added support of BORDER_REFLECT to gpu::cornerHarris and gpu::cornerMinEigenVal

This commit is contained in:
Vladislav Vinogradov
2012-01-23 07:14:45 +00:00
parent 347a7106ab
commit 1d1da9c5d6
3 changed files with 83 additions and 143 deletions

View File

@@ -373,49 +373,17 @@ namespace cv { namespace gpu { namespace device
reprojectImageTo3D_caller(disp, xyzw, q, stream);
}
//////////////////////////////////////// Extract Cov Data ////////////////////////////////////////////////
/////////////////////////////////////////// Corner Harris /////////////////////////////////////////////////
__global__ void extractCovData_kernel(const int cols, const int rows, const PtrStepf Dx,
const PtrStepf Dy, PtrStepf dst)
texture<float, cudaTextureType2D, cudaReadModeElementType> harrisDxTex(0, cudaFilterModePoint, cudaAddressModeClamp);
texture<float, cudaTextureType2D, cudaReadModeElementType> harrisDyTex(0, cudaFilterModePoint, cudaAddressModeClamp);
__global__ void cornerHarris_kernel(const int block_size, const float k, DevMem2Df dst)
{
const int x = blockIdx.x * blockDim.x + threadIdx.x;
const int y = blockIdx.y * blockDim.y + threadIdx.y;
if (x < cols && y < rows)
{
float dx = Dx.ptr(y)[x];
float dy = Dy.ptr(y)[x];
dst.ptr(y)[x] = dx * dx;
dst.ptr(y + rows)[x] = dx * dy;
dst.ptr(y + (rows << 1))[x] = dy * dy;
}
}
void extractCovData_caller(const DevMem2Df Dx, const DevMem2Df Dy, PtrStepf dst, cudaStream_t stream)
{
dim3 threads(32, 8);
dim3 grid(divUp(Dx.cols, threads.x), divUp(Dx.rows, threads.y));
extractCovData_kernel<<<grid, threads, 0, stream>>>(Dx.cols, Dx.rows, Dx, Dy, dst);
cudaSafeCall( cudaGetLastError() );
if (stream == 0)
cudaSafeCall( cudaDeviceSynchronize() );
}
/////////////////////////////////////////// Corner Harris /////////////////////////////////////////////////
texture<float, 2> harrisDxTex;
texture<float, 2> harrisDyTex;
__global__ void cornerHarris_kernel(const int cols, const int rows, const int block_size, const float k,
PtrStepb dst)
{
const unsigned int x = blockIdx.x * blockDim.x + threadIdx.x;
const unsigned int y = blockIdx.y * blockDim.y + threadIdx.y;
if (x < cols && y < rows)
if (x < dst.cols && y < dst.rows)
{
float a = 0.f;
float b = 0.f;
@@ -432,24 +400,24 @@ namespace cv { namespace gpu { namespace device
{
float dx = tex2D(harrisDxTex, j, i);
float dy = tex2D(harrisDyTex, j, i);
a += dx * dx;
b += dx * dy;
c += dy * dy;
}
}
((float*)dst.ptr(y))[x] = a * c - b * b - k * (a + c) * (a + c);
dst(y, x) = a * c - b * b - k * (a + c) * (a + c);
}
}
template <typename BR, typename BC>
__global__ void cornerHarris_kernel(const int cols, const int rows, const int block_size, const float k,
PtrStepb dst, BR border_row, BC border_col)
__global__ void cornerHarris_kernel(const int block_size, const float k, DevMem2Df dst, const BR border_row, const BC border_col)
{
const unsigned int x = blockIdx.x * blockDim.x + threadIdx.x;
const unsigned int y = blockIdx.y * blockDim.y + threadIdx.y;
const int x = blockIdx.x * blockDim.x + threadIdx.x;
const int y = blockIdx.y * blockDim.y + threadIdx.y;
if (x < cols && y < rows)
if (x < dst.cols && y < dst.rows)
{
float a = 0.f;
float b = 0.f;
@@ -462,50 +430,45 @@ namespace cv { namespace gpu { namespace device
for (int i = ibegin; i < iend; ++i)
{
int y = border_col.idx_row(i);
const int y = border_col.idx_row(i);
for (int j = jbegin; j < jend; ++j)
{
int x = border_row.idx_col(j);
const int x = border_row.idx_col(j);
