mass switch from Affine3f to Affine3d
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@@ -58,10 +58,10 @@ namespace cv
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namespace viz
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{
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//! takes coordiante frame data and builds transfrom to global coordinate frame
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CV_EXPORTS Affine3f makeTransformToGlobal(const Vec3f& axis_x, const Vec3f& axis_y, const Vec3f& axis_z, const Vec3f& origin = Vec3f::all(0));
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CV_EXPORTS Affine3d makeTransformToGlobal(const Vec3d& axis_x, const Vec3d& axis_y, const Vec3d& axis_z, const Vec3d& origin = Vec3d::all(0));
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//! constructs camera pose from position, focal_point and up_vector (see gluLookAt() for more infromation)
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CV_EXPORTS Affine3f makeCameraPose(const Vec3f& position, const Vec3f& focal_point, const Vec3f& y_dir);
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CV_EXPORTS Affine3d makeCameraPose(const Vec3d& position, const Vec3d& focal_point, const Vec3d& y_dir);
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//! retrieves a window by its name. If no window with such name, then it creates new.
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CV_EXPORTS Viz3d get(const String &window_name);
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@@ -101,10 +101,7 @@ namespace cv
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///////////////////////////////////////////////////////////////////////////////////////////////
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/// Read/write poses and trajectories
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CV_EXPORTS bool readPose(const String& file, Affine3f& pose, const String& tag = "pose");
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CV_EXPORTS bool readPose(const String& file, Affine3d& pose, const String& tag = "pose");
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CV_EXPORTS void writePose(const String& file, const Affine3f& pose, const String& tag = "pose");
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CV_EXPORTS void writePose(const String& file, const Affine3d& pose, const String& tag = "pose");
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CV_EXPORTS void writeTrajectory(const std::vector<Affine3f>& traj, const String& files_format = "pose%05d.xml", int start = 0, const String& tag = "pose");
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@@ -70,19 +70,19 @@ namespace cv
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Viz3d& operator=(const Viz3d&);
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~Viz3d();
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void showWidget(const String &id, const Widget &widget, const Affine3f &pose = Affine3f::Identity());
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void showWidget(const String &id, const Widget &widget, const Affine3d &pose = Affine3d::Identity());
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void removeWidget(const String &id);
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Widget getWidget(const String &id) const;
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void removeAllWidgets();
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void setWidgetPose(const String &id, const Affine3f &pose);
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void updateWidgetPose(const String &id, const Affine3f &pose);
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Affine3f getWidgetPose(const String &id) const;
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void setWidgetPose(const String &id, const Affine3d &pose);
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void updateWidgetPose(const String &id, const Affine3d &pose);
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Affine3d getWidgetPose(const String &id) const;
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void setCamera(const Camera &camera);
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Camera getCamera() const;
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Affine3f getViewerPose();
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void setViewerPose(const Affine3f &pose);
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Affine3d getViewerPose();
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void setViewerPose(const Affine3d &pose);
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void resetCameraViewpoint(const String &id);
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void resetCamera();
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@@ -111,9 +111,9 @@ namespace cv
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public:
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Widget3D() {}
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void setPose(const Affine3f &pose);
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void updatePose(const Affine3f &pose);
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Affine3f getPose() const;
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void setPose(const Affine3d &pose);
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void updatePose(const Affine3d &pose);
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Affine3d getPose() const;
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void setColor(const Color &color);
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@@ -264,21 +264,22 @@ namespace cv
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//! Displays trajectory of the given path either by coordinate frames or polyline
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WTrajectory(const std::vector<Affine3f> &path, int display_mode = WTrajectory::PATH, float scale = 1.f, const Color &color = Color::white());
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WTrajectory(const std::vector<Affine3d> &path, int display_mode = WTrajectory::PATH, float scale = 1.f, const Color &color = Color::white());
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};
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class CV_EXPORTS WTrajectoryFrustums : public Widget3D
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{
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public:
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//! Displays trajectory of the given path by frustums
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WTrajectoryFrustums(const std::vector<Affine3f> &path, const Matx33f &K, float scale = 1.f, const Color &color = Color::white());
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WTrajectoryFrustums(const std::vector<Affine3d> &path, const Matx33f &K, float scale = 1.f, const Color &color = Color::white());
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//! Displays trajectory of the given path by frustums
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WTrajectoryFrustums(const std::vector<Affine3f> &path, const Vec2f &fov, float scale = 1.f, const Color &color = Color::white());
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WTrajectoryFrustums(const std::vector<Affine3d> &path, const Vec2f &fov, float scale = 1.f, const Color &color = Color::white());
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};
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class CV_EXPORTS WTrajectorySpheres: public Widget3D
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{
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public:
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WTrajectorySpheres(const std::vector<Affine3f> &path, float line_length = 0.05f, float init_sphere_radius = 0.021f,
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WTrajectorySpheres(const std::vector<Affine3d> &path, float line_length = 0.05f, float init_sphere_radius = 0.021f,
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float sphere_radius = 0.007f, const Color &line_color = Color::white(), const Color &sphere_color = Color::white());
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};
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@@ -300,9 +301,9 @@ namespace cv
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WCloudCollection();
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//! Each point in cloud is mapped to a color in colors
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void addCloud(InputArray cloud, InputArray colors, const Affine3f &pose = Affine3f::Identity());
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void addCloud(InputArray cloud, InputArray colors, const Affine3d &pose = Affine3d::Identity());
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//! All points in cloud have the same color
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void addCloud(InputArray cloud, const Color &color = Color::white(), const Affine3f &pose = Affine3f::Identity());
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void addCloud(InputArray cloud, const Color &color = Color::white(), const Affine3d &pose = Affine3d::Identity());
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};
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class CV_EXPORTS WCloudNormals : public Widget3D
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