Added new functionalities to viz module
- load OBJ file - set offscreen rendering - set roll angle of the camera - get Mat screenshot of the current scene - remove all lights from the scene - add a custom light in the scene - modify the size of the WImage3D widget - added ambient property for the widget Changed Vec3d in cv::viz::Color Renamed method getMatScreenshotin getScreenshot Modified showWidget Fixed on viz::Color and reverted fix on vtkProp3D Removed cameraRoll method Merged load mesh method (for ply and obj file) Fixed doc Fixed cv::viz::WImage3D::setSize for vtk5.8 Fixed enum for cv::viz::Mesh::load
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424c2bddb3
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079ceea616
@ -119,6 +119,12 @@ namespace cv
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class CV_EXPORTS Mesh
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{
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public:
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enum {
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LOAD_AUTO = 0,
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LOAD_PLY = 1,
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LOAD_OBJ = 2
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};
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Mat cloud, colors, normals;
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//! Raw integer list of the form: (n,id1,id2,...,idn, n,id1,id2,...,idn, ...)
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@ -127,11 +133,17 @@ namespace cv
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Mat texture, tcoords;
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/** @brief Loads a mesh from a ply file.
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/** @brief Loads a mesh from a ply or a obj file.
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@param file File name (for now only PLY is supported)
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@param file File name
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@param type File type (for now only PLY and OBJ are supported)
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**File type** can be one of the following:
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- **LOAD_PLY**
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- **LOAD_OBJ**
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*/
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static Mesh load(const String& file);
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static Mesh load(const String& file, int type = LOAD_PLY);
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};
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/** @brief This class wraps intrinsic parameters of a camera.
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@ -189,6 +189,10 @@ namespace cv
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*/
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String getWindowName() const;
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/** @brief Returns the Mat screenshot of the current scene.
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*/
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cv::Mat getScreenshot() const;
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/** @brief Saves screenshot of the current scene.
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@param file Name of the file.
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@ -224,6 +228,26 @@ namespace cv
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*/
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void spinOnce(int time = 1, bool force_redraw = false);
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/** @brief Create a window in memory instead of on the screen.
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*/
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void setOffScreenRendering();
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/** @brief Remove all lights from the current scene.
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*/
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void removeAllLights();
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/** @brief Add a light in the scene.
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@param position The position of the light.
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@param focalPoint The point at which the light is shining
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@param color The color of the light
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@param diffuseColor The diffuse color of the light
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@param ambientColor The ambient color of the light
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@param specularColor The specular color of the light
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*/
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void addLight(Vec3d position, Vec3d focalPoint = Vec3d(0, 0, 0), Color color = Color::white(),
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Color diffuseColor = Color::white(), Color ambientColor = Color::black(), Color specularColor = Color::white());
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/** @brief Returns whether the event loop has been stopped.
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*/
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bool wasStopped() const;
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@ -66,7 +66,8 @@ namespace cv
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FONT_SIZE,
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REPRESENTATION,
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IMMEDIATE_RENDERING,
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SHADING
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SHADING,
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AMBIENT
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};
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enum RepresentationValues
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@ -136,6 +137,7 @@ namespace cv
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- **OPACITY**
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- **LINE_WIDTH**
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- **FONT_SIZE**
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- **AMBIENT**
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-
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**REPRESENTATION**: Expected values are
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: - **REPRESENTATION_POINTS**
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@ -494,6 +496,12 @@ namespace cv
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@param image BGR or Gray-Scale image.
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*/
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void setImage(InputArray image);
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/** @brief Sets the image size of the widget.
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@param size the new size of the image.
