fixed some warnings under win64

This commit is contained in:
Vladislav Vinogradov
2011-08-08 13:03:18 +00:00
parent dc14b45617
commit 12b7090a6f
8 changed files with 28 additions and 28 deletions

View File

@@ -212,9 +212,9 @@ int main(int argc, const char** argv)
//
//==============================================================================
NCVMemNativeAllocator gpuCascadeAllocator(NCVMemoryTypeDevice, devProp.textureAlignment);
NCVMemNativeAllocator gpuCascadeAllocator(NCVMemoryTypeDevice, static_cast<Ncv32u>(devProp.textureAlignment));
ncvAssertPrintReturn(gpuCascadeAllocator.isInitialized(), "Error creating cascade GPU allocator", -1);
NCVMemNativeAllocator cpuCascadeAllocator(NCVMemoryTypeHostPinned, devProp.textureAlignment);
NCVMemNativeAllocator cpuCascadeAllocator(NCVMemoryTypeHostPinned, static_cast<Ncv32u>(devProp.textureAlignment));
ncvAssertPrintReturn(cpuCascadeAllocator.isInitialized(), "Error creating cascade CPU allocator", -1);
Ncv32u haarNumStages, haarNumNodes, haarNumFeatures;
@@ -252,9 +252,9 @@ int main(int argc, const char** argv)
//
//==============================================================================
NCVMemStackAllocator gpuCounter(devProp.textureAlignment);
NCVMemStackAllocator gpuCounter(static_cast<Ncv32u>(devProp.textureAlignment));
ncvAssertPrintReturn(gpuCounter.isInitialized(), "Error creating GPU memory counter", -1);
NCVMemStackAllocator cpuCounter(devProp.textureAlignment);
NCVMemStackAllocator cpuCounter(static_cast<Ncv32u>(devProp.textureAlignment));
ncvAssertPrintReturn(cpuCounter.isInitialized(), "Error creating CPU memory counter", -1);
ncvStat = process(NULL, frameSize.width, frameSize.height,
@@ -264,9 +264,9 @@ int main(int argc, const char** argv)
gpuCounter, cpuCounter, devProp);
ncvAssertPrintReturn(ncvStat == NCV_SUCCESS, "Error in memory counting pass", -1);
NCVMemStackAllocator gpuAllocator(NCVMemoryTypeDevice, gpuCounter.maxSize(), devProp.textureAlignment);
NCVMemStackAllocator gpuAllocator(NCVMemoryTypeDevice, gpuCounter.maxSize(), static_cast<Ncv32u>(devProp.textureAlignment));
ncvAssertPrintReturn(gpuAllocator.isInitialized(), "Error creating GPU memory allocator", -1);
NCVMemStackAllocator cpuAllocator(NCVMemoryTypeHostPinned, cpuCounter.maxSize(), devProp.textureAlignment);
NCVMemStackAllocator cpuAllocator(NCVMemoryTypeHostPinned, cpuCounter.maxSize(), static_cast<Ncv32u>(devProp.textureAlignment));
ncvAssertPrintReturn(cpuAllocator.isInitialized(), "Error creating CPU memory allocator", -1);
printf("Initialized for frame size [%dx%d]\n", frameSize.width, frameSize.height);