Doxygen documentation: BiB references and fixes
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@@ -343,7 +343,7 @@ and a rotation matrix.
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It optionally returns three rotation matrices, one for each axis, and the three Euler angles in
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degrees (as the return value) that could be used in OpenGL. Note, there is always more than one
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sequence of rotations about the three principle axes that results in the same orientation of an
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object, eg. see @cite Slabaugh. Returned tree rotation matrices and corresponding three Euler angules
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object, eg. see @cite Slabaugh . Returned tree rotation matrices and corresponding three Euler angules
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are only one of the possible solutions.
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*/
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CV_EXPORTS_W Vec3d RQDecomp3x3( InputArray src, OutputArray mtxR, OutputArray mtxQ,
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@@ -368,7 +368,7 @@ matrix and the position of a camera.
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It optionally returns three rotation matrices, one for each axis, and three Euler angles that could
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be used in OpenGL. Note, there is always more than one sequence of rotations about the three
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principle axes that results in the same orientation of an object, eg. see @cite Slabaugh. Returned
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principle axes that results in the same orientation of an object, eg. see @cite Slabaugh . Returned
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tree rotation matrices and corresponding three Euler angules are only one of the possible solutions.
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The function is based on RQDecomp3x3 .
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@@ -745,7 +745,7 @@ supplied distCoeffs matrix is used. Otherwise, it is set to 0.
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@param criteria Termination criteria for the iterative optimization algorithm.
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The function estimates the intrinsic camera parameters and extrinsic parameters for each of the
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views. The algorithm is based on @cite Zhang2000 and @cite BouguetMCT. The coordinates of 3D object
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views. The algorithm is based on @cite Zhang2000 and @cite BouguetMCT . The coordinates of 3D object
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points and their corresponding 2D projections in each view must be specified. That may be achieved
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by using an object with a known geometry and easily detectable feature points. Such an object is
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called a calibration rig or calibration pattern, and OpenCV has built-in support for a chessboard as
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@@ -1014,7 +1014,7 @@ The function computes the rectification transformations without knowing intrinsi
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cameras and their relative position in the space, which explains the suffix "uncalibrated". Another
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related difference from stereoRectify is that the function outputs not the rectification
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transformations in the object (3D) space, but the planar perspective transformations encoded by the
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homography matrices H1 and H2 . The function implements the algorithm @cite Hartley99.
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homography matrices H1 and H2 . The function implements the algorithm @cite Hartley99 .
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@note
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While the algorithm does not need to know the intrinsic parameters of the cameras, it heavily
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@@ -1185,7 +1185,7 @@ confidence (probability) that the estimated matrix is correct.
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@param mask Output array of N elements, every element of which is set to 0 for outliers and to 1
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for the other points. The array is computed only in the RANSAC and LMedS methods.
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This function estimates essential matrix based on the five-point algorithm solver in @cite Nister03.
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This function estimates essential matrix based on the five-point algorithm solver in @cite Nister03 .
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@cite SteweniusCFS is also a related. The epipolar geometry is described by the following equation:
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\f[[p_2; 1]^T K^T E K [p_1; 1] = 0 \\\f]\f[K =
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@@ -1211,7 +1211,7 @@ CV_EXPORTS_W Mat findEssentialMat( InputArray points1, InputArray points2,
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@param R2 Another possible rotation matrix.
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@param t One possible translation.
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This function decompose an essential matrix E using svd decomposition @cite HartleyZ00. Generally 4
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This function decompose an essential matrix E using svd decomposition @cite HartleyZ00 . Generally 4
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possible poses exists for a given E. They are \f$[R_1, t]\f$, \f$[R_1, -t]\f$, \f$[R_2, t]\f$, \f$[R_2, -t]\f$. By
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decomposing E, you can only get the direction of the translation, so the function returns unit t.
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*/
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@@ -1236,7 +1236,7 @@ matrix E. Only these inliers will be used to recover pose. In the output mask on
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which pass the cheirality check.
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This function decomposes an essential matrix using decomposeEssentialMat and then verifies possible
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pose hypotheses by doing cheirality check. The cheirality check basically means that the
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triangulated 3D points should have positive depth. Some details can be found in @cite Nister03.
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triangulated 3D points should have positive depth. Some details can be found in @cite Nister03 .
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This function can be used to process output E and mask from findEssentialMat. In this scenario,
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points1 and points2 are the same input for findEssentialMat. :
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@@ -1421,7 +1421,7 @@ This function extracts relative camera motion between two views observing a plan
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homography H induced by the plane. The intrinsic camera matrix K must also be provided. The function
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may return up to four mathematical solution sets. At least two of the solutions may further be
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invalidated if point correspondences are available by applying positive depth constraint (all points
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must be in front of the camera). The decomposition method is described in detail in @cite Malis.
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must be in front of the camera). The decomposition method is described in detail in @cite Malis .
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*/
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CV_EXPORTS_W int decomposeHomographyMat(InputArray H,
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InputArray K,
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@@ -1605,6 +1605,7 @@ public:
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int mode = StereoSGBM::MODE_SGBM);
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};
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//! @} calib3d
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/** @brief The methods in this namespace use a so-called fisheye camera model.
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@ingroup calib3d_fisheye
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@@ -1851,8 +1852,6 @@ namespace fisheye
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//! @} calib3d_fisheye
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}
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//! @} calib3d
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} // cv
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#endif
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