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#include "frame_queue.h"

#if defined(HAVE_CUDA) && !defined(__APPLE__)

cv::gpu::detail::FrameQueue::FrameQueue() :
    endOfDecode_(0),
    framesInQueue_(0),
    readPosition_(0)
{
    std::memset(displayQueue_, 0, sizeof(displayQueue_));
    std::memset((void*)isFrameInUse_, 0, sizeof(isFrameInUse_));
}

bool cv::gpu::detail::FrameQueue::waitUntilFrameAvailable(int pictureIndex)
{
    while (isInUse(pictureIndex))
    {
        // Decoder is getting too far ahead from display
        Thread::sleep(1);

        if (isEndOfDecode())
            return false;
    }

    return true;
}

void cv::gpu::detail::FrameQueue::enqueue(const CUVIDPARSERDISPINFO* picParams)
{
    // Mark the frame as 'in-use' so we don't re-use it for decoding until it is no longer needed
    // for display
    isFrameInUse_[picParams->picture_index] = true;

    // Wait until we have a free entry in the display queue (should never block if we have enough entries)
    do
    {
        bool isFramePlaced = false;

        {
            CriticalSection::AutoLock autoLock(criticalSection_);

            if (framesInQueue_ < MaximumSize)
            {
                int writePosition = (readPosition_ + framesInQueue_) % MaximumSize;
                displayQueue_[writePosition] = *picParams;
                framesInQueue_++;
                isFramePlaced = true;
            }
        }

        if (isFramePlaced) // Done
            break;

        // Wait a bit
        Thread::sleep(1);
    } while (!isEndOfDecode());
}

bool cv::gpu::detail::FrameQueue::dequeue(CUVIDPARSERDISPINFO& displayInfo)
{
    CriticalSection::AutoLock autoLock(criticalSection_);

    if (framesInQueue_ > 0)
    {
        int entry = readPosition_;
        displayInfo = displayQueue_[entry];
        readPosition_ = (entry + 1) % MaximumSize;
        framesInQueue_--;
        return true;
    }

    return false;
}

#endif // HAVE_CUDA
