fixed documentation warnings
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02ebc4368c
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130914d9f4
@ -82,6 +82,8 @@ if(BUILD_EXAMPLES AND OCV_DEPENDENCIES_FOUND)
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ocv_list_filterout(cpp_samples "/gpu/")
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endif()
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ocv_list_filterout(cpp_samples "viz")
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foreach(sample_filename ${cpp_samples})
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get_filename_component(sample ${sample_filename} NAME_WE)
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OPENCV_DEFINE_CPP_EXAMPLE(${sample} ${sample_filename})
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5752
samples/cpp/tutorial_code/viz/bunny.ply
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5752
samples/cpp/tutorial_code/viz/bunny.ply
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File diff suppressed because it is too large
Load Diff
113
samples/cpp/tutorial_code/viz/creating_widgets.cpp
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113
samples/cpp/tutorial_code/viz/creating_widgets.cpp
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/**
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* @file creating_widgets.cpp
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* @brief Creating custom widgets using VTK
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* @author Ozan Cagri Tonkal
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*/
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#include <opencv2/viz/vizcore.hpp>
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#include <opencv2/viz/widget_accessor.hpp>
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#include <iostream>
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#include <vtkPoints.h>
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#include <vtkTriangle.h>
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#include <vtkCellArray.h>
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#include <vtkPolyData.h>
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#include <vtkPolyDataMapper.h>
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#include <vtkIdList.h>
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#include <vtkActor.h>
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#include <vtkProp.h>
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using namespace cv;
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using namespace std;
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/**
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* @function help
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* @brief Display instructions to use this tutorial program
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*/
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void help()
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{
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cout
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<< "--------------------------------------------------------------------------" << endl
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<< "This program shows how to create a custom widget. You can create your own "
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<< "widgets by extending Widget2D/Widget3D, and with the help of WidgetAccessor." << endl
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<< "Usage:" << endl
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<< "./creating_widgets" << endl
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<< endl;
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}
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/**
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* @class TriangleWidget
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* @brief Defining our own 3D Triangle widget
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*/
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class WTriangle : public viz::Widget3D
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{
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public:
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WTriangle(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color = viz::Color::white());
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};
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/**
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* @function TriangleWidget::TriangleWidget
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* @brief Constructor
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*/
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WTriangle::WTriangle(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color)
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{
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// Create a triangle
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vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
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points->InsertNextPoint(pt1.x, pt1.y, pt1.z);
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points->InsertNextPoint(pt2.x, pt2.y, pt2.z);
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points->InsertNextPoint(pt3.x, pt3.y, pt3.z);
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vtkSmartPointer<vtkTriangle> triangle = vtkSmartPointer<vtkTriangle>::New();
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triangle->GetPointIds()->SetId(0,0);
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triangle->GetPointIds()->SetId(1,1);
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triangle->GetPointIds()->SetId(2,2);
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vtkSmartPointer<vtkCellArray> cells = vtkSmartPointer<vtkCellArray>::New();
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cells->InsertNextCell(triangle);
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// Create a polydata object
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vtkSmartPointer<vtkPolyData> polyData = vtkSmartPointer<vtkPolyData>::New();
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// Add the geometry and topology to the polydata
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polyData->SetPoints(points);
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polyData->SetPolys(cells);
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// Create mapper and actor
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vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
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#if VTK_MAJOR_VERSION <= 5
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mapper->SetInput(polyData);
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#else
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mapper->SetInputData(polyData);
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#endif
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vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
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actor->SetMapper(mapper);
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// Store this actor in the widget in order that visualizer can access it
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viz::WidgetAccessor::setProp(*this, actor);
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// Set the color of the widget. This has to be called after WidgetAccessor.
