libzmq/src/array.hpp
Pieter Hintjens f0f16505e5 Removed corporate advertisements from source file headers
Copyrights had become ads for Sustrik's corporate sponsors, going against the original
agreement to share copyrights with the community (that agreement was: one line stating
iMatix copyright + one reference to AUTHORS file). The proliferation of corporate ads
is also unfair to the many individual authors. I've removed ALL corporate title from
the source files so the copyright statements can now be centralized in AUTHORS and
source files can be properly updated on an annual basis.
2013-03-12 13:24:57 +01:00

154 lines
3.8 KiB
C++

/*
Copyright (c) 2007-2013 Contributors as noted in the AUTHORS file
This file is part of 0MQ.
0MQ is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
0MQ is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __ZMQ_ARRAY_INCLUDED__
#define __ZMQ_ARRAY_INCLUDED__
#include <vector>
#include <algorithm>
namespace zmq
{
// Base class for objects stored in the array. If you want to store
// same object in mutliple arrays, each of those arrays has to have
// different ID. The item itself has to be derived from instantiations of
// array_item_t template for all relevant IDs.
template <int ID = 0> class array_item_t
{
public:
inline array_item_t () :
array_index (-1)
{
}
// The destructor doesn't have to be virtual. It is mad virtual
// just to keep ICC and code checking tools from complaining.
inline virtual ~array_item_t ()
{
}
inline void set_array_index (int index_)
{
array_index = index_;
}
inline int get_array_index ()
{
return array_index;
}
private:
int array_index;
array_item_t (const array_item_t&);
const array_item_t &operator = (const array_item_t&);
};
// Fast array implementation with O(1) access to item, insertion and
// removal. Array stores pointers rather than objects. The objects have
// to be derived from array_item_t<ID> class.
template <typename T, int ID = 0> class array_t
{
private:
typedef array_item_t <ID> item_t;
public:
typedef typename std::vector <T*>::size_type size_type;
inline array_t ()
{
}
inline ~array_t ()
{
}
inline size_type size ()
{
return items.size ();
}
inline bool empty ()
{
return items.empty ();
}
inline T *&operator [] (size_type index_)
{
return items [index_];
}
inline void push_back (T *item_)
{
if (item_)
((item_t*) item_)->set_array_index ((int) items.size ());
items.push_back (item_);
}
inline void erase (T *item_) {
erase (((item_t*) item_)->get_array_index ());
}
inline void erase (size_type index_) {
if (items.back ())
((item_t*) items.back ())->set_array_index ((int) index_);
items [index_] = items.back ();
items.pop_back ();
}
inline void swap (size_type index1_, size_type index2_)
{
if (items [index1_])
((item_t*) items [index1_])->set_array_index ((int) index2_);
if (items [index2_])
((item_t*) items [index2_])->set_array_index ((int) index1_);
std::swap (items [index1_], items [index2_]);
}
inline void clear ()
{
items.clear ();
}
inline size_type index (T *item_)
{
return (size_type) ((item_t*) item_)->get_array_index ();
}
private:
typedef std::vector <T*> items_t;
items_t items;
array_t (const array_t&);
const array_t &operator = (const array_t&);
};
}
#endif