libzmq/tests/test_disconnect_msg.cpp
Luca Boccassi da31917f4f Relicense from LGPL3 + exceptions to Mozilla Public License version 2.0
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Fixes https://github.com/zeromq/libzmq/issues/2376
2023-06-05 20:31:47 +01:00

92 lines
2.2 KiB
C++

/* SPDX-License-Identifier: MPL-2.0 */
#include "testutil.hpp"
#include "testutil_unity.hpp"
SETUP_TEARDOWN_TESTCONTEXT
void test (const char *address)
{
// Create a server
void *server = test_context_socket (ZMQ_SERVER);
// set server socket options
TEST_ASSERT_SUCCESS_ERRNO (
zmq_setsockopt (server, ZMQ_DISCONNECT_MSG, "D", 1));
// bind server
TEST_ASSERT_SUCCESS_ERRNO (zmq_bind (server, address));
// Create a client
void *client = test_context_socket (ZMQ_CLIENT);
TEST_ASSERT_SUCCESS_ERRNO (zmq_setsockopt (client, ZMQ_HELLO_MSG, "H", 1));
TEST_ASSERT_SUCCESS_ERRNO (zmq_connect (client, address));
// Receive the hello message from client
recv_string_expect_success (server, "H", 0);
// Kill the client
test_context_socket_close (client);
// Receive the disconnect message
recv_string_expect_success (server, "D", 0);
// Clean up.
test_context_socket_close (server);
}
void test_tcp ()
{
test ("tcp://127.0.0.1:5569");
}
void test_inproc ()
{
test ("inproc://disconnect-msg");
}
void test_inproc_disconnect ()
{
const char *address = "inproc://disconnect-msg";
// Create a server
void *server = test_context_socket (ZMQ_SERVER);
// set server socket options
TEST_ASSERT_SUCCESS_ERRNO (
zmq_setsockopt (server, ZMQ_DISCONNECT_MSG, "D", 1));
// bind server
TEST_ASSERT_SUCCESS_ERRNO (zmq_bind (server, address));
// Create a client
void *client = test_context_socket (ZMQ_CLIENT);
TEST_ASSERT_SUCCESS_ERRNO (zmq_setsockopt (client, ZMQ_HELLO_MSG, "H", 1));
TEST_ASSERT_SUCCESS_ERRNO (zmq_connect (client, address));
// Receive the hello message from client
recv_string_expect_success (server, "H", 0);
// disconnect the client
TEST_ASSERT_SUCCESS_ERRNO (zmq_disconnect (client, address));
// Receive the disconnect message
recv_string_expect_success (server, "D", 0);
// Clean up.
test_context_socket_close (client);
test_context_socket_close (server);
}
int main ()
{
setup_test_environment ();
UNITY_BEGIN ();
RUN_TEST (test_tcp);
RUN_TEST (test_inproc);
RUN_TEST (test_inproc_disconnect);
return UNITY_END ();
}