Normalize line endings and whitespace

This commit is contained in:
OpenCV Buildbot
2012-10-17 03:18:30 +04:00
committed by Andrey Kamaev
parent 69020da607
commit 04384a71e4
1516 changed files with 258846 additions and 258162 deletions

View File

@@ -2,9 +2,9 @@
//
// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
// Digital Ltd. LLC
//
//
// All rights reserved.
//
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
@@ -16,8 +16,8 @@
// distribution.
// * Neither the name of Industrial Light & Magic nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
@@ -126,7 +126,7 @@ namespace LatLongMap
//--------------------------------------------------------
Imath::V2f latLong (const Imath::Box2i &dataWindow,
const Imath::V2f &pixelPosition);
const Imath::V2f &pixelPosition);
//-------------------------------------------------------------
@@ -135,7 +135,7 @@ namespace LatLongMap
//-------------------------------------------------------------
Imath::V2f pixelPosition (const Imath::Box2i &dataWindow,
const Imath::V2f &latLong);
const Imath::V2f &latLong);
//-----------------------------------------------------
@@ -145,7 +145,7 @@ namespace LatLongMap
//-----------------------------------------------------
Imath::V2f pixelPosition (const Imath::Box2i &dataWindow,
const Imath::V3f &direction);
const Imath::V3f &direction);
//--------------------------------------------------------
@@ -154,7 +154,7 @@ namespace LatLongMap
//--------------------------------------------------------
Imath::V3f direction (const Imath::Box2i &dataWindow,
const Imath::V2f &pixelPosition);
const Imath::V2f &pixelPosition);
}
@@ -177,10 +177,10 @@ namespace LatLongMap
// | | / /
// | |/ /
// 4-----------5 Z
//
//
// dataWindow.min
// /
// /
// /
// +-----------+
// |3 Y 7|
// | | |
@@ -237,7 +237,7 @@ namespace LatLongMap
// The size of the data window should be N by 6*N pixels
// (width by height), where N can be any integer greater
// than 0.
//
//
//--------------------------------------------------------------
//------------------------------------
@@ -269,7 +269,7 @@ namespace CubeMap
//------------------------------------------
Imath::Box2i dataWindowForFace (CubeMapFace face,
const Imath::Box2i &dataWindow);
const Imath::Box2i &dataWindow);
//----------------------------------------------------
@@ -280,8 +280,8 @@ namespace CubeMap
//----------------------------------------------------
Imath::V2f pixelPosition (CubeMapFace face,
const Imath::Box2i &dataWindow,
Imath::V2f positionInFace);
const Imath::Box2i &dataWindow,
Imath::V2f positionInFace);
//--------------------------------------------------------------
@@ -301,19 +301,19 @@ namespace CubeMap
//--------------------------------------------------------------
void faceAndPixelPosition (const Imath::V3f &direction,
const Imath::Box2i &dataWindow,
CubeMapFace &face,
Imath::V2f &positionInFace);
const Imath::Box2i &dataWindow,
CubeMapFace &face,
Imath::V2f &positionInFace);
// --------------------------------------------------------
// Given a cube face and a pixel position within that face,
// compute the corresponding 3D direction.
// --------------------------------------------------------
Imath::V3f direction (CubeMapFace face,
const Imath::Box2i &dataWindow,
const Imath::V2f &positionInFace);
const Imath::Box2i &dataWindow,
const Imath::V2f &positionInFace);
}