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			66 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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    Copyright (c) 2007-2016 Contributors as noted in the AUTHORS file
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    This file is part of libzmq, the ZeroMQ core engine in C++.
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    libzmq is free software; you can redistribute it and/or modify it under
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    the terms of the GNU Lesser General Public License (LGPL) as published
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    by the Free Software Foundation; either version 3 of the License, or
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    (at your option) any later version.
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    As a special exception, the Contributors give you permission to link
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    this library with independent modules to produce an executable,
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    regardless of the license terms of these independent modules, and to
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    copy and distribute the resulting executable under terms of your choice,
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    provided that you also meet, for each linked independent module, the
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    terms and conditions of the license of that module. An independent
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    module is a module which is not derived from or based on this library.
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    If you modify this library, you must extend this exception to your
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    version of the library.
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    libzmq is distributed in the hope that it will be useful, but WITHOUT
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    ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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    FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
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    License for more details.
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    You should have received a copy of the GNU Lesser General Public License
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    along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __ZMQ_I_ENGINE_HPP_INCLUDED__
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#define __ZMQ_I_ENGINE_HPP_INCLUDED__
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namespace zmq
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{
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    class io_thread_t;
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    //  Abstract interface to be implemented by various engines.
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    struct i_engine
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    {
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        virtual ~i_engine () {}
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        //  Plug the engine to the session.
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        virtual void plug (zmq::io_thread_t *io_thread_,
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            class session_base_t *session_) = 0;
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        //  Terminate and deallocate the engine. Note that 'detached'
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        //  events are not fired on termination.
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        virtual void terminate () = 0;
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        //  This method is called by the session to signalise that more
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        //  messages can be written to the pipe.
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        virtual void restart_input () = 0;
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        //  This method is called by the session to signalise that there
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        //  are messages to send available.
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        virtual void restart_output () = 0;
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        virtual void zap_msg_available () = 0;
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    };
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}
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#endif
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