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/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, install,
// copy or use the software.
//
//
// License Agreement
// For Open Source Computer Vision Library
//
// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
// Copyright (C) 2009, Willow Garage Inc., all rights reserved.
// Third party copyrights are property of their respective owners.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistribution's of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// * Redistribution's in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// * The name of the copyright holders may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// This software is provided by the copyright holders and contributors "as is" and
// any express or implied warranties, including, but not limited to, the implied
// warranties of merchantability and fitness for a particular purpose are disclaimed.
// In no event shall the Intel Corporation or contributors be liable for any direct,
// indirect, incidental, special, exemplary, or consequential damages
// (including, but not limited to, procurement of substitute goods or services;
// loss of use, data, or profits; or business interruption) however caused
// and on any theory of liability, whether in contract, strict liability,
// or tort (including negligence or otherwise) arising in any way out of
// the use of this software, even if advised of the possibility of such damage.
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//M*/
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#ifndef __OPENCV_CUDALEGACY_HPP__
#define __OPENCV_CUDALEGACY_HPP__
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#include "opencv2/core/cuda.hpp"
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#include "opencv2/cudalegacy/NCV.hpp"
#include "opencv2/cudalegacy/NPP_staging.hpp"
#include "opencv2/cudalegacy/NCVPyramid.hpp"
#include "opencv2/cudalegacy/NCVHaarObjectDetection.hpp"
#include "opencv2/cudalegacy/NCVBroxOpticalFlow.hpp"
#include "opencv2/video/background_segm.hpp"
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/**
@addtogroup cuda
@{
@defgroup cudalegacy Legacy support
@}
*/
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namespace cv { namespace cuda {
//! @addtogroup cudalegacy
//! @{
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class CV_EXPORTS ImagePyramid : public Algorithm
{
public:
virtual void getLayer(OutputArray outImg, Size outRoi, Stream& stream = Stream::Null()) const = 0;
};
CV_EXPORTS Ptr<ImagePyramid> createImagePyramid(InputArray img, int nLayers = -1, Stream& stream = Stream::Null());
////////////////////////////////////////////////////
// GMG
/** @brief Background/Foreground Segmentation Algorithm.
The class discriminates between foreground and background pixels by building and maintaining a model
of the background. Any pixel which does not fit this model is then deemed to be foreground. The
class implements algorithm described in @cite Gold2012 .
*/
class CV_EXPORTS BackgroundSubtractorGMG : public cv::BackgroundSubtractor
{
public:
using cv::BackgroundSubtractor::apply;
virtual void apply(InputArray image, OutputArray fgmask, double learningRate, Stream& stream) = 0;
virtual int getMaxFeatures() const = 0;
virtual void setMaxFeatures(int maxFeatures) = 0;
virtual double getDefaultLearningRate() const = 0;
virtual void setDefaultLearningRate(double lr) = 0;
virtual int getNumFrames() const = 0;
virtual void setNumFrames(int nframes) = 0;
virtual int getQuantizationLevels() const = 0;
virtual void setQuantizationLevels(int nlevels) = 0;
virtual double getBackgroundPrior() const = 0;
virtual void setBackgroundPrior(double bgprior) = 0;
virtual int getSmoothingRadius() const = 0;
virtual void setSmoothingRadius(int radius) = 0;
virtual double getDecisionThreshold() const = 0;
virtual void setDecisionThreshold(double thresh) = 0;
virtual bool getUpdateBackgroundModel() const = 0;
virtual void setUpdateBackgroundModel(bool update) = 0;
virtual double getMinVal() const = 0;
virtual void setMinVal(double val) = 0;
virtual double getMaxVal() const = 0;
virtual void setMaxVal(double val) = 0;
};
/** @brief Creates GMG Background Subtractor
@param initializationFrames Number of frames of video to use to initialize histograms.
@param decisionThreshold Value above which pixel is determined to be FG.
*/
CV_EXPORTS Ptr<cuda::BackgroundSubtractorGMG>
createBackgroundSubtractorGMG(int initializationFrames = 120, double decisionThreshold = 0.8);
////////////////////////////////////////////////////
// FGD
/** @brief The class discriminates between foreground and background pixels by building and maintaining a model
of the background.
Any pixel which does not fit this model is then deemed to be foreground. The class implements
algorithm described in @cite FGD2003 .
@sa BackgroundSubtractor
*/
class CV_EXPORTS BackgroundSubtractorFGD : public cv::BackgroundSubtractor
{
public:
/** @brief Returns the output foreground regions calculated by findContours.
@param foreground_regions Output array (CPU memory).
*/
virtual void getForegroundRegions(OutputArrayOfArrays foreground_regions) = 0;
};
struct CV_EXPORTS FGDParams
{
int Lc; //!< Quantized levels per 'color' component. Power of two, typically 32, 64 or 128.
int N1c; //!< Number of color vectors used to model normal background color variation at a given pixel.
int N2c; //!< Number of color vectors retained at given pixel. Must be > N1c, typically ~ 5/3 of N1c.
//!< Used to allow the first N1c vectors to adapt over time to changing background.
int Lcc; //!< Quantized levels per 'color co-occurrence' component. Power of two, typically 16, 32 or 64.
int N1cc; //!< Number of color co-occurrence vectors used to model normal background color variation at a given pixel.
int N2cc; //!< Number of color co-occurrence vectors retained at given pixel. Must be > N1cc, typically ~ 5/3 of N1cc.
//!< Used to allow the first N1cc vectors to adapt over time to changing background.
bool is_obj_without_holes; //!< If TRUE we ignore holes within foreground blobs. Defaults to TRUE.
int perform_morphing; //!< Number of erode-dilate-erode foreground-blob cleanup iterations.
//!< These erase one-pixel junk blobs and merge almost-touching blobs. Default value is 1.
float alpha1; //!< How quickly we forget old background pixel values seen. Typically set to 0.1.
float alpha2; //!< "Controls speed of feature learning". Depends on T. Typical value circa 0.005.
float alpha3; //!< Alternate to alpha2, used (e.g.) for quicker initial convergence. Typical value 0.1.
float delta; //!< Affects color and color co-occurrence quantization, typically set to 2.
float T; //!< A percentage value which determines when new features can be recognized as new background. (Typically 0.9).
float minArea; //!< Discard foreground blobs whose bounding box is smaller than this threshold.
//! default Params
FGDParams();
};
/** @brief Creates FGD Background Subtractor
@param params Algorithm's parameters. See @cite FGD2003 for explanation.
*/
CV_EXPORTS Ptr<cuda::BackgroundSubtractorFGD>
createBackgroundSubtractorFGD(const FGDParams& params = FGDParams());
//! @}
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}}
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#endif /* __OPENCV_CUDALEGACY_HPP__ */