removed redundant addShape methods
This commit is contained in:
@@ -153,8 +153,6 @@ public:
|
||||
bool addPolygon(const cv::Mat& cloud, const Color& color, const std::string &id = "polygon");
|
||||
bool addArrow (const cv::Point3f &pt1, const cv::Point3f &pt2, const Color& color, bool display_length, const std::string &id = "arrow");
|
||||
bool addArrow (const cv::Point3f &pt1, const cv::Point3f &pt2, const Color& color_line, const Color& color_text, const std::string &id = "arrow");
|
||||
bool addSphere (const cv::Point3f ¢er, float radius, const Color& color, const std::string &id = "sphere");
|
||||
bool updateSphere (const cv::Point3f ¢er, float radius, const Color& color, const std::string &id = "sphere");
|
||||
|
||||
// Add a vtkPolydata as a mesh
|
||||
bool addModelFromPolyData (vtkSmartPointer<vtkPolyData> polydata, const std::string & id = "PolyData");
|
||||
@@ -162,82 +160,6 @@ public:
|
||||
bool addModelFromPLYFile (const std::string &filename, const std::string &id = "PLYModel");
|
||||
bool addModelFromPLYFile (const std::string &filename, vtkSmartPointer<vtkTransform> transform, const std::string &id = "PLYModel");
|
||||
|
||||
/** \brief Add a cylinder from a set of given model coefficients
|
||||
* \param[in] coefficients the model coefficients (point_on_axis, axis_direction, radius)
|
||||
* \param[in] id the cylinder id/name (default: "cylinder")
|
||||
*
|
||||
* \code
|
||||
* // The following are given (or computed using sample consensus techniques)
|
||||
* // See SampleConsensusModelCylinder for more information.
|
||||
* // float radius;
|
||||
*
|
||||
* temp_viz::ModelCoefficients cylinder_coeff;
|
||||
* cylinder_coeff.values.resize (7); // We need 7 values
|
||||
* cylinder_coeff.values[0] = pt_on_axis.x ();
|
||||
* cylinder_coeff.values[1] = pt_on_axis.y ();
|
||||
* cylinder_coeff.values[2] = pt_on_axis.z ();
|
||||
*
|
||||
* cylinder_coeff.values[3] = axis_direction.x ();
|
||||
* cylinder_coeff.values[4] = axis_direction.y ();
|
||||
* cylinder_coeff.values[5] = axis_direction.z ();
|
||||
*
|
||||
* cylinder_coeff.values[6] = radius;
|
||||
*
|
||||
* addCylinder (cylinder_coeff);
|
||||
* \endcode
|
||||
*/
|
||||
bool addCylinder (const temp_viz::ModelCoefficients &coefficients, const std::string &id = "cylinder");
|
||||
|
||||
/** \brief Add a circle from a set of given model coefficients
|
||||
* \param[in] coefficients the model coefficients (x, y, radius)
|
||||
* \param[in] id the circle id/name (default: "circle")
|
||||
*
|
||||
* \code
|
||||
* // The following are given (or computed using sample consensus techniques)
|
||||
* // See SampleConsensusModelCircle2D for more information
|
||||
* // float x, y, radius;
|
||||
*
|
||||
* temp_viz::ModelCoefficients circle_coeff;
|
||||
* circle_coeff.values.resize (3); // We need 3 values
|
||||
* circle_coeff.values[0] = x;
|
||||
* circle_coeff.values[1] = y;
|
||||
* circle_coeff.values[2] = radius;
|
||||
*
|
||||
* vtkSmartPointer<vtkDataSet> data = temp_viz::create2DCircle (circle_coeff, z);
|
||||
* \endcode
|
||||
*/
|
||||
bool addCircle (const temp_viz::ModelCoefficients &coefficients, const std::string &id = "circle");
|
||||
|
||||
/** \brief Add a cube from a set of given model coefficients
|
||||
* \param[in] coefficients the model coefficients (Tx, Ty, Tz, Qx, Qy, Qz, Qw, width, height, depth)
|
||||
* \param[in] id the cube id/name (default: "cube")
|
||||
*/
|
||||
bool addCube (const temp_viz::ModelCoefficients &coefficients, const std::string &id = "cube");
|
||||
|
||||
/** \brief Add a cube from a set of given model coefficients
|
||||
* \param[in] translation a translation to apply to the cube from 0,0,0
|
||||
* \param[in] rotation a quaternion-based rotation to apply to the cube
|
||||
* \param[in] width the cube's width
|
||||
* \param[in] height the cube's height
|
||||
* \param[in] depth the cube's depth
|
||||
* \param[in] id the cube id/name (default: "cube")
|
||||
*/
|
||||
bool addCube (const cv::Vec3f& translation, const cv::Vec3f quaternion, double width, double height, double depth, const std::string &id = "cube");
|
||||
|
||||
/** \brief Add a cube
|
||||
* \param[in] x_min the min X coordinate
|
||||
* \param[in] x_max the max X coordinate
|
||||
* \param[in] y_min the min Y coordinate
|
||||
* \param[in] y_max the max Y coordinate
|
||||
* \param[in] z_min the min Z coordinate
|
||||
* \param[in] z_max the max Z coordinate
|
||||
* \param[in] r how much red (0.0 -> 1.0)
|
||||
* \param[in] g how much green (0.0 -> 1.0)
|
||||
* \param[in] b how much blue (0.0 -> 1.0)
|
||||
* \param[in] id the cube id/name (default: "cube")
|
||||
*/
|
||||
bool addCube (float x_min, float x_max, float y_min, float y_max, float z_min, float z_max, const Color& color, const std::string &id = "cube");
|
||||
|
||||
/** \brief Changes the visual representation for all actors to surface representation. */
|
||||
void setRepresentationToSurfaceForAllActors ();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user