Viz initial backport, compilation fixes, moved viz/viz.hpp header according to 2.4 style
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modules/viz/src/vizimpl.hpp
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138
modules/viz/src/vizimpl.hpp
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/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2013, OpenCV Foundation, all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// * The name of the copyright holders may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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// any express or implied warranties, including, but not limited to, the implied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the Intel Corporation or contributors be liable for any direct,
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// indirect, incidental, special, exemplary, or consequential damages
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// and on any theory of liability, whether in contract, strict liability,
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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//
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// Authors:
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// * Ozan Tonkal, ozantonkal@gmail.com
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// * Anatoly Baksheev, Itseez Inc. myname.mysurname <> mycompany.com
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//
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//M*/
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#ifndef __OPENCV_VIZ_VIZ3D_IMPL_HPP__
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#define __OPENCV_VIZ_VIZ3D_IMPL_HPP__
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struct cv::viz::Viz3d::VizImpl
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{
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public:
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typedef Viz3d::KeyboardCallback KeyboardCallback;
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typedef Viz3d::MouseCallback MouseCallback;
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int ref_counter;
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VizImpl(const String &name);
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virtual ~VizImpl() {};
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bool wasStopped() const;
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void close();
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void spin();
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void spinOnce(int time = 1, bool force_redraw = false);
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void showWidget(const String &id, const Widget &widget, const Affine3d &pose = Affine3d::Identity());
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void removeWidget(const String &id);
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Widget getWidget(const String &id) const;
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void removeAllWidgets();
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void showImage(InputArray image, const Size& window_size);
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void setWidgetPose(const String &id, const Affine3d &pose);
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void updateWidgetPose(const String &id, const Affine3d &pose);
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Affine3d getWidgetPose(const String &id) const;
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void setRepresentation(int representation);
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void setCamera(const Camera &camera);
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Camera getCamera() const;
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/** \brief Reset the camera to a given widget */
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void resetCameraViewpoint(const String& id);
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void resetCamera();
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void setViewerPose(const Affine3d &pose);
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Affine3d getViewerPose();
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void convertToWindowCoordinates(const Point3d &pt, Point3d &window_coord);
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void converTo3DRay(const Point3d &window_coord, Point3d &origin, Vec3d &direction);
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void saveScreenshot(const String &file);
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void setWindowPosition(const Point& position);
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Size getWindowSize() const;
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void setWindowSize(const Size& window_size);
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void setFullScreen(bool mode);
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String getWindowName() const;
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void setBackgroundColor(const Color& color, const Color& color2);
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void setBackgroundTexture(InputArray image);
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void setBackgroundMeshLab();
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void registerKeyboardCallback(KeyboardCallback callback, void* cookie = 0);
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void registerMouseCallback(MouseCallback callback, void* cookie = 0);
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private:
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struct TimerCallback : public vtkCommand
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{
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static TimerCallback* New() { return new TimerCallback; }
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virtual void Execute(vtkObject* caller, unsigned long event_id, void* cookie);
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int timer_id;
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};
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struct ExitCallback : public vtkCommand
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{
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static ExitCallback* New() { return new ExitCallback; }
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virtual void Execute(vtkObject*, unsigned long event_id, void*);
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VizImpl* viz;
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};
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mutable bool spin_once_state_;
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vtkSmartPointer<vtkRenderWindowInteractor> interactor_;
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vtkSmartPointer<vtkRenderWindow> window_;
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String window_name_;
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Vec2i window_position_;
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vtkSmartPointer<TimerCallback> timer_callback_;
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vtkSmartPointer<ExitCallback> exit_callback_;
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vtkSmartPointer<vtkRenderer> renderer_;
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vtkSmartPointer<InteractorStyle> style_;
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Ptr<WidgetActorMap> widget_actor_map_;
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bool removeActorFromRenderer(vtkSmartPointer<vtkProp> actor);
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void recreateRenderWindow();
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};
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#endif
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