2012-10-17 09:12:04 +02:00
//Yannick Verdie 2010
//--- Please read help() below: ---
# include <iostream>
# include <vector>
# include <opencv/highgui.h>
# include <GL/gl.h>
# include <opencv/cxcore.h>
# include <opencv/cv.h>
using namespace std ;
using namespace cv ;
void help ( )
{
cout < < " \n This demo demonstrates the use of the Qt enhanced version of the highgui GUI interface \n "
" and dang if it doesn't throw in the use of of the POSIT 3D tracking algorithm too \n "
" It works off of the video: cube4.avi \n "
" Using OpenCV version %s \n " < < CV_VERSION < < " \n \n "
" 1). This demo is mainly based on work from Javier Barandiaran Martirena \n "
" See this page http://opencv.willowgarage.com/wiki/Posit. \n "
" 2). This is a demo to illustrate how to use **OpenGL Callback**. \n "
" 3). You need Qt binding to compile this sample with OpenGL support enabled. \n "
" 4). The features' detection is very basic and could highly be improved \n "
" (basic thresholding tuned for the specific video) but 2). \n "
" 5) THANKS TO Google Summer of Code 2010 for supporting this work! \n " < < endl ;
}
# define FOCAL_LENGTH 600
# define CUBE_SIZE 10
void renderCube ( float size )
{
glBegin ( GL_QUADS ) ;
// Front Face
glNormal3f ( 0.0f , 0.0f , 1.0f ) ;
glVertex3f ( 0.0f , 0.0f , 0.0f ) ;
glVertex3f ( size , 0.0f , 0.0f ) ;
glVertex3f ( size , size , 0.0f ) ;
glVertex3f ( 0.0f , size , 0.0f ) ;
// Back Face
glNormal3f ( 0.0f , 0.0f , - 1.0f ) ;
glVertex3f ( 0.0f , 0.0f , size ) ;
glVertex3f ( 0.0f , size , size ) ;
glVertex3f ( size , size , size ) ;
glVertex3f ( size , 0.0f , size ) ;
// Top Face
glNormal3f ( 0.0f , 1.0f , 0.0f ) ;
glVertex3f ( 0.0f , size , 0.0f ) ;
glVertex3f ( size , size , 0.0f ) ;
glVertex3f ( size , size , size ) ;
glVertex3f ( 0.0f , size , size ) ;
// Bottom Face
glNormal3f ( 0.0f , - 1.0f , 0.0f ) ;
glVertex3f ( 0.0f , 0.0f , 0.0f ) ;
glVertex3f ( 0.0f , 0.0f , size ) ;
glVertex3f ( size , 0.0f , size ) ;
glVertex3f ( size , 0.0f , 0.0f ) ;
// Right face
glNormal3f ( 1.0f , 0.0f , 0.0f ) ;
glVertex3f ( size , 0.0f , 0.0f ) ;
glVertex3f ( size , 0.0f , size ) ;
glVertex3f ( size , size , size ) ;
glVertex3f ( size , size , 0.0f ) ;
// Left Face
glNormal3f ( - 1.0f , 0.0f , 0.0f ) ;
glVertex3f ( 0.0f , 0.0f , 0.0f ) ;
glVertex3f ( 0.0f , size , 0.0f ) ;
glVertex3f ( 0.0f , size , size ) ;
glVertex3f ( 0.0f , 0.0f , size ) ;
glEnd ( ) ;
}
void on_opengl ( void * param )
{
//Draw the object with the estimated pose
glLoadIdentity ( ) ;
glScalef ( 1.0f , 1.0f , - 1.0f ) ;
glMultMatrixf ( ( float * ) param ) ;
glEnable ( GL_LIGHTING ) ;
glEnable ( GL_LIGHT0 ) ;
glEnable ( GL_BLEND ) ;
glBlendFunc ( GL_SRC_ALPHA , GL_ONE ) ;
renderCube ( CUBE_SIZE ) ;
glDisable ( GL_BLEND ) ;
glDisable ( GL_LIGHTING ) ;
}
void initPOSIT ( std : : vector < CvPoint3D32f > * modelPoints )
{
//Create the model pointss
