ocl: autogenerated files for cl_gl.h
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//
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// AUTOGENERATED, DO NOT EDIT
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//
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#ifndef __OPENCV_CORE_OCL_RUNTIME_OPENCL_GL_HPP__
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#error "Invalid usage"
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#endif
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// generated by parser_cl.py
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#define clCreateFromGLBuffer clCreateFromGLBuffer_
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#define clCreateFromGLRenderbuffer clCreateFromGLRenderbuffer_
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#define clCreateFromGLTexture clCreateFromGLTexture_
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#define clCreateFromGLTexture2D clCreateFromGLTexture2D_
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#define clCreateFromGLTexture3D clCreateFromGLTexture3D_
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#define clEnqueueAcquireGLObjects clEnqueueAcquireGLObjects_
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#define clEnqueueReleaseGLObjects clEnqueueReleaseGLObjects_
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#define clGetGLContextInfoKHR clGetGLContextInfoKHR_
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#define clGetGLObjectInfo clGetGLObjectInfo_
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#define clGetGLTextureInfo clGetGLTextureInfo_
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#if defined __APPLE__
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#include <OpenCL/cl_gl.h>
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#else
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#include <CL/cl_gl.h>
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#endif
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// generated by parser_cl.py
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#undef clCreateFromGLBuffer
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#define clCreateFromGLBuffer clCreateFromGLBuffer_pfn
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#undef clCreateFromGLRenderbuffer
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#define clCreateFromGLRenderbuffer clCreateFromGLRenderbuffer_pfn
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#undef clCreateFromGLTexture
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#define clCreateFromGLTexture clCreateFromGLTexture_pfn
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#undef clCreateFromGLTexture2D
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#define clCreateFromGLTexture2D clCreateFromGLTexture2D_pfn
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#undef clCreateFromGLTexture3D
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#define clCreateFromGLTexture3D clCreateFromGLTexture3D_pfn
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#undef clEnqueueAcquireGLObjects
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#define clEnqueueAcquireGLObjects clEnqueueAcquireGLObjects_pfn
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#undef clEnqueueReleaseGLObjects
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#define clEnqueueReleaseGLObjects clEnqueueReleaseGLObjects_pfn
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#undef clGetGLContextInfoKHR
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#define clGetGLContextInfoKHR clGetGLContextInfoKHR_pfn
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#undef clGetGLObjectInfo
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#define clGetGLObjectInfo clGetGLObjectInfo_pfn
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#undef clGetGLTextureInfo
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#define clGetGLTextureInfo clGetGLTextureInfo_pfn
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// generated by parser_cl.py
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extern CL_RUNTIME_EXPORT cl_mem (CL_API_CALL*clCreateFromGLBuffer)(cl_context, cl_mem_flags, cl_GLuint, int*);
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extern CL_RUNTIME_EXPORT cl_mem (CL_API_CALL*clCreateFromGLRenderbuffer)(cl_context, cl_mem_flags, cl_GLuint, cl_int*);
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extern CL_RUNTIME_EXPORT cl_mem (CL_API_CALL*clCreateFromGLTexture)(cl_context, cl_mem_flags, cl_GLenum, cl_GLint, cl_GLuint, cl_int*);
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extern CL_RUNTIME_EXPORT cl_mem (CL_API_CALL*clCreateFromGLTexture2D)(cl_context, cl_mem_flags, cl_GLenum, cl_GLint, cl_GLuint, cl_int*);
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extern CL_RUNTIME_EXPORT cl_mem (CL_API_CALL*clCreateFromGLTexture3D)(cl_context, cl_mem_flags, cl_GLenum, cl_GLint, cl_GLuint, cl_int*);
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extern CL_RUNTIME_EXPORT cl_int (CL_API_CALL*clEnqueueAcquireGLObjects)(cl_command_queue, cl_uint, const cl_mem*, cl_uint, const cl_event*, cl_event*);
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extern CL_RUNTIME_EXPORT cl_int (CL_API_CALL*clEnqueueReleaseGLObjects)(cl_command_queue, cl_uint, const cl_mem*, cl_uint, const cl_event*, cl_event*);
