opencv/samples/gpu/driver_api_stereo_multi.cpp

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/* This sample demonstrates working on one piece of data using two GPUs.
It splits input into two parts and processes them separately on different
GPUs. */
// Disable some warnings which are caused with CUDA headers
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#if defined(_MSC_VER)
#pragma warning(disable: 4201 4408 4100)
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#endif
#include <iostream>
#include "cvconfig.h"
#include "opencv2/core/core.hpp"
#include "opencv2/highgui/highgui.hpp"
#include "opencv2/gpu/gpu.hpp"
#if !defined(HAVE_CUDA) || !defined(HAVE_TBB)
int main()
{
#if !defined(HAVE_CUDA)
std::cout << "CUDA support is required (CMake key 'WITH_CUDA' must be true).\n";
#endif
#if !defined(HAVE_TBB)
std::cout << "TBB support is required (CMake key 'WITH_TBB' must be true).\n";
#endif
return 0;
}
#else
#include <cuda.h>
#include <cuda_runtime.h>
#include <GL/gl.h>
#include <cudaGL.h>
#include "opencv2/core/internal.hpp" // For TBB wrappers
#include "tbb/tbb.h"
#include "tbb/mutex.h"
using namespace std;
using namespace cv;
using namespace cv::gpu;
struct Worker { void operator()(int device_id) const; };
void destroyContexts();
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#define safeCall(expr) safeCall_(expr, #expr, __FILE__, __LINE__)
inline void safeCall_(int code, const char* expr, const char* file, int line)
{
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if (code != CUDA_SUCCESS)
{
std::cout << "CUDA driver API error: code " << code << ", expr " << expr
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<< ", file " << file << ", line " << line << endl;
destroyContexts();
exit(-1);
}
}
// Each GPU is associated with its own context
CUcontext contexts[/*2*/1];
void inline contextOn(int id)
{
safeCall(cuCtxPushCurrent(contexts[id]));
}
void inline contextOff()
{
CUcontext prev_context;
safeCall(cuCtxPopCurrent(&prev_context));
}
// GPUs data
GpuMat d_left[2];
GpuMat d_right[2];
StereoBM_GPU* bm[2];
GpuMat d_result[2];
// CPU result
Mat result;
int some[2];
tbb::mutex mutex;
int main(int argc, char** argv)
{
if (argc < 3)
{
std::cout << "Usage: stereo_multi_gpu <left_image> <right_image>\n";
return -1;
}
int num_devices = getCudaEnabledDeviceCount();
// if (num_devices < 2)
// {
// std::cout << "Two or more GPUs are required\n";
// return -1;
// }
for (int i = 0; i < num_devices; ++i)
{
DeviceInfo dev_info(i);
if (!dev_info.isCompatible())
{
std::cout << "GPU module isn't built for GPU #" << i << " ("
<< dev_info.name() << ", CC " << dev_info.majorVersion()
<< dev_info.minorVersion() << "\n";
return -1;
}
}
// Load input data
Mat left = imread(argv[1], CV_LOAD_IMAGE_GRAYSCALE);
Mat right = imread(argv[2], CV_LOAD_IMAGE_GRAYSCALE);
if (left.empty())
{
std::cout << "Cannot open '" << argv[1] << "'\n";
return -1;
}
if (right.empty())
{
std::cout << "Cannot open '" << argv[2] << "'\n";
return -1;
}
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// Init CUDA Driver API
safeCall(cuInit(0));
// Create context for GPU #0
CUdevice device;
safeCall(cuDeviceGet(&device, 0));
safeCall(cuGLCtxCreate(&contexts[0], 0, device));
//safeCall(cuCtxCreate(&contexts[0], 0, device));
contextOff();
// // Create context for GPU #1
// safeCall(cuDeviceGet(&device, 0));
// safeCall(cuCtxCreate(&contexts[1], 0, device));
// contextOff();
// Split source images for processing on GPU #0
contextOn(0);
d_left[0].upload(left.rowRange(0, left.rows / 2));
d_right[0].upload(right.rowRange(0, right.rows / 2));
bm[0] = new StereoBM_GPU();
contextOff();
// Split source images for processing on the GPU #1
contextOn(0);
d_left[1].upload(left.rowRange(left.rows / 2, left.rows));
d_right[1].upload(right.rowRange(right.rows / 2, right.rows));
bm[1] = new StereoBM_GPU();
contextOff();
some[0] = some[1] = 0;
// Execute calculation in two threads using two GPUs
vector<int> devices;
for (int i = 0; i < 4; ++i)
devices.push_back(rand()%2);
tbb::parallel_do(&devices[0], &devices[devices.size() - 1], Worker());
cout << some[0] << " " << some[1] << endl;
// Release the first GPU resources
contextOn(0);
imshow("GPU #0 result", Mat(d_result[0]));
d_left[0].release();
d_right[0].release();
d_result[0].release();
delete bm[0];
contextOff();
// Release the second GPU resources
contextOn(0);
imshow("GPU #1 result", Mat(d_result[1]));
d_left[1].release();
d_right[1].release();
d_result[1].release();
delete bm[1];
contextOff();
waitKey();
destroyContexts();
return 0;
}
void Worker::operator()(int device_id) const
{
mutex.lock();
contextOn(0);
bm[device_id]->operator()(d_left[device_id], d_right[device_id],
d_result[device_id]);
std::cout << "GPU #" << device_id << " (" << DeviceInfo().name()
<< "): finished\n";
contextOff();
mutex.unlock();
}
void destroyContexts()
{
safeCall(cuCtxDestroy(contexts[0]));
//safeCall(cuCtxDestroy(contexts[1]));
}
#endif