modelPoints - > push_back ( cvPoint3D32f ( 0.0f , 0.0f , 0.0f ) ) ; //The first must be (0,0,0)
modelPoints - > push_back ( cvPoint3D32f ( 0.0f , 0.0f , CUBE_SIZE ) ) ;
modelPoints - > push_back ( cvPoint3D32f ( CUBE_SIZE , 0.0f , 0.0f ) ) ;
modelPoints - > push_back ( cvPoint3D32f ( 0.0f , CUBE_SIZE , 0.0f ) ) ;
}
void foundCorners ( vector < CvPoint2D32f > * srcImagePoints , IplImage * source , IplImage * grayImage )
{
cvCvtColor ( source , grayImage , CV_RGB2GRAY ) ;
cvSmooth ( grayImage , grayImage , CV_GAUSSIAN , 11 ) ;
cvNormalize ( grayImage , grayImage , 0 , 255 , CV_MINMAX ) ;
cvThreshold ( grayImage , grayImage , 26 , 255 , CV_THRESH_BINARY_INV ) ; //25
Mat MgrayImage = grayImage ;
//For debug
//MgrayImage = MgrayImage.clone();//deep copy
vector < vector < Point > > contours ;
vector < Vec4i > hierarchy ;
findContours ( MgrayImage , contours , hierarchy , CV_RETR_EXTERNAL , CV_CHAIN_APPROX_NONE ) ;
Point p ;
vector < CvPoint2D32f > srcImagePoints_temp ( 4 , cvPoint2D32f ( 0 , 0 ) ) ;
if ( contours . size ( ) = = srcImagePoints_temp . size ( ) )
{
for ( int i = 0 ; i < contours . size ( ) ; i + + )
{
p . x = p . y = 0 ;
for ( int j = 0 ; j < contours [ i ] . size ( ) ; j + + )
p + = contours [ i ] [ j ] ;
srcImagePoints_temp . at ( i ) = cvPoint2D32f ( float ( p . x ) / contours [ i ] . size ( ) , float ( p . y ) / contours [ i ] . size ( ) ) ;
}
//Need to keep the same order
//> y = 0
//> x = 1
//< x = 2
//< y = 3
//get point 0;
int index = 0 ;
for ( int i = 1 ; i < srcImagePoints_temp . size ( ) ; i + + )
{
if ( srcImagePoints_temp . at ( i ) . y > srcImagePoints_temp . at ( index ) . y )
index = i ;
}
srcImagePoints - > at ( 0 ) = srcImagePoints_temp . at ( index ) ;
//get point 1;
index = 0 ;
for ( int i = 1 ; i < srcImagePoints_temp . size ( ) ; i + + )
{
if ( srcImagePoints_temp . at ( i ) . x > srcImagePoints_temp . at ( index ) . x )
index = i ;
}
srcImagePoints - > at ( 1 ) = srcImagePoints_temp . at ( index ) ;
//get point 2;
index = 0 ;
for ( int i = 1 ; i < srcImagePoints_temp . size ( ) ; i + + )
{
if ( srcImagePoints_temp . at ( i ) . x < srcImagePoints_temp . at ( index ) . x )
index = i ;
}
srcImagePoints - > at ( 2 ) = srcImagePoints_temp . at ( index ) ;
//get point 3;
index = 0 ;
for ( int i = 1 ; i < srcImagePoints_temp . size ( ) ; i + + )
{
if ( srcImagePoints_temp . at ( i ) . y < srcImagePoints_temp . at ( index ) . y )
index = i ;
}
srcImagePoints - > at ( 3 ) = srcImagePoints_temp . at ( index ) ;
Mat Msource = source ;
stringstream ss ;
for ( int i = 0 ; i < srcImagePoints_temp . size ( ) ; i + + )
{
ss < < i ;
circle ( Msource , srcImagePoints - > at ( i ) , 5 , CV_RGB ( 255 , 0 , 0 ) ) ;
putText ( Msource , ss . str ( ) , srcImagePoints - > at ( i ) , CV_FONT_HERSHEY_SIMPLEX , 1 , CV_RGB ( 255 , 0 , 0 ) ) ;
ss . str ( " " ) ;
//new coordinate system in the middle of the frame and reversed (camera coordinate system)
