libzmq/src/command.hpp
laplaceyang 107f2441d5 Problem: Thread-safe solution for modify hwm of pipe
Solution: where change pipe hwm, send a command (new type pipe_hwm) to peer, so peer pipe can modify hwm thread-safely
2017-01-11 10:49:54 +08:00

179 lines
5.3 KiB
C++

/*
Copyright (c) 2007-2016 Contributors as noted in the AUTHORS file
This file is part of libzmq, the ZeroMQ core engine in C++.
libzmq is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License (LGPL) as published
by the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
As a special exception, the Contributors give you permission to link
this library with independent modules to produce an executable,
regardless of the license terms of these independent modules, and to
copy and distribute the resulting executable under terms of your choice,
provided that you also meet, for each linked independent module, the
terms and conditions of the license of that module. An independent
module is a module which is not derived from or based on this library.
If you modify this library, you must extend this exception to your
version of the library.
libzmq is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __ZMQ_COMMAND_HPP_INCLUDED__
#define __ZMQ_COMMAND_HPP_INCLUDED__
#include "stdint.hpp"
namespace zmq
{
class object_t;
class own_t;
struct i_engine;
class pipe_t;
class socket_base_t;
// This structure defines the commands that can be sent between threads.
#ifdef _MSC_VER
__declspec(align(64)) struct command_t
#else
struct command_t
#endif
{
// Object to process the command.
zmq::object_t *destination;
enum type_t
{
stop,
plug,
own,
attach,
bind,
activate_read,
activate_write,
hiccup,
pipe_term,
pipe_term_ack,
pipe_hwm,
term_req,
term,
term_ack,
reap,
reaped,
inproc_connected,
done
} type;
union args_t
{
// Sent to I/O thread to let it know that it should
// terminate itself.
struct {
} stop;
// Sent to I/O object to make it register with its I/O thread.
struct {
} plug;
// Sent to socket to let it know about the newly created object.
struct {
zmq::own_t *object;
} own;
// Attach the engine to the session. If engine is NULL, it informs
// session that the connection have failed.
struct {
struct i_engine *engine;
} attach;
// Sent from session to socket to establish pipe(s) between them.
// Caller have used inc_seqnum beforehand sending the command.
struct {
zmq::pipe_t *pipe;
} bind;
// Sent by pipe writer to inform dormant pipe reader that there
// are messages in the pipe.
struct {
} activate_read;
// Sent by pipe reader to inform pipe writer about how many
// messages it has read so far.
struct {
uint64_t msgs_read;
} activate_write;
// Sent by pipe reader to writer after creating a new inpipe.
// The parameter is actually of type pipe_t::upipe_t, however,
// its definition is private so we'll have to do with void*.
struct {
void *pipe;
} hiccup;
// Sent by pipe reader to pipe writer to ask it to terminate
// its end of the pipe.
struct {
} pipe_term;
// Pipe writer acknowledges pipe_term command.
struct {
} pipe_term_ack;
// Sent by one of pipe to another part for modify hwm
struct {
int inhwm;
int outhwm;
} pipe_hwm;
// Sent by I/O object ot the socket to request the shutdown of
// the I/O object.
struct {
zmq::own_t *object;
} term_req;
// Sent by socket to I/O object to start its shutdown.
struct {
int linger;
} term;
// Sent by I/O object to the socket to acknowledge it has
// shut down.
struct {
} term_ack;
// Transfers the ownership of the closed socket
// to the reaper thread.
struct {
zmq::socket_base_t *socket;
} reap;
// Closed socket notifies the reaper that it's already deallocated.
struct {
} reaped;
// Sent by reaper thread to the term thread when all the sockets
// are successfully deallocated.
struct {
} done;
} args;
#ifdef _MSC_VER
};
#else
} __attribute__((aligned(64)));
#endif
}
#endif