opencv/3rdparty/openexr/IlmImf/ImfOpaqueAttribute.h

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///////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Industrial Light & Magic nor the names of
// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////
#ifndef INCLUDED_IMF_OPAQUE_ATTRIBUTE_H
#define INCLUDED_IMF_OPAQUE_ATTRIBUTE_H
//-----------------------------------------------------------------------------
//
// class OpaqueAttribute
//
// When an image file is read, OpqaqueAttribute objects are used
// to hold the values of attributes whose types are not recognized
// by the reading program. OpaqueAttribute objects can be read
// from an image file, copied, and written back to to another image
// file, but their values are inaccessible.
//
//-----------------------------------------------------------------------------
#include <ImfAttribute.h>
#include <ImfArray.h>
namespace Imf {
class OpaqueAttribute: public Attribute
{
public:
//----------------------------
// Constructors and destructor
//----------------------------
OpaqueAttribute (const char typeName[]);
OpaqueAttribute (const OpaqueAttribute &other);
virtual ~OpaqueAttribute ();
//-------------------------------
// Get this attribute's type name
//-------------------------------
virtual const char * typeName () const;
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//------------------------------
// Make a copy of this attribute
//------------------------------
virtual Attribute * copy () const;
//----------------
// I/O and copying
//----------------
virtual void writeValueTo (OStream &os,
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int version) const;
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virtual void readValueFrom (IStream &is,
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int size,
int version);
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virtual void copyValueFrom (const Attribute &other);
private:
Array<char> _typeName;
long _dataSize;
Array<char> _data;
};
} // namespace Imf
// Metrowerks compiler wants the .cpp file inlined, too
#ifdef __MWERKS__
#include <ImfOpaqueAttribute.cpp>
#endif
#endif