merge Detection structure for CPU and GPU soft cascade detectors
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51
modules/softcascade/src/detector.cpp
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51
modules/softcascade/src/detector.cpp
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//M*/
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#include "precomp.hpp"
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cv::softcascade::Detection::Detection(const cv::Rect& b, const float c, int k)
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: x(b.x), y(b.y), w(b.width), h(b.height), confidence(c), kind(k) {}
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cv::Rect cv::softcascade::Detection::bb() const
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{
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return cv::Rect(x, y, w, h);
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}
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@@ -473,7 +473,7 @@ void DollarNMS(dvector& objects)
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{
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const Detection &b = *next;
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const float ovl = overlap(a.bb, b.bb) / std::min(a.bb.area(), b.bb.area());
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const float ovl = overlap(a.bb(), b.bb()) / std::min(a.bb().area(), b.bb().area());
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if (ovl > DollarThreshold)
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next = objects.erase(next);
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@@ -588,7 +588,7 @@ void Detector::detect(InputArray _image, InputArray _rois, OutputArray _rects,
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int i = 0;
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for (IDet it = objects.begin(); it != objects.end(); ++it, ++i)
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{
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rectPtr[i] = (*it).bb;
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rectPtr[i] = (*it).bb();
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confPtr[i] = (*it).confidence;
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}
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}
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