GPU soft cascade: buffers preallocation
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@@ -1563,18 +1563,6 @@ public:
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virtual void detectMultiScale(const GpuMat& image, const GpuMat& rois, GpuMat& objects,
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int rejectfactor = 1, Stream stream = Stream::Null());
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protected:
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enum { BOOST = 0 };
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enum
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{
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FRAME_WIDTH = 640,
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FRAME_HEIGHT = 480,
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TOTAL_SCALES = 55,
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CLASSIFIERS = 5,
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ORIG_OBJECT_WIDTH = 64,
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ORIG_OBJECT_HEIGHT = 128
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};
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private:
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struct Filds;
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Filds* filds;
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