Normalize line endings and whitespace

This commit is contained in:
OpenCV Buildbot
2012-10-17 03:18:30 +04:00
committed by Andrey Kamaev
parent 69020da607
commit 04384a71e4
1516 changed files with 258846 additions and 258162 deletions

View File

@@ -57,7 +57,7 @@ struct CvSpillTreeNode
};
struct CvSpillTree
{
{
CvSpillTreeNode* root;
CvMat** refmat; // leaf ref matrix
int total; // total leaves
@@ -69,15 +69,15 @@ struct CvSpillTree
struct CvResult
{
int index;
int index;
double distance;
};
// find the farthest node in the "list" from "node"
static inline CvSpillTreeNode*
icvFarthestNode( CvSpillTreeNode* node,
CvSpillTreeNode* list,
int total )
CvSpillTreeNode* list,
int total )
{
double farthest = -1.;
CvSpillTreeNode* result = NULL;
@@ -85,10 +85,10 @@ icvFarthestNode( CvSpillTreeNode* node,
{
double norm = cvNorm( node->center, list->center );
if ( norm > farthest )
{
farthest = norm;
result = list;
}
{
farthest = norm;
result = list;
}
list = list->rc;
}
return result;
@@ -106,7 +106,7 @@ icvCloneSpillTreeNode( CvSpillTreeNode* node )
// append the link-list of a tree node
static inline void
icvAppendSpillTreeNode( CvSpillTreeNode* node,
CvSpillTreeNode* append )
CvSpillTreeNode* append )
{
if ( node->lc == NULL )
{
@@ -125,8 +125,8 @@ icvAppendSpillTreeNode( CvSpillTreeNode* node,
static void
icvDFSInitSpillTreeNode( const CvSpillTree* tr,
const int d,
CvSpillTreeNode* node )
const int d,
CvSpillTreeNode* node )
{
if ( node->cc <= tr->naive )
{
@@ -151,7 +151,7 @@ icvDFSInitSpillTreeNode( const CvSpillTree* tr,
node->u = cvCreateMat( 1, d, tr->type );
cvSub( lnode->center, rnode->center, node->u );
cvNormalize( node->u, node->u );
// find the center of node in hyperspace
node->center = cvCreateMat( 1, d, tr->type );
cvZero( node->center );
@@ -172,7 +172,7 @@ icvDFSInitSpillTreeNode( const CvSpillTree* tr,
node->mp += ( it->p = cvDotProduct( it->center, node->u ) );
double norm = cvNorm( node->center, it->center );
if ( norm > node->r )
node->r = norm;
node->r = norm;
it = it->rc;
}
node->mp = node->mp / node->cc;
@@ -187,13 +187,13 @@ icvDFSInitSpillTreeNode( const CvSpillTree* tr,
for ( int i = 0; i < node->cc; i++ )
{
if ( it->p <= node->ub )
sl++;
sl++;
if ( it->p >= node->lb )
sr++;
sr++;
if ( it->p < node->mp )
l++;
l++;
else
r++;
r++;
it = it->rc;
}
// precision problem, return the node as it is.
@@ -217,32 +217,32 @@ icvDFSInitSpillTreeNode( const CvSpillTree* tr,
// it is not a spill point (defeatist search disabled)
it = node->lc;
for ( int i = 0; i < node->cc; i++ )
{
CvSpillTreeNode* next = it->rc;
if ( it->p < node->mp )
icvAppendSpillTreeNode( lc, it );
else
icvAppendSpillTreeNode( rc, it );
it = next;
}
{
CvSpillTreeNode* next = it->rc;
if ( it->p < node->mp )
icvAppendSpillTreeNode( lc, it );
else
icvAppendSpillTreeNode( rc, it );
it = next;
}
node->spill = false;
} else {
// a spill point
it = node->lc;
for ( int i = 0; i < node->cc; i++ )
{
CvSpillTreeNode* next = it->rc;
if ( it->p < node->lb )
icvAppendSpillTreeNode( lc, it );
else if ( it->p > node->ub )
icvAppendSpillTreeNode( rc, it );
else {
CvSpillTreeNode* cit = icvCloneSpillTreeNode( it );
icvAppendSpillTreeNode( lc, it );
icvAppendSpillTreeNode( rc, cit );
}
it = next;
}
{
CvSpillTreeNode* next = it->rc;
if ( it->p < node->lb )
icvAppendSpillTreeNode( lc, it );
else if ( it->p > node->ub )
icvAppendSpillTreeNode( rc, it );
else {
CvSpillTreeNode* cit = icvCloneSpillTreeNode( it );
icvAppendSpillTreeNode( lc, it );
icvAppendSpillTreeNode( rc, cit );
}
it = next;
}
node->spill = true;
}
node->lc = lc;
@@ -255,9 +255,9 @@ icvDFSInitSpillTreeNode( const CvSpillTree* tr,
static CvSpillTree*
icvCreateSpillTree( const CvMat* raw_data,
const int naive,
const double rho,
const double tau )
const int naive,
const double rho,