srcImagePoints - > at ( i ) = cvPoint2D32f ( srcImagePoints_temp . at ( i ) . x - source - > width / 2 , source - > height / 2 - srcImagePoints_temp . at ( i ) . y ) ;
}
}
}
void createOpenGLMatrixFrom ( float * posePOSIT , const CvMatr32f & rotationMatrix , const CvVect32f & translationVector )
{
//coordinate system returned is relative to the first 3D input point
for ( int f = 0 ; f < 3 ; f + + )
{
for ( int c = 0 ; c < 3 ; c + + )
{
posePOSIT [ c * 4 + f ] = rotationMatrix [ f * 3 + c ] ; //transposed
}
}
posePOSIT [ 3 ] = 0.0 ;
posePOSIT [ 7 ] = 0.0 ;
posePOSIT [ 11 ] = 0.0 ;
posePOSIT [ 12 ] = translationVector [ 0 ] ;
posePOSIT [ 13 ] = translationVector [ 1 ] ;
posePOSIT [ 14 ] = translationVector [ 2 ] ;
posePOSIT [ 15 ] = 1.0 ;
}
int main ( int argc , char * argv [ ] )
{
CvCapture * video = cvCaptureFromFile ( " cube4.avi " ) ;
CV_Assert ( video ) ;
IplImage * source = cvCreateImage ( cvGetSize ( cvQueryFrame ( video ) ) , 8 , 3 ) ;
IplImage * grayImage = cvCreateImage ( cvGetSize ( cvQueryFrame ( video ) ) , 8 , 1 ) ;
cvNamedWindow ( " original " , CV_WINDOW_AUTOSIZE | CV_WINDOW_FREERATIO ) ;
cvNamedWindow ( " POSIT " , CV_WINDOW_AUTOSIZE | CV_WINDOW_FREERATIO ) ;
displayOverlay ( " POSIT " , " We lost the 4 corners' detection quite often (the red circles disappear). This demo is only to illustrate how to use OpenGL callback. \n -- Press ESC to exit. " , 10000 ) ;
//For debug
//cvNamedWindow("tempGray",CV_WINDOW_AUTOSIZE);
float OpenGLMatrix [ ] = { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } ;
cvCreateOpenGLCallback ( " POSIT " , on_opengl , OpenGLMatrix ) ;
vector < CvPoint3D32f > modelPoints ;
initPOSIT ( & modelPoints ) ;
//Create the POSIT object with the model points
CvPOSITObject * positObject = cvCreatePOSITObject ( & modelPoints [ 0 ] , ( int ) modelPoints . size ( ) ) ;
CvMatr32f rotation_matrix = new float [ 9 ] ;
CvVect32f translation_vector = new float [ 3 ] ;
CvTermCriteria criteria = cvTermCriteria ( CV_TERMCRIT_EPS | CV_TERMCRIT_ITER , 100 , 1.0e-4 f ) ;
vector < CvPoint2D32f > srcImagePoints ( 4 , cvPoint2D32f ( 0 , 0 ) ) ;
while ( cvWaitKey ( 33 ) ! = 27 )
{
source = cvQueryFrame ( video ) ;
cvShowImage ( " original " , source ) ;
foundCorners ( & srcImagePoints , source , grayImage ) ;
cvPOSIT ( positObject , & srcImagePoints [ 0 ] , FOCAL_LENGTH , criteria , rotation_matrix , translation_vector ) ;
createOpenGLMatrixFrom ( OpenGLMatrix , rotation_matrix , translation_vector ) ;
cvShowImage ( " POSIT " , source ) ;
//For debug
//cvShowImage("tempGray",grayImage);
if ( cvGetCaptureProperty ( video , CV_CAP_PROP_POS_AVI_RATIO ) > 0.99 )
cvSetCaptureProperty ( video , CV_CAP_PROP_POS_AVI_RATIO , 0 ) ;
}
cvDestroyAllWindows ( ) ;
cvReleaseImage ( & grayImage ) ;
cvReleaseCapture ( & video ) ;
cvReleasePOSITObject ( & positObject ) ;
return 0 ;
}