switched to Input/Output Array in transpose/flip operations
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@@ -87,12 +87,12 @@ void Worker::operator()(int device_id) const
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rng.fill(src, RNG::UNIFORM, 0, 1);
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// CPU works
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transpose(src, dst);
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cv::transpose(src, dst);
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// GPU works
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GpuMat d_src(src);
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GpuMat d_dst;
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transpose(d_src, d_dst);
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gpu::transpose(d_src, d_dst);
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// Check results
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bool passed = norm(dst - Mat(d_dst), NORM_INF) < 1e-3;
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