Merge pull request #3728 from StevenPuttemans:fix_3714_master
This commit is contained in:
commit
1fe1ebf20c
@ -275,8 +275,8 @@ CV_EXPORTS_W int waitKey(int delay = 0);
|
|||||||
@param mat Image to be shown.
|
@param mat Image to be shown.
|
||||||
|
|
||||||
The function imshow displays an image in the specified window. If the window was created with the
|
The function imshow displays an image in the specified window. If the window was created with the
|
||||||
CV_WINDOW_AUTOSIZE flag, the image is shown with its original size. Otherwise, the image is scaled
|
CV_WINDOW_AUTOSIZE flag, the image is shown with its original size, however it is still limited by the screen resolution.
|
||||||
to fit the window. The function may scale the image, depending on its depth:
|
Otherwise, the image is scaled to fit the window. The function may scale the image, depending on its depth:
|
||||||
|
|
||||||
- If the image is 8-bit unsigned, it is displayed as is.
|
- If the image is 8-bit unsigned, it is displayed as is.
|
||||||
- If the image is 16-bit unsigned or 32-bit integer, the pixels are divided by 256. That is, the
|
- If the image is 16-bit unsigned or 32-bit integer, the pixels are divided by 256. That is, the
|
||||||
@ -287,6 +287,10 @@ to fit the window. The function may scale the image, depending on its depth:
|
|||||||
If window was created with OpenGL support, imshow also support ogl::Buffer , ogl::Texture2D and
|
If window was created with OpenGL support, imshow also support ogl::Buffer , ogl::Texture2D and
|
||||||
cuda::GpuMat as input.
|
cuda::GpuMat as input.
|
||||||
|
|
||||||
|
If the window was not created before this function, it is assumed creating a window with CV_WINDOW_AUTOSIZE.
|
||||||
|
|
||||||
|
If you need to show an image that is bigger than the screen resolution, you will need to call namedWindow("", WINDOW_NORMAL) before the imshow.
|
||||||
|
|
||||||
@note This function should be followed by waitKey function which displays the image for specified
|
@note This function should be followed by waitKey function which displays the image for specified
|
||||||
milliseconds. Otherwise, it won't display the image. For example, waitKey(0) will display the window
|
milliseconds. Otherwise, it won't display the image. For example, waitKey(0) will display the window
|
||||||
infinitely until any keypress (it is suitable for image display). waitKey(25) will display a frame
|
infinitely until any keypress (it is suitable for image display). waitKey(25) will display a frame
|
||||||
|
Loading…
x
Reference in New Issue
Block a user