use OpenCV's twister.
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/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
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// Copyright (C) 2008-2012, Willow Garage Inc., all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and / or other materials provided with the distribution.
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//
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// * The name of the copyright holders may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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// any express or implied warranties, including, but not limited to, the implied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the Intel Corporation or contributors be liable for any direct,
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// indirect, incidental, special, exemplary, or consequential damages
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// and on any theory of liability, whether in contract, strict liability,
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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//
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//M*/
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#ifndef __SFT_RANDOM_HPP__
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#define __SFT_RANDOM_HPP__
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#if defined(_MSC_VER) && _MSC_VER >= 1600
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# include <random>
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namespace cv { namespace softcascade { namespace internal
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{
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struct Random
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{
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typedef std::mt19937 engine;
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typedef engine::result_type seed_type;
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typedef std::uniform_int<int> uniform;
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};
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}}}
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#elif (__GNUC__) && __GNUC__ > 3 && __GNUC_MINOR__ > 1 && !defined(__ANDROID__)
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# if defined (__cplusplus) && __cplusplus > 201100L
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# include <random>
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namespace cv { namespace softcascade { namespace internal
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{
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struct Random
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{
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typedef std::mt19937 engine;
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typedef engine::result_type seed_type;
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// True if we're using C++11.
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#if __cplusplus >= 201103L
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// C++11 removes uniform_int.
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typedef std::uniform_int_distribution<int> uniform;
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#else
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typedef std::uniform_int<int> uniform;
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#endif
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};
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}}}
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# else
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# include <tr1/random>
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namespace cv { namespace softcascade { namespace internal
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{
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struct Random
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{
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typedef std::tr1::mt19937 engine;
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typedef engine::result_type seed_type;
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typedef std::tr1::uniform_int<int> uniform;
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};
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}}}
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# endif
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#else
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# include <opencv2/core/core.hpp>
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namespace cv { namespace softcascade { namespace internal
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{
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namespace rnd {
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typedef cv::RNG engine;
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template<typename T>
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struct uniform_int
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{
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uniform_int(const int _min, const int _max) : min(_min), max(_max) {}
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T operator() (engine& eng, const int bound) const
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{
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return (T)eng.uniform(min, bound);
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}
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T operator() (engine& eng) const
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{
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return (T)eng.uniform(min, max);
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}
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private:
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int min;
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int max;
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};
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}
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struct Random
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{
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typedef rnd::engine engine;
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typedef uint64 seed_type;
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typedef rnd::uniform_int<int> uniform;
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};
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}}}
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#endif
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#if defined _WIN32 && (_WIN32 || _WIN64)
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# if _WIN64
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# define USE_LONG_SEEDS
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# endif
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#endif
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#if defined (__GNUC__) &&__GNUC__
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# if defined(__x86_64__) || defined(__ppc64__)
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# define USE_LONG_SEEDS
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# endif
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#endif
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#if defined USE_LONG_SEEDS
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# define FEATURE_RECT_SEED 8854342234LU
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# define INDEX_ENGINE_SEED 764224349868LU
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#else
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# define FEATURE_RECT_SEED 88543422LU
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# define INDEX_ENGINE_SEED 76422434LU
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#endif
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#undef USE_LONG_SEEDS
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#define DCHANNELS_SEED 314152314LU
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#define DX_DY_SEED 65633343LU
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#endif
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@ -238,22 +238,8 @@ void ChannelFeaturePool::fill(int desired)
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int x = xRand(eng);
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int x = xRand(eng);
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int y = yRand(eng);
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int y = yRand(eng);
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#if __cplusplus >= 201103L
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// The interface changed slightly going from uniform_int to
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// uniform_int_distribution. See this page to understand
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// the old behavior:
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// http://www.boost.org/doc/libs/1_47_0/boost/random/uniform_int.hpp
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int w = 1 + wRand(
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eng,
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// This extra "- 1" appears to be necessary, based on the Boost docs.
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Random::uniform::param_type(0, (model.width - x - 1) - 1));
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int h = 1 + hRand(
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eng,
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Random::uniform::param_type(0, (model.height - y - 1) - 1));
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#else
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int w = 1 + wRand(eng, model.width - x - 1);
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int w = 1 + wRand(eng, model.width - x - 1);
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int h = 1 + hRand(eng, model.height - y - 1);
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int h = 1 + hRand(eng, model.height - y - 1);
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#endif
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CV_Assert(w > 0);
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CV_Assert(w > 0);
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CV_Assert(h > 0);
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CV_Assert(h > 0);
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#include "opencv2/core/core_c.h"
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#include "opencv2/core/core_c.h"
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#include "opencv2/core/internal.hpp"
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#include "opencv2/core/internal.hpp"
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#include "opencv2/ml/ml.hpp"
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#include "opencv2/ml/ml.hpp"
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#include "_random.hpp"
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namespace cv { namespace softcascade { namespace internal
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{
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namespace rnd {
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typedef cv::RNG_MT19937 engine;
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template<typename T>
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struct uniform_int
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{
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uniform_int(const int _min, const int _max) : min(_min), max(_max) {}
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T operator() (engine& eng, const int bound) const
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{
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return (T)eng.uniform(min, bound);
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}
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T operator() (engine& eng) const
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{
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return (T)eng.uniform(min, max);
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}
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private:
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int min;
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int max;
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};
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}
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struct Random
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{
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typedef rnd::engine engine;
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typedef uint64 seed_type;
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typedef rnd::uniform_int<int> uniform;
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};
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}}}
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#define FEATURE_RECT_SEED 88543422U
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#define INDEX_ENGINE_SEED 76422434U
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#define DCHANNELS_SEED 314152314U
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#define DX_DY_SEED 65633343U
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#endif
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#endif
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#if !defined(ANDROID)
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#if !defined(ANDROID)
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#include <test_precomp.hpp>
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#include <string>
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#include <string>
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#include <fstream>
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#include <fstream>
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#include <vector>
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#include <vector>
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