Improved consistency.
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@@ -194,7 +194,7 @@ public:
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UMat getUMat(int idx=-1) const;
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void getMatVector(std::vector<Mat>& mv) const;
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void getUMatVector(std::vector<UMat>& umv) const;
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void getGpuMatVector(std::vector<cuda::GpuMat>** gpumv) const;
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void getGpuMatVector(std::vector<cuda::GpuMat>& gpumv) const;
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cuda::GpuMat getGpuMat() const;
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ogl::Buffer getOGlBuffer() const;
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