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setColor(color);
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}
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/**
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* @function main
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*/
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int main()
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{
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help();
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/// Create a window
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viz::Viz3d myWindow("Creating Widgets");
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/// Create a triangle widget
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WTriangle tw(Point3f(0.0,0.0,0.0), Point3f(1.0,1.0,1.0), Point3f(0.0,1.0,0.0), viz::Color::red());
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/// Show widget in the visualizer window
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myWindow.showWidget("TRIANGLE", tw);
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/// Start event loop
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myWindow.spin();
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return 0;
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}
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66
samples/cpp/tutorial_code/viz/launching_viz.cpp
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66
samples/cpp/tutorial_code/viz/launching_viz.cpp
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/**
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* @file launching_viz.cpp
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* @brief Launching visualization window
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* @author Ozan Cagri Tonkal
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*/
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#include <opencv2/viz/vizcore.hpp>
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#include <iostream>
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using namespace cv;
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using namespace std;
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/**
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* @function help
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* @brief Display instructions to use this tutorial program
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*/
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void help()
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{
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cout
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<< "--------------------------------------------------------------------------" << endl
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<< "This program shows how to launch a 3D visualization window. You can stop event loop to continue executing. "
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<< "You can access the same window via its name. You can run event loop for a given period of time. " << endl
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<< "Usage:" << endl
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<< "./launching_viz" << endl
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<< endl;
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}
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/**
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* @function main
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*/
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int main()
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{
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help();
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/// Create a window
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viz::Viz3d myWindow("Viz Demo");
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/// Start event loop
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myWindow.spin();
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/// Event loop is over when pressed q, Q, e, E
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cout << "First event loop is over" << endl;
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/// Access window via its name
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viz::Viz3d sameWindow = viz::getWindowByName("Viz Demo");
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/// Start event loop
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sameWindow.spin();
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/// Event loop is over when pressed q, Q, e, E
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cout << "Second event loop is over" << endl;
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/// Event loop is over when pressed q, Q, e, E
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/// Start event loop once for 1 millisecond
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sameWindow.spinOnce(1, true);
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while(!sameWindow.wasStopped())
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{
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/// Interact with window
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/// Event loop for 1 millisecond
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sameWindow.spinOnce(1, true);
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}
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/// Once more event loop is stopped
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cout << "Last event loop is over" << endl;
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return 0;
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}
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112
samples/cpp/tutorial_code/viz/transformations.cpp
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112
samples/cpp/tutorial_code/viz/transformations.cpp
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/**
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* @file transformations.cpp
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* @brief Visualizing cloud in different positions, coordinate frames, camera frustums
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* @author Ozan Cagri Tonkal
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*/
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#include <opencv2/viz/vizcore.hpp>
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#include <iostream>
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#include <fstream>
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using namespace cv;
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using namespace std;
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/**
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* @function help
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* @brief Display instructions to use this tutorial program
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*/
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void help()
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{
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cout
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<< "--------------------------------------------------------------------------" << endl
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<< "This program shows how to use makeTransformToGlobal() to compute required pose,"
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<< "how to use makeCameraPose and Viz3d::setViewerPose. You can observe the scene "
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<< "from camera point of view (C) or global point of view (G)" << endl
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<< "Usage:" << endl
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<< "./transformations [ G | C ]" << endl
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<< endl;
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}
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/**
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* @function cvcloud_load
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* @brief load bunny.ply
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*/
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Mat cvcloud_load()
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{
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Mat cloud(1, 1889, CV_32FC3);
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ifstream ifs("bunny.ply");
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string str;
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for(size_t i = 0; i < 12; ++i)
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getline(ifs, str);
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Point3f* data = cloud.ptr<cv::Point3f>();
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float dummy1, dummy2;
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for(size_t i = 0; i < 1889; ++i)
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ifs >> data[i].x >> data[i].y >> data[i].z >> dummy1 >> dummy2;
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cloud *= 5.0f;
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return cloud;
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}
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/**
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* @function main
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*/
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int main(int argn, char **argv)
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{
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help();
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if (argn < 2)
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{
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cout << "Missing arguments." << endl;
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return 1;
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}
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bool camera_pov = (argv[1][0] == 'C');
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/// Create a window
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viz::Viz3d myWindow("Coordinate Frame");
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/// Add coordinate axes
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myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem());
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/// Let's assume camera has the following properties
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Point3f cam_pos(3.0f,3.0f,3.0f), cam_focal_point(3.0f,3.0f,2.0f), cam_y_dir(-1.0f,0.0f,0.0f);
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/// We can get the pose of the cam using makeCameraPose
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Affine3f cam_pose = viz::makeCameraPose(cam_pos, cam_focal_point, cam_y_dir);
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/// We can get the transformation matrix from camera coordinate system to global using
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/// - makeTransformToGlobal. We need the axes of the camera
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Affine3f transform = viz::makeTransformToGlobal(Vec3f(0.0f,-1.0f,0.0f), Vec3f(-1.0f,0.0f,0.0f), Vec3f(0.0f,0.0f,-1.0f), cam_pos);
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/// Create a cloud widget.