float dx = tex2D(harrisDxTex, x, y);
float dy = tex2D(harrisDyTex, x, y);
a += dx * dx;
b += dx * dy;
c += dy * dy;
}
}
((float*)dst.ptr(y))[x] = a * c - b * b - k * (a + c) * (a + c);
dst(y, x) = a * c - b * b - k * (a + c) * (a + c);
}
}
void cornerHarris_caller(const int block_size, const float k, const DevMem2Db Dx, const DevMem2Db Dy, DevMem2Db dst,
int border_type, cudaStream_t stream)
void cornerHarris_gpu(int block_size, float k, DevMem2Df Dx, DevMem2Df Dy, DevMem2Df dst, int border_type, cudaStream_t stream)
{
const int rows = Dx.rows;
const int cols = Dx.cols;
dim3 block(32, 8);
dim3 grid(divUp(Dx.cols, block.x), divUp(Dx.rows, block.y));
dim3 threads(32, 8);
dim3 grid(divUp(cols, threads.x), divUp(rows, threads.y));
cudaChannelFormatDesc desc = cudaCreateChannelDesc<float>();
cudaBindTexture2D(0, harrisDxTex, Dx.data, desc, Dx.cols, Dx.rows, Dx.step);
cudaBindTexture2D(0, harrisDyTex, Dy.data, desc, Dy.cols, Dy.rows, Dy.step);
harrisDxTex.filterMode = cudaFilterModePoint;
harrisDyTex.filterMode = cudaFilterModePoint;
bindTexture(&harrisDxTex, Dx);
bindTexture(&harrisDyTex, Dy);
switch (border_type)
{
case BORDER_REFLECT101_GPU:
cornerHarris_kernel<<<grid, threads, 0, stream>>>(
cols, rows, block_size, k, dst, BrdRowReflect101<void>(cols), BrdColReflect101<void>(rows));
cornerHarris_kernel<<<grid, block, 0, stream>>>(block_size, k, dst, BrdRowReflect101<void>(Dx.cols), BrdColReflect101<void>(Dx.rows));
break;
case BORDER_REPLICATE_GPU:
harrisDxTex.addressMode[0] = cudaAddressModeClamp;
harrisDxTex.addressMode[1] = cudaAddressModeClamp;
harrisDyTex.addressMode[0] = cudaAddressModeClamp;
harrisDyTex.addressMode[1] = cudaAddressModeClamp;
cornerHarris_kernel<<<grid, threads, 0, stream>>>(cols, rows, block_size, k, dst);
case BORDER_REFLECT_GPU:
cornerHarris_kernel<<<grid, block, 0, stream>>>(block_size, k, dst, BrdRowReflect<void>(Dx.cols), BrdColReflect<void>(Dx.rows));
break;
case BORDER_REPLICATE_GPU:
cornerHarris_kernel<<<grid, block, 0, stream>>>(block_size, k, dst);
break;
}
@@ -513,23 +476,19 @@ namespace cv { namespace gpu { namespace device
if (stream == 0)
cudaSafeCall( cudaDeviceSynchronize() );
//cudaSafeCall(cudaUnbindTexture(harrisDxTex));
//cudaSafeCall(cudaUnbindTexture(harrisDyTex));
}
/////////////////////////////////////////// Corner Min Eigen Val /////////////////////////////////////////////////
texture<float, 2> minEigenValDxTex;
texture<float, 2> minEigenValDyTex;
texture<float, cudaTextureType2D, cudaReadModeElementType> minEigenValDxTex(0, cudaFilterModePoint, cudaAddressModeClamp);
texture<float, cudaTextureType2D, cudaReadModeElementType> minEigenValDyTex(0, cudaFilterModePoint, cudaAddressModeClamp);
__global__ void cornerMinEigenVal_kernel(const int cols, const int rows, const int block_size,
PtrStepb dst)
__global__ void cornerMinEigenVal_kernel(const int block_size, DevMem2Df dst)
{
const unsigned int x = blockIdx.x * blockDim.x + threadIdx.x;
const unsigned int y = blockIdx.y * blockDim.y + threadIdx.y;
const int x = blockIdx.x * blockDim.x + threadIdx.x;
const int y = blockIdx.y * blockDim.y + threadIdx.y;
if (x < cols && y < rows)
if (x < dst.cols && y < dst.rows)
{
float a = 0.f;
float b = 0.f;
@@ -546,6 +505,7 @@ namespace cv { namespace gpu { namespace device
{
float dx = tex2D(minEigenValDxTex, j, i);
float dy = tex2D(minEigenValDyTex, j, i);
a += dx * dx;
b += dx * dy;
c += dy * dy;
@@ -554,19 +514,19 @@ namespace cv { namespace gpu { namespace device
a *= 0.5f;
