opencv/3rdparty/openexr/IlmImf/ImfFrameBuffer.h

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///////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Industrial Light & Magic nor the names of
// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////
#ifndef INCLUDED_IMF_FRAME_BUFFER_H
#define INCLUDED_IMF_FRAME_BUFFER_H
//-----------------------------------------------------------------------------
//
// class Slice
// class FrameBuffer
//
//-----------------------------------------------------------------------------
#include <ImfName.h>
#include <ImfPixelType.h>
#include <map>
#include <string>
namespace Imf {
//-------------------------------------------------------
// Description of a single slice of the frame buffer:
//
// Note -- terminology: as part of a file, a component of
// an image (e.g. red, green, blue, depth etc.) is called
// a "channel". As part of a frame buffer, an image
// component is called a "slice".
//-------------------------------------------------------
struct Slice
{
//------------------------------
// Data type; see ImfPixelType.h
//------------------------------
PixelType type;
//---------------------------------------------------------------------
// Memory layout: The address of pixel (x, y) is
//
// base + (xp / xSampling) * xStride + (yp / ySampling) * yStride
//
// where xp and yp are computed as follows:
//
// * If we are reading or writing a scanline-based file:
//
// xp = x
// yp = y
//
// * If we are reading a tile whose upper left coorner is at (xt, yt):
//
// if xTileCoords is true then xp = x - xt, else xp = x
// if yTileCoords is true then yp = y - yt, else yp = y
//
//---------------------------------------------------------------------
char * base;
size_t xStride;
size_t yStride;
//--------------------------------------------
// Subsampling: pixel (x, y) is present in the
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// slice only if
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//
// x % xSampling == 0 && y % ySampling == 0
//
//--------------------------------------------
int xSampling;
int ySampling;
//----------------------------------------------------------
// Default value, used to fill the slice when a file without
// a channel that corresponds to this slice is read.
//----------------------------------------------------------
double fillValue;
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//-------------------------------------------------------
// For tiled files, the xTileCoords and yTileCoords flags
// determine whether pixel addressing is performed using
// absolute coordinates or coordinates relative to a
// tile's upper left corner. (See the comment on base,
// xStride and yStride, above.)
//
// For scanline-based files these flags have no effect;
// pixel addressing is always done using absolute
// coordinates.
//-------------------------------------------------------
bool xTileCoords;
bool yTileCoords;
//------------
// Constructor
//------------
Slice (PixelType type = HALF,
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char * base = 0,
size_t xStride = 0,
size_t yStride = 0,
int xSampling = 1,
int ySampling = 1,
double fillValue = 0.0,
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bool xTileCoords = false,
bool yTileCoords = false);
};
class FrameBuffer
{
public:
//------------
// Add a slice
//------------
void insert (const char name[],
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const Slice &slice);
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void insert (const std::string &name,
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const Slice &slice);
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//----------------------------------------------------------------
// Access to existing slices:
//
// [n] Returns a reference to the slice with name n.
// If no slice with name n exists, an Iex::ArgExc
// is thrown.
//
// findSlice(n) Returns a pointer to the slice with name n,
// or 0 if no slice with name n exists.
//
//----------------------------------------------------------------
Slice & operator [] (const char name[]);
const Slice & operator [] (const char name[]) const;
Slice & operator [] (const std::string &name);
const Slice & operator [] (const std::string &name) const;
Slice * findSlice (const char name[]);
const Slice * findSlice (const char name[]) const;
Slice * findSlice (const std::string &name);
const Slice * findSlice (const std::string &name) const;
//-----------------------------------------
// Iterator-style access to existing slices
//-----------------------------------------
typedef std::map <Name, Slice> SliceMap;
class Iterator;
class ConstIterator;
Iterator begin ();
ConstIterator begin () const;
Iterator end ();
ConstIterator end () const;
Iterator find (const char name[]);
ConstIterator find (const char name[]) const;
Iterator find (const std::string &name);
ConstIterator find (const std::string &name) const;
private:
SliceMap _map;
};
//----------
// Iterators
//----------
class FrameBuffer::Iterator
{
public:
Iterator ();
Iterator (const FrameBuffer::SliceMap::iterator &i);
Iterator & operator ++ ();
Iterator operator ++ (int);
const char * name () const;
Slice & slice () const;
private:
friend class FrameBuffer::ConstIterator;
FrameBuffer::SliceMap::iterator _i;
};
class FrameBuffer::ConstIterator
{
public:
ConstIterator ();
ConstIterator (const FrameBuffer::SliceMap::const_iterator &i);
ConstIterator (const FrameBuffer::Iterator &other);
ConstIterator & operator ++ ();
ConstIterator operator ++ (int);
const char * name () const;
const Slice & slice () const;
private:
friend bool operator == (const ConstIterator &, const ConstIterator &);
friend bool operator != (const ConstIterator &, const ConstIterator &);
FrameBuffer::SliceMap::const_iterator _i;
};
//-----------------
// Inline Functions
//-----------------
inline
FrameBuffer::Iterator::Iterator (): _i()
{
// empty
}
inline
FrameBuffer::Iterator::Iterator (const FrameBuffer::SliceMap::iterator &i):
_i (i)
{
// empty
}
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inline FrameBuffer::Iterator &
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FrameBuffer::Iterator::operator ++ ()
{
++_i;
return *this;
}
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inline FrameBuffer::Iterator
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FrameBuffer::Iterator::operator ++ (int)
{
Iterator tmp = *this;
++_i;
return tmp;
}
inline const char *
FrameBuffer::Iterator::name () const
{
return *_i->first;
}
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inline Slice &
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FrameBuffer::Iterator::slice () const
{
return _i->second;
}
inline
FrameBuffer::ConstIterator::ConstIterator (): _i()
{
// empty
}
inline
FrameBuffer::ConstIterator::ConstIterator
(const FrameBuffer::SliceMap::const_iterator &i): _i (i)
{
// empty
}
inline
FrameBuffer::ConstIterator::ConstIterator (const FrameBuffer::Iterator &other):
_i (other._i)
{
// empty
}
inline FrameBuffer::ConstIterator &
FrameBuffer::ConstIterator::operator ++ ()
{
++_i;
return *this;
}
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inline FrameBuffer::ConstIterator
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FrameBuffer::ConstIterator::operator ++ (int)
{
ConstIterator tmp = *this;
++_i;
return tmp;
}
inline const char *
FrameBuffer::ConstIterator::name () const
{
return *_i->first;
}
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inline const Slice &
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FrameBuffer::ConstIterator::slice () const
{
return _i->second;
}
inline bool
operator == (const FrameBuffer::ConstIterator &x,
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const FrameBuffer::ConstIterator &y)
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{
return x._i == y._i;
}
inline bool
operator != (const FrameBuffer::ConstIterator &x,
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const FrameBuffer::ConstIterator &y)
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{
return !(x == y);
}
} // namespace Imf
#endif