patched spilltree for better compatibility with multi-threaded apps (thanks to Kevin Keraudren)

This commit is contained in:
Vadim Pisarevsky 2011-04-04 10:58:07 +00:00
parent e12b63dde0
commit 2388fa223e

View File

@ -57,10 +57,9 @@ struct CvSpillTreeNode
};
struct CvSpillTree
{
{
CvSpillTreeNode* root;
CvMat** refmat; // leaf ref matrix
bool* cache; // visited or not
int total; // total leaves
int naive; // under this value, we perform naive search
int type; // mat type
@ -68,6 +67,12 @@ struct CvSpillTree
double tau; // the overlapping buffer ratio
};
struct CvResult
{
int index;
double distance;
};
// find the farthest node in the "list" from "node"
static inline CvSpillTreeNode*
icvFarthestNode( CvSpillTreeNode* node,
@ -88,7 +93,7 @@ icvFarthestNode( CvSpillTreeNode* node,
}
return result;
}
// clone a new tree node
static inline CvSpillTreeNode*
icvCloneSpillTreeNode( CvSpillTreeNode* node )
@ -261,7 +266,6 @@ icvCreateSpillTree( const CvMat* raw_data,
tr->root = (CvSpillTreeNode*)cvAlloc( sizeof(CvSpillTreeNode) );
memset(tr->root, 0, sizeof(CvSpillTreeNode));
tr->refmat = (CvMat**)cvAlloc( sizeof(CvMat*)*n );
tr->cache = (bool*)cvAlloc( sizeof(bool)*n );
tr->total = n;
tr->naive = naive;
tr->rho = rho;
@ -299,26 +303,26 @@ icvCreateSpillTree( const CvMat* raw_data,
}
static void
icvSpillTreeNodeHeapify( CvSpillTreeNode** heap,
icvSpillTreeNodeHeapify( CvResult * heap,
int i,
const int k )
{
if ( heap[i] == NULL )
if ( heap[i].index == -1 )
return;
int l, r, largest = i;
CvSpillTreeNode* inp;
CvResult inp;
do {
i = largest;
r = (i+1)<<1;
l = r-1;
if (( l < k )&&( heap[l] == NULL ))
if (( l < k )&&( heap[l].index == -1 ))
largest = l;
else if (( r < k )&&( heap[r] == NULL ))
else if (( r < k )&&( heap[r].index == -1 ))
largest = r;
else {
if (( l < k )&&( heap[l]->mp > heap[i]->mp ))
if (( l < k )&&( heap[l].distance > heap[i].distance ))
largest = l;
if (( r < k )&&( heap[r]->mp > heap[largest]->mp ))
if (( r < k )&&( heap[r].distance > heap[largest].distance ))
largest = r;
}
if ( largest != i )
@ -329,15 +333,17 @@ icvSpillTreeNodeHeapify( CvSpillTreeNode** heap,
static void
icvSpillTreeDFSearch( CvSpillTree* tr,
CvSpillTreeNode* node,
CvSpillTreeNode** heap,
CvResult* heap,
int* es,
const CvMat* desc,
const int k,
const int emax )
const int emax,
bool * cache)
{
if ((emax > 0)&&( *es >= emax ))
return;
double dist, p=0;
double distance;
while ( node->spill )
{
// defeatist search
@ -358,13 +364,16 @@ icvSpillTreeDFSearch( CvSpillTree* tr,
CvSpillTreeNode* it = node->lc;
for ( int i = 0; i < node->cc; i++ )
{
if ( !tr->cache[it->i] )
if ( !cache[it->i] )
{
it->mp = cvNorm( it->center, desc );
tr->cache[it->i] = true;
if (( heap[0] == NULL)||( it->mp < heap[0]->mp ))
distance = cvNorm( it->center, desc );
cache[it->i] = true;
if (( heap[0].index == -1)||( distance < heap[0].distance ))
{
heap[0] = it;
CvResult current_result;
current_result.index = it->i;
current_result.distance = distance;
heap[0] = current_result;
icvSpillTreeNodeHeapify( heap, 0, k );
(*es)++;
}
@ -375,17 +384,17 @@ icvSpillTreeDFSearch( CvSpillTree* tr,
}
dist = cvNorm( node->center, desc );
// impossible case, skip
if (( heap[0] != NULL )&&( dist-node->r > heap[0]->mp ))
if (( heap[0].index != -1 )&&( dist-node->r > heap[0].distance ))
return;
p = cvDotProduct( node->u, desc );
// guided dfs
if ( p < node->mp )
{
icvSpillTreeDFSearch( tr, node->lc, heap, es, desc, k, emax );
icvSpillTreeDFSearch( tr, node->rc, heap, es, desc, k, emax );
icvSpillTreeDFSearch( tr, node->lc, heap, es, desc, k, emax, cache );
icvSpillTreeDFSearch( tr, node->rc, heap, es, desc, k, emax, cache );
} else {
icvSpillTreeDFSearch( tr, node->rc, heap, es, desc, k, emax );
icvSpillTreeDFSearch( tr, node->lc, heap, es, desc, k, emax );
icvSpillTreeDFSearch( tr, node->rc, heap, es, desc, k, emax, cache );
icvSpillTreeDFSearch( tr, node->lc, heap, es, desc, k, emax, cache );
}
}
@ -398,16 +407,21 @@ icvFindSpillTreeFeatures( CvSpillTree* tr,
const int emax )
{
assert( desc->type == tr->type );
CvSpillTreeNode** heap = (CvSpillTreeNode**)cvAlloc( k*sizeof(heap[0]) );
CvResult* heap = (CvResult*)cvAlloc( k*sizeof(heap[0]) );
bool* cache = (bool*)cvAlloc( sizeof(bool)*tr->total );
for ( int j = 0; j < desc->rows; j++ )
{
CvMat _desc = cvMat( 1, desc->cols, desc->type, _dispatch_mat_ptr(desc, j*desc->cols) );
for ( int i = 0; i < k; i++ )
heap[i] = NULL;
memset( tr->cache, 0, sizeof(bool)*tr->total );
for ( int i = 0; i < k; i++ ) {
CvResult current;
current.index=-1;
current.distance=-1;
heap[i] = current;
}
memset( cache, 0, sizeof(bool)*tr->total );
int es = 0;
icvSpillTreeDFSearch( tr, tr->root, heap, &es, &_desc, k, emax );
CvSpillTreeNode* inp;
icvSpillTreeDFSearch( tr, tr->root, heap, &es, &_desc, k, emax, cache );
CvResult inp;
for ( int i = k-1; i > 0; i-- )
{
CV_SWAP( heap[i], heap[0], inp );
@ -416,14 +430,15 @@ icvFindSpillTreeFeatures( CvSpillTree* tr,
int* rs = results->data.i+j*results->cols;
double* dt = dist->data.db+j*dist->cols;
for ( int i = 0; i < k; i++, rs++, dt++ )
if ( heap[i] != NULL )
if ( heap[i].index != -1 )
{
*rs = heap[i]->i;
*dt = heap[i]->mp;
*rs = heap[i].index;
*dt = heap[i].distance;
} else
*rs = -1;
}
cvFree( &heap );
cvFree( &cache );
}
static void
@ -453,7 +468,6 @@ icvReleaseSpillTree( CvSpillTree** tr )
for ( int i = 0; i < (*tr)->total; i++ )
cvReleaseMat( &((*tr)->refmat[i]) );
cvFree( &((*tr)->refmat) );
cvFree( &((*tr)->cache) );
icvDFSReleaseSpillTreeNode( (*tr)->root );
cvFree( tr );
}