Before this patch, the stream engine terminated itself
whenever it had detected an IO error. If this happened
when sending a message, the engine lost all
in-flight messages, messages waiting to be decoded,
and the last decoded message that had not been accepted,
if there was one.
The new behaviour is to terminate the engine only after
the input error has been detected and the last decoded
This is a preliminary patch allowing for socket-type-specific
functionality in the I/O thread. For example, message format
can be checked asynchronously and misbehaved connections dropped
straight away.
Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
The engine was not used exclusively for TCP connections.
Rather it was used to handle any socket with SOCK_STREAM
semantics. The class was renamed to reflect its true function.
Signed-off-by: Martin Sustrik <sustrik@250bpm.com>