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extern CL_RUNTIME_EXPORT cl_int (CL_API_CALL*clGetGLContextInfoKHR)(const cl_context_properties*, cl_gl_context_info, size_t, void*, size_t*);
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extern CL_RUNTIME_EXPORT cl_int (CL_API_CALL*clGetGLObjectInfo)(cl_mem, cl_gl_object_type*, cl_GLuint*);
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extern CL_RUNTIME_EXPORT cl_int (CL_API_CALL*clGetGLTextureInfo)(cl_mem, cl_gl_texture_info, size_t, void*, size_t*);
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@@ -0,0 +1,38 @@
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//
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// AUTOGENERATED, DO NOT EDIT
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//
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#ifndef __OPENCV_CORE_OCL_RUNTIME_OPENCL_GL_WRAPPERS_HPP__
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#error "Invalid usage"
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#endif
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// generated by parser_cl.py
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#undef clCreateFromGLBuffer
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#define clCreateFromGLBuffer clCreateFromGLBuffer_fn
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inline cl_mem clCreateFromGLBuffer(cl_context p0, cl_mem_flags p1, cl_GLuint p2, int* p3) { return clCreateFromGLBuffer_pfn(p0, p1, p2, p3); }
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#undef clCreateFromGLRenderbuffer
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#define clCreateFromGLRenderbuffer clCreateFromGLRenderbuffer_fn
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inline cl_mem clCreateFromGLRenderbuffer(cl_context p0, cl_mem_flags p1, cl_GLuint p2, cl_int* p3) { return clCreateFromGLRenderbuffer_pfn(p0, p1, p2, p3); }
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#undef clCreateFromGLTexture
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#define clCreateFromGLTexture clCreateFromGLTexture_fn
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inline cl_mem clCreateFromGLTexture(cl_context p0, cl_mem_flags p1, cl_GLenum p2, cl_GLint p3, cl_GLuint p4, cl_int* p5) { return clCreateFromGLTexture_pfn(p0, p1, p2, p3, p4, p5); }
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#undef clCreateFromGLTexture2D
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#define clCreateFromGLTexture2D clCreateFromGLTexture2D_fn
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inline cl_mem clCreateFromGLTexture2D(cl_context p0, cl_mem_flags p1, cl_GLenum p2, cl_GLint p3, cl_GLuint p4, cl_int* p5) { return clCreateFromGLTexture2D_pfn(p0, p1, p2, p3, p4, p5); }
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#undef clCreateFromGLTexture3D
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#define clCreateFromGLTexture3D clCreateFromGLTexture3D_fn
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inline cl_mem clCreateFromGLTexture3D(cl_context p0, cl_mem_flags p1, cl_GLenum p2, cl_GLint p3, cl_GLuint p4, cl_int* p5) { return clCreateFromGLTexture3D_pfn(p0, p1, p2, p3, p4, p5); }
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#undef clEnqueueAcquireGLObjects
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#define clEnqueueAcquireGLObjects clEnqueueAcquireGLObjects_fn
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inline cl_int clEnqueueAcquireGLObjects(cl_command_queue p0, cl_uint p1, const cl_mem* p2, cl_uint p3, const cl_event* p4, cl_event* p5) { return clEnqueueAcquireGLObjects_pfn(p0, p1, p2, p3, p4, p5); }
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#undef clEnqueueReleaseGLObjects
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#define clEnqueueReleaseGLObjects clEnqueueReleaseGLObjects_fn
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inline cl_int clEnqueueReleaseGLObjects(cl_command_queue p0, cl_uint p1, const cl_mem* p2, cl_uint p3, const cl_event* p4, cl_event* p5) { return clEnqueueReleaseGLObjects_pfn(p0, p1, p2, p3, p4, p5); }
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#undef clGetGLContextInfoKHR
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#define clGetGLContextInfoKHR clGetGLContextInfoKHR_fn
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inline cl_int clGetGLContextInfoKHR(const cl_context_properties* p0, cl_gl_context_info p1, size_t p2, void* p3, size_t* p4) { return clGetGLContextInfoKHR_pfn(p0, p1, p2, p3, p4); }
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#undef clGetGLObjectInfo
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#define clGetGLObjectInfo clGetGLObjectInfo_fn
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inline cl_int clGetGLObjectInfo(cl_mem p0, cl_gl_object_type* p1, cl_GLuint* p2) { return clGetGLObjectInfo_pfn(p0, p1, p2); }
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#undef clGetGLTextureInfo
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#define clGetGLTextureInfo clGetGLTextureInfo_fn
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inline cl_int clGetGLTextureInfo(cl_mem p0, cl_gl_texture_info p1, size_t p2, void* p3, size_t* p4) { return clGetGLTextureInfo_pfn(p0, p1, p2, p3, p4); }
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