2012-08-24 22:31:49 +02:00
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///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2003, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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2012-10-17 09:12:04 +02:00
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//
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2012-08-24 22:31:49 +02:00
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// All rights reserved.
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//
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2012-08-24 22:31:49 +02:00
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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2012-10-17 09:12:04 +02:00
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// from this software without specific prior written permission.
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//
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2012-08-24 22:31:49 +02:00
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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///////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------------
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//
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// class PreviewImage
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//
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//-----------------------------------------------------------------------------
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#include <ImfPreviewImage.h>
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#include <ImfCheckedArithmetic.h>
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#include "Iex.h"
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namespace Imf {
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PreviewImage::PreviewImage (unsigned int width,
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unsigned int height,
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const PreviewRgba pixels[])
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{
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_width = width;
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_height = height;
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_pixels = new PreviewRgba
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[checkArraySize (uiMult (_width, _height), sizeof (PreviewRgba))];
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if (pixels)
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{
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for (unsigned int i = 0; i < _width * _height; ++i)
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_pixels[i] = pixels[i];
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}
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else
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{
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for (unsigned int i = 0; i < _width * _height; ++i)
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_pixels[i] = PreviewRgba();
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}
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}
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PreviewImage::PreviewImage (const PreviewImage &other):
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_width (other._width),
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_height (other._height),
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_pixels (new PreviewRgba [other._width * other._height])
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{
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for (unsigned int i = 0; i < _width * _height; ++i)
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_pixels[i] = other._pixels[i];
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}
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PreviewImage::~PreviewImage ()
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{
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delete [] _pixels;
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}
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PreviewImage &
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PreviewImage::operator = (const PreviewImage &other)
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{
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delete [] _pixels;
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_width = other._width;
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_height = other._height;
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_pixels = new PreviewRgba [other._width * other._height];
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for (unsigned int i = 0; i < _width * _height; ++i)
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_pixels[i] = other._pixels[i];
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return *this;
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}
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} // namespace Imf
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