opencv/modules/gpubgsegm/include/opencv2/gpubgsegm.hpp

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#ifndef __OPENCV_GPUBGSEGM_HPP__
#define __OPENCV_GPUBGSEGM_HPP__
#ifndef __cplusplus
# error gpubgsegm.hpp header must be compiled as C++
#endif
#include "opencv2/core/gpu.hpp"
#include "opencv2/video/background_segm.hpp"
#include <memory>
#include "opencv2/gpufilters.hpp"
namespace cv { namespace gpu {
////////////////////////////////////////////////////
// MOG
class CV_EXPORTS BackgroundSubtractorMOG : public cv::BackgroundSubtractorMOG
{
public:
using cv::BackgroundSubtractorMOG::apply;
using cv::BackgroundSubtractorMOG::getBackgroundImage;
virtual void apply(InputArray image, OutputArray fgmask, double learningRate, Stream& stream) = 0;
virtual void getBackgroundImage(OutputArray backgroundImage, Stream& stream) const = 0;
};
CV_EXPORTS Ptr<gpu::BackgroundSubtractorMOG>
createBackgroundSubtractorMOG(int history = 200, int nmixtures = 5,
double backgroundRatio = 0.7, double noiseSigma = 0);
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////////////////////////////////////////////////////
// MOG2
class CV_EXPORTS BackgroundSubtractorMOG2 : public cv::BackgroundSubtractorMOG2
{
public:
using cv::BackgroundSubtractorMOG2::apply;
using cv::BackgroundSubtractorMOG2::getBackgroundImage;
virtual void apply(InputArray image, OutputArray fgmask, double learningRate, Stream& stream) = 0;
virtual void getBackgroundImage(OutputArray backgroundImage, Stream& stream) const = 0;
};
CV_EXPORTS Ptr<gpu::BackgroundSubtractorMOG2>
createBackgroundSubtractorMOG2(int history = 500, double varThreshold = 16,
bool detectShadows = true);
// Foreground Object Detection from Videos Containing Complex Background.
// Liyuan Li, Weimin Huang, Irene Y.H. Gu, and Qi Tian.
// ACM MM2003 9p
class CV_EXPORTS FGDStatModel
{
public:
struct CV_EXPORTS Params
{
int Lc; // Quantized levels per 'color' component. Power of two, typically 32, 64 or 128.
int N1c; // Number of color vectors used to model normal background color variation at a given pixel.
int N2c; // Number of color vectors retained at given pixel. Must be > N1c, typically ~ 5/3 of N1c.
// Used to allow the first N1c vectors to adapt over time to changing background.
int Lcc; // Quantized levels per 'color co-occurrence' component. Power of two, typically 16, 32 or 64.
int N1cc; // Number of color co-occurrence vectors used to model normal background color variation at a given pixel.
int N2cc; // Number of color co-occurrence vectors retained at given pixel. Must be > N1cc, typically ~ 5/3 of N1cc.
// Used to allow the first N1cc vectors to adapt over time to changing background.
bool is_obj_without_holes; // If TRUE we ignore holes within foreground blobs. Defaults to TRUE.
int perform_morphing; // Number of erode-dilate-erode foreground-blob cleanup iterations.
// These erase one-pixel junk blobs and merge almost-touching blobs. Default value is 1.
float alpha1; // How quickly we forget old background pixel values seen. Typically set to 0.1.
float alpha2; // "Controls speed of feature learning". Depends on T. Typical value circa 0.005.
float alpha3; // Alternate to alpha2, used (e.g.) for quicker initial convergence. Typical value 0.1.
float delta; // Affects color and color co-occurrence quantization, typically set to 2.
float T; // A percentage value which determines when new features can be recognized as new background. (Typically 0.9).
float minArea; // Discard foreground blobs whose bounding box is smaller than this threshold.
// default Params
Params();
};
// out_cn - channels count in output result (can be 3 or 4)
// 4-channels require more memory, but a bit faster
explicit FGDStatModel(int out_cn = 3);
explicit FGDStatModel(const cv::gpu::GpuMat& firstFrame, const Params& params = Params(), int out_cn = 3);
~FGDStatModel();
void create(const cv::gpu::GpuMat& firstFrame, const Params& params = Params());
void release();
int update(const cv::gpu::GpuMat& curFrame);
//8UC3 or 8UC4 reference background image
cv::gpu::GpuMat background;
//8UC1 foreground image
cv::gpu::GpuMat foreground;
std::vector< std::vector<cv::Point> > foreground_regions;
private:
FGDStatModel(const FGDStatModel&);
FGDStatModel& operator=(const FGDStatModel&);
class Impl;
std::auto_ptr<Impl> impl_;
};
/**
* Background Subtractor module. Takes a series of images and returns a sequence of mask (8UC1)
* images of the same size, where 255 indicates Foreground and 0 represents Background.
* This class implements an algorithm described in "Visual Tracking of Human Visitors under
* Variable-Lighting Conditions for a Responsive Audio Art Installation," A. Godbehere,
* A. Matsukawa, K. Goldberg, American Control Conference, Montreal, June 2012.
*/
class CV_EXPORTS GMG_GPU
{
public:
GMG_GPU();
/**
* Validate parameters and set up data structures for appropriate frame size.
* @param frameSize Input frame size
* @param min Minimum value taken on by pixels in image sequence. Usually 0
* @param max Maximum value taken on by pixels in image sequence. e.g. 1.0 or 255
*/
void initialize(Size frameSize, float min = 0.0f, float max = 255.0f);
/**
* Performs single-frame background subtraction and builds up a statistical background image
* model.
* @param frame Input frame
* @param fgmask Output mask image representing foreground and background pixels
* @param stream Stream for the asynchronous version
*/
void operator ()(const GpuMat& frame, GpuMat& fgmask, float learningRate = -1.0f, Stream& stream = Stream::Null());
//! Releases all inner buffers
void release();
//! Total number of distinct colors to maintain in histogram.
int maxFeatures;
//! Set between 0.0 and 1.0, determines how quickly features are "forgotten" from histograms.
float learningRate;
//! Number of frames of video to use to initialize histograms.
int numInitializationFrames;
//! Number of discrete levels in each channel to be used in histograms.
int quantizationLevels;
//! Prior probability that any given pixel is a background pixel. A sensitivity parameter.
float backgroundPrior;
//! Value above which pixel is determined to be FG.
float decisionThreshold;
//! Smoothing radius, in pixels, for cleaning up FG image.
int smoothingRadius;
//! Perform background model update.
bool updateBackgroundModel;
private:
float maxVal_, minVal_;
Size frameSize_;
int frameNum_;
GpuMat nfeatures_;
GpuMat colors_;
GpuMat weights_;
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Ptr<gpu::Filter> boxFilter_;
GpuMat buf_;
};
}} // namespace cv { namespace gpu {
#endif /* __OPENCV_GPUBGSEGM_HPP__ */