libzmq/src/udp_engine.hpp

73 lines
1.9 KiB
C++

#ifndef __ZMQ_UDP_ENGINE_HPP_INCLUDED__
#define __ZMQ_UDP_ENGINE_HPP_INCLUDED__
#include "io_object.hpp"
#include "i_engine.hpp"
#include "address.hpp"
#include "udp_address.hpp"
#include "msg.hpp"
#define MAX_UDP_MSG 8192
namespace zmq
{
class io_thread_t;
class session_base_t;
class udp_engine_t : public io_object_t, public i_engine
{
public:
udp_engine_t (const options_t &options_);
~udp_engine_t ();
int init (address_t *address_, bool send_, bool recv_);
// i_engine interface implementation.
// Plug the engine to the session.
void plug (zmq::io_thread_t *io_thread_, class session_base_t *session_);
// Terminate and deallocate the engine. Note that 'detached'
// events are not fired on termination.
void terminate ();
// This method is called by the session to signalise that more
// messages can be written to the pipe.
void restart_input ();
// This method is called by the session to signalise that there
// are messages to send available.
void restart_output ();
void zap_msg_available () {};
void in_event ();
void out_event ();
private:
int resolve_raw_address (char *addr_, size_t length_);
void sockaddr_to_msg (zmq::msg_t *msg, sockaddr_in* addr);
bool plugged;
fd_t fd;
session_base_t* session;
handle_t handle;
address_t *address;
options_t options;
sockaddr_in raw_address;
const struct sockaddr* out_address;
socklen_t out_addrlen;
unsigned char out_buffer[MAX_UDP_MSG];
unsigned char in_buffer[MAX_UDP_MSG];
bool send_enabled;
bool recv_enabled;
};
}
#endif