const double tau )
{
int n = raw_data->rows;
int d = raw_data->cols;
@@ -304,8 +304,8 @@ icvCreateSpillTree( const CvMat* raw_data,
static void
icvSpillTreeNodeHeapify( CvResult * heap,
int i,
const int k )
int i,
const int k )
{
if ( heap[i].index == -1 )
return;
@@ -319,7 +319,7 @@ icvSpillTreeNodeHeapify( CvResult * heap,
largest = l;
else if (( r < k )&&( heap[r].index == -1 ))
largest = r;
else {
else {
if (( l < k )&&( heap[l].distance > heap[i].distance ))
largest = l;
if (( r < k )&&( heap[r].distance > heap[largest].distance ))
@@ -332,12 +332,12 @@ icvSpillTreeNodeHeapify( CvResult * heap,
static void
icvSpillTreeDFSearch( CvSpillTree* tr,
CvSpillTreeNode* node,
CvResult* heap,
int* es,
const CvMat* desc,
const int k,
const int emax,
CvSpillTreeNode* node,
CvResult* heap,
int* es,
const CvMat* desc,
const int k,
const int emax,
bool * cache)
{
if ((emax > 0)&&( *es >= emax ))
@@ -348,15 +348,15 @@ icvSpillTreeDFSearch( CvSpillTree* tr,
{
// defeatist search
if ( !node->leaf )
p = cvDotProduct( node->u, desc );
p = cvDotProduct( node->u, desc );
if ( p < node->lb && node->lc->cc >= k ) // check the number of children larger than k otherwise you'll skip over better neighbor
node = node->lc;
node = node->lc;
else if ( p > node->ub && node->rc->cc >= k )
node = node->rc;
node = node->rc;
else
break;
break;
if ( NULL == node )
return;
return;
}
if ( node->leaf )
{
@@ -366,20 +366,20 @@ icvSpillTreeDFSearch( CvSpillTree* tr,
{
if ( !cache[it->i] )
{
distance = cvNorm( it->center, desc );
distance = cvNorm( it->center, desc );
cache[it->i] = true;
if (( heap[0].index == -1)||( distance < heap[0].distance ))
{
if (( heap[0].index == -1)||( distance < heap[0].distance ))
{
CvResult current_result;
current_result.index = it->i;
current_result.distance = distance;
heap[0] = current_result;
icvSpillTreeNodeHeapify( heap, 0, k );
(*es)++;
}
icvSpillTreeNodeHeapify( heap, 0, k );
(*es)++;
}
}
it = it->rc;
}
}
return;
}
dist = cvNorm( node->center, desc );
@@ -400,11 +400,11 @@ icvSpillTreeDFSearch( CvSpillTree* tr,
static void
icvFindSpillTreeFeatures( CvSpillTree* tr,
const CvMat* desc,
CvMat* results,
CvMat* dist,
const int k,
const int emax )
const CvMat* desc,
CvMat* results,
CvMat* dist,
const int k,
const int emax )
{
assert( desc->type == tr->type );
CvResult* heap = (CvResult*)cvAlloc( k*sizeof(heap[0]) );
@@ -416,26 +416,26 @@ icvFindSpillTreeFeatures( CvSpillTree* tr,
CvResult current;
current.index=-1;
current.distance=-1;
heap[i] = current;
heap[i] = current;
}
memset( cache, 0, sizeof(bool)*tr->total );
int es = 0;
icvSpillTreeDFSearch( tr, tr->root, heap, &es, &_desc, k, emax, cache );
CvResult inp;
for ( int i = k-1; i > 0; i-- )
{
CV_SWAP( heap[i], heap[0], inp );
icvSpillTreeNodeHeapify( heap, 0, i );
}
{
CV_SWAP( heap[i], heap[0], inp );
icvSpillTreeNodeHeapify( heap, 0, i );
}
int* rs = results->data.i+j*results->cols;
double* dt = dist->data.db+j*dist->cols;
for ( int i = 0; i < k; i++, rs++, dt++ )
if ( heap[i].index != -1 )
{
*rs = heap[i].index;
*dt = heap[i].distance;
} else
*rs = -1;
if ( heap[i].index != -1 )
{
*rs = heap[i].index;
*dt = heap[i].distance;
} else
*rs = -1;
}
cvFree( &heap );
cvFree( &cache );
@@ -476,9 +476,9 @@ class CvSpillTreeWrap : public CvFeatureTree {
CvSpillTree* tr;
public:
CvSpillTreeWrap(const CvMat* raw_data,
const int naive,
const double rho,
const double tau) {
const int naive,
const double rho,
const double tau) {
tr = icvCreateSpillTree(raw_data, naive, rho, tau);
}
~CvSpillTreeWrap() {
@@ -491,8 +491,8 @@ public:
};
CvFeatureTree* cvCreateSpillTree( const CvMat* raw_data,
const int naive,
const double rho,
const double tau ) {
const int naive,
const double rho,
const double tau ) {
return new CvSpillTreeWrap(raw_data, naive, rho, tau);
}