"atomic bomb" commit. Reorganized OpenCV directory structure
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3rdparty/include/OpenEXR/ImfInputFile.h
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3rdparty/include/OpenEXR/ImfInputFile.h
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///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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///////////////////////////////////////////////////////////////////////////
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#ifndef INCLUDED_IMF_INPUT_FILE_H
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#define INCLUDED_IMF_INPUT_FILE_H
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//-----------------------------------------------------------------------------
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//
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// class InputFile -- a scanline-based interface that can be used
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// to read both scanline-based and tiled OpenEXR image files.
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//
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//-----------------------------------------------------------------------------
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#include <ImfHeader.h>
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#include <ImfFrameBuffer.h>
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#include <ImfTiledOutputFile.h>
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#include <string>
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#include <fstream>
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#include <ImfThreading.h>
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namespace Imf {
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class TiledInputFile;
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class ScanLineInputFile;
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class InputFile
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{
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public:
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//-----------------------------------------------------------
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// A constructor that opens the file with the specified name.
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// Destroying the InputFile object will close the file.
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//
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// numThreads determines the number of threads that will be
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// used to read the file (see ImfThreading.h).
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//-----------------------------------------------------------
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InputFile (const char fileName[], int numThreads = globalThreadCount());
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//-------------------------------------------------------------
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// A constructor that attaches the new InputFile object to a
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// file that has already been opened. Destroying the InputFile
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// object will not close the file.
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//
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// numThreads determines the number of threads that will be
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// used to read the file (see ImfThreading.h).
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//-------------------------------------------------------------
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InputFile (IStream &is, int numThreads = globalThreadCount());
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//-----------
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// Destructor
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//-----------
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virtual ~InputFile ();
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//------------------------
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// Access to the file name
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//------------------------
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const char * fileName () const;
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//--------------------------
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// Access to the file header
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//--------------------------
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const Header & header () const;
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//----------------------------------
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// Access to the file format version
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//----------------------------------
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int version () const;
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//-----------------------------------------------------------
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// Set the current frame buffer -- copies the FrameBuffer
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// object into the InputFile object.
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//
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// The current frame buffer is the destination for the pixel
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// data read from the file. The current frame buffer must be
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// set at least once before readPixels() is called.
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// The current frame buffer can be changed after each call
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// to readPixels().
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//-----------------------------------------------------------
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void setFrameBuffer (const FrameBuffer &frameBuffer);
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//-----------------------------------
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// Access to the current frame buffer
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//-----------------------------------
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const FrameBuffer & frameBuffer () const;
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//---------------------------------------------------------------
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// Check if the file is complete:
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//
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// isComplete() returns true if all pixels in the data window are
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// present in the input file, or false if any pixels are missing.
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// (Another program may still be busy writing the file, or file
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// writing may have been aborted prematurely.)
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//---------------------------------------------------------------
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bool isComplete () const;
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//---------------------------------------------------------------
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// Read pixel data:
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//
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// readPixels(s1,s2) reads all scan lines with y coordinates
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// in the interval [min (s1, s2), max (s1, s2)] from the file,
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// and stores them in the current frame buffer.
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//
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// Both s1 and s2 must be within the interval
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// [header().dataWindow().min.y, header().dataWindow().max.y]
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//
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// The scan lines can be read from the file in random order, and
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// individual scan lines may be skipped or read multiple times.
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// For maximum efficiency, the scan lines should be read in the
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// order in which they were written to the file.
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//
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// readPixels(s) calls readPixels(s,s).
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//
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//---------------------------------------------------------------
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void readPixels (int scanLine1, int scanLine2);
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void readPixels (int scanLine);
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//----------------------------------------------
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// Read a block of raw pixel data from the file,
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// without uncompressing it (this function is
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// used to implement OutputFile::copyPixels()).
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//----------------------------------------------
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void rawPixelData (int firstScanLine,
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const char *&pixelData,
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int &pixelDataSize);
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//--------------------------------------------------
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// Read a tile of raw pixel data from the file,
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// without uncompressing it (this function is
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// used to implement TiledOutputFile::copyPixels()).
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//--------------------------------------------------
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void rawTileData (int &dx, int &dy,
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int &lx, int &ly,
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const char *&pixelData,
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int &pixelDataSize);
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struct Data;
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private:
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InputFile (const InputFile &); // not implemented
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InputFile & operator = (const InputFile &); // not implemented
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void initialize ();
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TiledInputFile * tFile ();
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friend void TiledOutputFile::copyPixels (InputFile &);
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Data * _data;
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};
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} // namespace Imf
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#endif
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