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Mat bunny_cloud = cvcloud_load();
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viz::WCloud cloud_widget(bunny_cloud, viz::Color::green());
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/// Pose of the widget in camera frame
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Affine3f cloud_pose = Affine3f().translate(Vec3f(0.0f,0.0f,3.0f));
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/// Pose of the widget in global frame
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Affine3f cloud_pose_global = transform * cloud_pose;
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/// Visualize camera frame
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if (!camera_pov)
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{
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viz::WCameraPosition cpw(0.5); // Coordinate axes
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viz::WCameraPosition cpw_frustum(Vec2f(0.889484, 0.523599)); // Camera frustum
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myWindow.showWidget("CPW", cpw, cam_pose);
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myWindow.showWidget("CPW_FRUSTUM", cpw_frustum, cam_pose);
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}
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/// Visualize widget
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myWindow.showWidget("bunny", cloud_widget, cloud_pose_global);
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/// Set the viewer pose to that of camera
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if (camera_pov)
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myWindow.setViewerPose(cam_pose);
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/// Start event loop.
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myWindow.spin();
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return 0;
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}
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samples/cpp/tutorial_code/viz/widget_pose.cpp
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79
samples/cpp/tutorial_code/viz/widget_pose.cpp
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/**
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* @file widget_pose.cpp
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* @brief Setting pose of a widget
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* @author Ozan Cagri Tonkal
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*/
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#include <opencv2/viz/vizcore.hpp>
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#include <opencv2/calib3d/calib3d.hpp>
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#include <iostream>
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using namespace cv;
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using namespace std;
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/**
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* @function help
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* @brief Display instructions to use this tutorial program
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*/
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void help()
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{
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cout
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<< "--------------------------------------------------------------------------" << endl
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<< "This program shows how to visualize a cube rotated around (1,1,1) and shifted "
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<< "using Rodrigues vector." << endl
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<< "Usage:" << endl
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<< "./widget_pose" << endl
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<< endl;
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}
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/**
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* @function main
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*/
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int main()
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{
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help();
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/// Create a window
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viz::Viz3d myWindow("Coordinate Frame");
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/// Add coordinate axes
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myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem());
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/// Add line to represent (1,1,1) axis
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viz::WLine axis(Point3f(-1.0f,-1.0f,-1.0f), Point3f(1.0f,1.0f,1.0f));
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axis.setRenderingProperty(viz::LINE_WIDTH, 4.0);
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myWindow.showWidget("Line Widget", axis);
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/// Construct a cube widget
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viz::WCube cube_widget(Point3f(0.5,0.5,0.0), Point3f(0.0,0.0,-0.5), true, viz::Color::blue());
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cube_widget.setRenderingProperty(viz::LINE_WIDTH, 4.0);
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myWindow.showWidget("Cube Widget", cube_widget);
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/// Rodrigues vector
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Mat rot_vec = Mat::zeros(1,3,CV_32F);
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float translation_phase = 0.0, translation = 0.0;
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while(!myWindow.wasStopped())
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{
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/* Rotation using rodrigues */
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/// Rotate around (1,1,1)
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rot_vec.at<float>(0,0) += CV_PI * 0.01f;
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rot_vec.at<float>(0,1) += CV_PI * 0.01f;
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rot_vec.at<float>(0,2) += CV_PI * 0.01f;
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/// Shift on (1,1,1)
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translation_phase += CV_PI * 0.01f;
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translation = sin(translation_phase);
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Mat rot_mat;
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Rodrigues(rot_vec, rot_mat);
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/// Construct pose
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Affine3f pose(rot_mat, Vec3f(translation, translation, translation));
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myWindow.setWidgetPose("Cube Widget", pose);
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myWindow.spinOnce(1, true);
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}
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return 0;
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}
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