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*/
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void setSize(const Size& size);
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};
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/////////////////////////////////////////////////////////////////////////////
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@ -130,6 +130,7 @@
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#include <vtkElevationFilter.h>
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#include <vtkColorTransferFunction.h>
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#include <vtkStreamingDemandDrivenPipeline.h>
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#include <vtkLight.h>
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#include "vtkCallbackCommand.h"
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#if !defined(_WIN32) || defined(__CYGWIN__)
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@ -728,6 +728,24 @@ void cv::viz::WImage3D::setImage(InputArray image)
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actor->SetTexture(texture);
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}
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void cv::viz::WImage3D::setSize(const cv::Size& size)
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{
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vtkSmartPointer<vtkActor> actor = vtkActor::SafeDownCast(WidgetAccessor::getProp(*this));
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vtkSmartPointer<vtkPolyDataMapper> mapper = vtkPolyDataMapper::SafeDownCast(actor->GetMapper());
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vtkSmartPointer<vtkTextureMapToPlane> textured_plane;
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vtkSmartPointer<vtkPlaneSource> plane;
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#if VTK_MAJOR_VERSION <= 5
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textured_plane = vtkTextureMapToPlane::SafeDownCast(mapper->GetInputConnection(0,0)->GetProducer());
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plane = vtkPlaneSource::SafeDownCast(textured_plane->GetInputConnection(0,0)->GetProducer());
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#else
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textured_plane = vtkTextureMapToPlane::SafeDownCast(mapper->GetInputAlgorithm());
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plane = vtkPlaneSource::SafeDownCast(textured_plane->GetInputAlgorithm());
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#endif
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plane->SetOrigin(-0.5 * size.width, -0.5 * size.height, 0.0);
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plane->SetPoint1( 0.5 * size.width, -0.5 * size.height, 0.0);
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plane->SetPoint2(-0.5 * size.width, 0.5 * size.height, 0.0);
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}
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template<> cv::viz::WImage3D cv::viz::Widget::cast<cv::viz::WImage3D>()
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{
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Widget3D widget = this->cast<Widget3D>();
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@ -57,11 +57,35 @@ cv::viz::MouseEvent::MouseEvent(const Type& _type, const MouseButton& _button, c
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////////////////////////////////////////////////////////////////////
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/// cv::viz::Mesh3d
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cv::viz::Mesh cv::viz::Mesh::load(const String& file)
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cv::viz::Mesh cv::viz::Mesh::load(const String& file, int type)
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{
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vtkSmartPointer<vtkPLYReader> reader = vtkSmartPointer<vtkPLYReader>::New();
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reader->SetFileName(file.c_str());
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reader->Update();
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vtkSmartPointer<vtkPolyDataAlgorithm> reader = vtkSmartPointer<vtkPolyDataAlgorithm>::New();
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switch (type) {
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case LOAD_AUTO:
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{
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CV_Assert(!"cv::viz::Mesh::LOAD_AUTO: Not implemented yet");
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break;
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}
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case LOAD_PLY:
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{
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vtkSmartPointer<vtkPLYReader> ply_reader = vtkSmartPointer<vtkPLYReader>::New();
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ply_reader->SetFileName(file.c_str());
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ply_reader->Update();
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reader = ply_reader;
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break;
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}
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case LOAD_OBJ:
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{
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vtkSmartPointer<vtkOBJReader> obj_reader = vtkSmartPointer<vtkOBJReader>::New();
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obj_reader->SetFileName(file.c_str());
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obj_reader->Update();
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reader = obj_reader;
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break;
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}
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default:
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CV_Assert(!"cv::viz::Mesh::load: Unknown file type");
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break;
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}
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vtkSmartPointer<vtkPolyData> polydata = reader->GetOutput();
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CV_Assert("File does not exist or file format is not supported." && polydata);
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@ -100,6 +100,10 @@ void cv::viz::Viz3d::release()
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void cv::viz::Viz3d::spin() { impl_->spin(); }
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void cv::viz::Viz3d::spinOnce(int time, bool force_redraw) { impl_->spinOnce(time, force_redraw); }
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void cv::viz::Viz3d::setOffScreenRendering() { impl_->setOffScreenRendering(); }
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void cv::viz::Viz3d::removeAllLights() { impl_->removeAllLights(); }
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void cv::viz::Viz3d::addLight(Vec3d position, Vec3d focalPoint, Color color, Color diffuseColor, Color ambientColor, Color specularColor)
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{ impl_->addLight(position, focalPoint, color, diffuseColor, ambientColor, specularColor); }
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bool cv::viz::Viz3d::wasStopped() const { return impl_->wasStopped(); }
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void cv::viz::Viz3d::close() { impl_->close(); }
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@ -134,6 +138,7 @@ void cv::viz::Viz3d::converTo3DRay(const Point3d &window_coord, Point3d &origin,
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cv::Size cv::viz::Viz3d::getWindowSize() const { return impl_->getWindowSize(); }
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void cv::viz::Viz3d::setWindowSize(const Size &window_size) { impl_->setWindowSize(window_size); }
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cv::String cv::viz::Viz3d::getWindowName() const { return impl_->getWindowName(); }
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cv::Mat cv::viz::Viz3d::getScreenshot() const { return impl_->getScreenshot(); }
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void cv::viz::Viz3d::saveScreenshot(const String &file) { impl_->saveScreenshot(file); }
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void cv::viz::Viz3d::setWindowPosition(const Point& window_position) { impl_->setWindowPosition(window_position); }
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void cv::viz::Viz3d::setFullScreen(bool mode) { impl_->setFullScreen(mode); }
