstract class CameraGLRendererBase implements GLSurfaceView.Renderer, Su
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GLES20.glAttachShader(program, vshader);
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GLES20.glAttachShader(program, fshader);
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GLES20.glLinkProgram(program);
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Log.d("CameraGLRendererBase", "shaders were compiled OK");
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GLES20.glDeleteShader(vshader);
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GLES20.glDeleteShader(fshader);
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GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, status, 0);
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if (status[0] == 0) {
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Log.e("CameraGLRendererBase", "Could not link shader program: "+GLES20.glGetProgramInfoLog(program));
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program = 0;
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return 0;
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}
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GLES20.glValidateProgram(program);
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GLES20.glGetProgramiv(program, GLES20.GL_VALIDATE_STATUS, status, 0);
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if (status[0] == 0)
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{
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Log.e("CameraGLRendererBase", "Shader program validation error: "+GLES20.glGetProgramInfoLog(program));
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GLES20.glDeleteProgram(program);
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program = 0;
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return 0;
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}
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Log.d("CameraGLRendererBase", "Shader program is built OK");
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return program;
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}
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