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Rename i_inout to i_engine_sink
Signed-off-by: Martin Sustrik <sustrik@250bpm.com>
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@@ -24,13 +24,15 @@
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namespace zmq
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{
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// Abstract interface to be implemented by various engines.
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struct i_engine
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{
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virtual ~i_engine () {}
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// Plug the engine to the session.
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virtual void plug (class io_thread_t *io_thread_,
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struct i_inout *inout_) = 0;
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struct i_engine_sink *sink_) = 0;
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// Unplug the engine from the session.
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virtual void unplug () = 0;
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@@ -48,6 +50,25 @@ namespace zmq
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virtual void activate_out () = 0;
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};
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// Abstract interface to be implemented by engine sinks such as sessions.
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struct i_engine_sink
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{
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virtual ~i_engine_sink () {}
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// Engine asks for a message to send to the network.
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virtual bool read (class msg_t *msg_) = 0;
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// Engine received message from the network and sends it further on.
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virtual bool write (class msg_t *msg_) = 0;
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// Flush all the previously written messages.
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virtual void flush () = 0;
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// Engine is dead. Drop all the references to it.
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virtual void detach () = 0;
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};
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}
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#endif
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