c *= 0.5f;
((float*)dst.ptr(y))[x] = (a + c) - sqrtf((a - c) * (a - c) + b * b);
dst(y, x) = (a + c) - sqrtf((a - c) * (a - c) + b * b);
}
}
template <typename BR, typename BC>
__global__ void cornerMinEigenVal_kernel(const int cols, const int rows, const int block_size,
PtrStepb dst, BR border_row, BC border_col)
__global__ void cornerMinEigenVal_kernel(const int block_size, DevMem2Df dst, const BR border_row, const BC border_col)
{
const unsigned int x = blockIdx.x * blockDim.x + threadIdx.x;
const unsigned int y = blockIdx.y * blockDim.y + threadIdx.y;
const int x = blockIdx.x * blockDim.x + threadIdx.x;
const int y = blockIdx.y * blockDim.y + threadIdx.y;
if (x < cols && y < rows)
if (x < dst.cols && y < dst.rows)
{
float a = 0.f;
float b = 0.f;
@@ -580,11 +540,14 @@ namespace cv { namespace gpu { namespace device
for (int i = ibegin; i < iend; ++i)
{
int y = border_col.idx_row(i);
for (int j = jbegin; j < jend; ++j)
{
int x = border_row.idx_col(j);
float dx = tex2D(minEigenValDxTex, x, y);
float dy = tex2D(minEigenValDyTex, x, y);
a += dx * dx;
b += dx * dy;
c += dy * dy;
@@ -593,38 +556,31 @@ namespace cv { namespace gpu { namespace device
a *= 0.5f;
c *= 0.5f;
((float*)dst.ptr(y))[x] = (a + c) - sqrtf((a - c) * (a - c) + b * b);
dst(y, x) = (a + c) - sqrtf((a - c) * (a - c) + b * b);
}
}
void cornerMinEigenVal_caller(const int block_size, const DevMem2Db Dx, const DevMem2Db Dy, DevMem2Db dst,
int border_type, cudaStream_t stream)
void cornerMinEigenVal_gpu(int block_size, DevMem2Df Dx, DevMem2Df Dy, DevMem2Df dst, int border_type, cudaStream_t stream)
{
const int rows = Dx.rows;
const int cols = Dx.cols;
dim3 threads(32, 8);
dim3 grid(divUp(cols, threads.x), divUp(rows, threads.y));
cudaChannelFormatDesc desc = cudaCreateChannelDesc<float>();
cudaBindTexture2D(0, minEigenValDxTex, Dx.data, desc, Dx.cols, Dx.rows, Dx.step);
cudaBindTexture2D(0, minEigenValDyTex, Dy.data, desc, Dy.cols, Dy.rows, Dy.step);
minEigenValDxTex.filterMode = cudaFilterModePoint;
minEigenValDyTex.filterMode = cudaFilterModePoint;
dim3 block(32, 8);
dim3 grid(divUp(Dx.cols, block.x), divUp(Dx.rows, block.y));
bindTexture(&minEigenValDxTex, Dx);
bindTexture(&minEigenValDyTex, Dy);
switch (border_type)
{
case BORDER_REFLECT101_GPU:
cornerMinEigenVal_kernel<<<grid, threads, 0, stream>>>(
cols, rows, block_size, dst, BrdRowReflect101<void>(cols), BrdColReflect101<void>(rows));
cornerMinEigenVal_kernel<<<grid, block, 0, stream>>>(block_size, dst, BrdRowReflect101<void>(Dx.cols), BrdColReflect101<void>(Dx.rows));
break;
case BORDER_REPLICATE_GPU:
minEigenValDxTex.addressMode[0] = cudaAddressModeClamp;
minEigenValDxTex.addressMode[1] = cudaAddressModeClamp;
minEigenValDyTex.addressMode[0] = cudaAddressModeClamp;
minEigenValDyTex.addressMode[1] = cudaAddressModeClamp;
cornerMinEigenVal_kernel<<<grid, threads, 0, stream>>>(cols, rows, block_size, dst);
case BORDER_REFLECT_GPU:
cornerMinEigenVal_kernel<<<grid, block, 0, stream>>>(block_size, dst, BrdRowReflect<void>(Dx.cols), BrdColReflect<void>(Dx.rows));
break;
case BORDER_REPLICATE_GPU:
cornerMinEigenVal_kernel<<<grid, block, 0, stream>>>(block_size, dst);
break;
}
@@ -632,9 +588,6 @@ namespace cv { namespace gpu { namespace device
if (stream == 0)
cudaSafeCall(cudaDeviceSynchronize());
//cudaSafeCall(cudaUnbindTexture(minEigenValDxTex));
//cudaSafeCall(cudaUnbindTexture(minEigenValDyTex));
}
////////////////////////////// Column Sum //////////////////////////////////////