merge Detection structure for CPU and GPU soft cascade detectors

This commit is contained in:
marina.kolpakova
2013-03-15 12:26:25 +04:00
parent 7772811585
commit 0211843062
8 changed files with 77 additions and 36 deletions

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@@ -0,0 +1,51 @@
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#include "precomp.hpp"
cv::softcascade::Detection::Detection(const cv::Rect& b, const float c, int k)
: x(b.x), y(b.y), w(b.width), h(b.height), confidence(c), kind(k) {}
cv::Rect cv::softcascade::Detection::bb() const
{
return cv::Rect(x, y, w, h);
}

View File

@@ -473,7 +473,7 @@ void DollarNMS(dvector& objects)
{
const Detection &b = *next;
const float ovl = overlap(a.bb, b.bb) / std::min(a.bb.area(), b.bb.area());
const float ovl = overlap(a.bb(), b.bb()) / std::min(a.bb().area(), b.bb().area());
if (ovl > DollarThreshold)
next = objects.erase(next);
@@ -588,7 +588,7 @@ void Detector::detect(InputArray _image, InputArray _rois, OutputArray _rects,
int i = 0;
for (IDet it = objects.begin(); it != objects.end(); ++it, ++i)
{
rectPtr[i] = (*it).bb;
rectPtr[i] = (*it).bb();
confPtr[i] = (*it).confidence;
}
}