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@ -68,6 +68,8 @@ cv::viz::Viz3d::VizImpl::VizImpl(const String &name) : spin_once_state_(false),
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exit_callback_ = vtkSmartPointer<ExitCallback>::New();
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exit_callback_->viz = this;
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offScreenMode_ = false;
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setBackgroundMeshLab();
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}
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@ -187,6 +189,38 @@ void cv::viz::Viz3d::VizImpl::spinOnce(int time, bool force_redraw)
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local->DestroyTimer(timer_callback_->timer_id);
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::setOffScreenRendering()
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{
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window_->SetOffScreenRendering(1);
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offScreenMode_ = true;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::removeAllLights()
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{
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renderer_->RemoveAllLights();
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::addLight(Vec3d position, Vec3d focalPoint, Color color, Color diffuseColor, Color ambientColor, Color specularColor)
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{
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Color color_ = vtkcolor(color);
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Color diffuseColor_ = vtkcolor(diffuseColor);
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Color ambientColor_ = vtkcolor(ambientColor);
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Color specularColor_ = vtkcolor(specularColor);
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vtkSmartPointer<vtkLight> light = vtkSmartPointer<vtkLight>::New();
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light->SetPosition(position.val);
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light->SetFocalPoint(focalPoint.val);
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light->SetColor(color_.val);
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light->SetDiffuseColor(diffuseColor_.val);
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light->SetAmbientColor(ambientColor_.val);
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light->SetSpecularColor(specularColor_.val);
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renderer_->AddLight(light);
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::showWidget(const String &id, const Widget &widget, const Affine3d &pose)
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{
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@ -293,6 +327,39 @@ cv::Affine3d cv::viz::Viz3d::VizImpl::getWidgetPose(const String &id) const
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::saveScreenshot(const String &file) { style_->saveScreenshot(file.c_str()); }
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/////////////////////////////////////////////////////////////////////////////////////////////
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cv::Mat cv::viz::Viz3d::VizImpl::getScreenshot() const
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{
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vtkSmartPointer<vtkWindowToImageFilter> windowToImageFilter =
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vtkSmartPointer<vtkWindowToImageFilter>::New();
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windowToImageFilter->SetInput(window_);
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windowToImageFilter->ReadFrontBufferOff(); // read from the back buffer
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windowToImageFilter->Update();
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vtkImageData *resultImage = windowToImageFilter->GetOutput();
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int * dim = resultImage->GetDimensions();
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cv::Mat image(dim[1], dim[0], CV_8UC3);
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Vec3b* dptr = reinterpret_cast<Vec3b*>(resultImage->GetScalarPointer());
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size_t elem_step = resultImage->GetIncrements()[1]/sizeof(Vec3b);
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for (int y = 0; y < image.rows; ++y)
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{
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const Vec3b* drow = dptr + elem_step * y;
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unsigned char *srow = image.ptr<unsigned char>(image.rows - y - 1);
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for (int x = 0; x < image.cols; ++x, srow += image.channels())
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{
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srow[0] = drow[x][2];
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srow[1] = drow[x][1];
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srow[2] = drow[x][0];
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}
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}
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resultImage = 0;
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return image;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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void cv::viz::Viz3d::VizImpl::registerMouseCallback(MouseCallback callback, void* cookie)
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{ style_->registerMouseCallback(callback, cookie); }
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@ -62,6 +62,10 @@ public:
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void spin();
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void spinOnce(int time = 1, bool force_redraw = false);
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void setOffScreenRendering();
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void removeAllLights();
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void addLight(Vec3d position, Vec3d focalPoint, Color color, Color diffuseColor, Color ambientColor, Color specularColor);
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void showWidget(const String &id, const Widget &widget, const Affine3d &pose = Affine3d::Identity());
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void removeWidget(const String &id);
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@ -89,6 +93,7 @@ public:
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void convertToWindowCoordinates(const Point3d &pt, Point3d &window_coord);
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void converTo3DRay(const Point3d &window_coord, Point3d &origin, Vec3d &direction);
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Mat getScreenshot() const;
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void saveScreenshot(const String &file);
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void setWindowPosition(const Point& position);
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Size getWindowSize() const;
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@ -131,6 +136,8 @@ private:
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vtkSmartPointer<vtkVizInteractorStyle> style_;
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Ptr<WidgetActorMap> widget_actor_map_;
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bool offScreenMode_;
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bool removeActorFromRenderer(vtkSmartPointer<vtkProp> actor);
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void recreateRenderWindow();
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};
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@ -114,6 +114,7 @@ void cv::viz::Widget::setRenderingProperty(int property, double value)
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case OPACITY: actor->GetProperty()->SetOpacity(value); break;
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case LINE_WIDTH: actor->GetProperty()->SetLineWidth(float(value)); break;
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case IMMEDIATE_RENDERING: actor->GetMapper()->SetImmediateModeRendering(int(value)); break;
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case AMBIENT: actor->GetProperty()->SetAmbient(float(value)); break;
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case FONT_SIZE:
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{
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vtkTextActor* text_actor = vtkTextActor::SafeDownCast(actor);
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