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added norm_engine
This commit is contained in:
parent
49e035fb40
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704
src/norm_engine.cpp
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704
src/norm_engine.cpp
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@ -0,0 +1,704 @@
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#include "platform.hpp"
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#define ZMQ_HAVE_NORM 1
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#if defined ZMQ_HAVE_NORM
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#include "norm_engine.hpp"
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#include "session_base.hpp"
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#include "v2_protocol.hpp"
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zmq::norm_engine_t::norm_engine_t(io_thread_t* parent_,
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const options_t& options_)
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: io_object_t(parent_), zmq_session(NULL), options(options_),
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norm_instance(NORM_INSTANCE_INVALID), norm_session(NORM_SESSION_INVALID),
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is_sender(false), is_receiver(false),
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zmq_encoder(0), tx_more_bit(false), zmq_output_ready(false),
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norm_tx_stream(NORM_OBJECT_INVALID), norm_tx_ready(false),
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tx_index(0), tx_len(0),
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zmq_input_ready(false)
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{
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int rc = tx_msg.init();
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errno_assert(0 == rc);
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}
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zmq::norm_engine_t::~norm_engine_t()
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{
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shutdown(); // in case it was not already called
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}
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int zmq::norm_engine_t::init(const char* network_, bool send, bool recv)
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{
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// Parse the "network_" address int "iface", "addr", and "port"
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// norm endpoint format: [id,][<iface>;]<addr>:<port>
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// First, look for optional local NormNodeId
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NormNodeId localId = NORM_NODE_ANY;
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const char* ifacePtr = strchr(network_, ',');
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if (NULL != ifacePtr)
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{
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size_t idLen = ifacePtr - network_;
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if (idLen > 31) idLen = 31;
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char idText[32];
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strncpy(idText, network_, idLen);
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idText[idLen] = '\0';
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localId = (NormNodeId)atoi(idText);
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ifacePtr++;
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}
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else
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{
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ifacePtr = network_;
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}
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// Second, look for optional multicast ifaceName
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char ifaceName[256];
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const char* addrPtr = strchr(ifacePtr, ';');
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if (NULL != addrPtr)
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{
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size_t ifaceLen = addrPtr - ifacePtr;
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if (ifaceLen > 255) ifaceLen = 255; // return error instead?
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strncpy(ifaceName, ifacePtr, ifaceLen);
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ifaceName[ifaceLen] = '\0';
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ifacePtr = ifaceName;
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addrPtr++;
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}
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else
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{
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addrPtr = ifacePtr;
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ifacePtr = NULL;
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}
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// Finally, parse IP address and port number
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const char* portPtr = strrchr(addrPtr, ':');
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if (NULL == portPtr)
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{
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errno = EINVAL;
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return -1;
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}
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char addr[256];
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size_t addrLen = portPtr - addrPtr;
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if (addrLen > 255) addrLen = 255;
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strncpy(addr, addrPtr, addrLen);
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addr[addrLen] = '\0';
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portPtr++;
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unsigned short portNumber = atoi(portPtr);
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if (NORM_INSTANCE_INVALID == norm_instance)
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{
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if (NORM_INSTANCE_INVALID == (norm_instance = NormCreateInstance()))
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{
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// errno set by whatever caused NormCreateInstance() to fail
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return -1;
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}
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}
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// TBD - What do we use for our local NormNodeId?
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// (for now we use automatic, IP addr based assignment or passed in 'id')
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// a) Add function to use iface addr
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// b) Randomize and implement a NORM session layer
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// conflict detection/resolution protocol
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norm_session = NormCreateSession(norm_instance, addr, portNumber, localId);
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if (NORM_SESSION_INVALID == norm_session)
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{
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int savedErrno = errno;
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NormDestroyInstance(norm_instance);
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norm_instance = NORM_INSTANCE_INVALID;
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errno = savedErrno;
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return -1;
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}
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if (NormIsUnicastAddress(addr))
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{
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NormSetDefaultUnicastNack(norm_session, true);
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}
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else
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{
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// These only apply for multicast sessions
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//NormSetTTL(norm_session, options.multicast_hops); // ZMQ default is 1
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NormSetTTL(norm_session, 255); // since the ZMQ_MULTICAST_HOPS socket option isn't well-supported
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NormSetRxPortReuse(norm_session, true); // port reuse doesn't work for non-connected unicast
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NormSetLoopback(norm_session, true); // needed when multicast users on same machine
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if (NULL != ifacePtr)
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{
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// Note a bad interface may not be caught until sender or receiver start
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// (Since sender/receiver is not yet started, this always succeeds here)
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NormSetMulticastInterface(norm_session, ifacePtr);
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}
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}
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if (recv)
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{
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NormSetDefaultSyncPolicy(norm_session, NORM_SYNC_STREAM);
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if (!NormStartReceiver(norm_session, 2*1024*1024))
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{
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// errno set by whatever failed
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int savedErrno = errno;
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NormDestroyInstance(norm_instance); // session gets closed, too
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norm_session = NORM_SESSION_INVALID;
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norm_instance = NORM_INSTANCE_INVALID;
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errno = savedErrno;
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return -1;
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}
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is_receiver = true;
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}
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if (send)
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{
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// Pick a random sender instance id (aka norm sender session id)
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NormSessionId instanceId = NormGetRandomSessionId();
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// TBD - provide "options" for some NORM sender parameters
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if (!NormStartSender(norm_session, instanceId, 2*1024*1024, 1400, 16, 4))
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{
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// errno set by whatever failed
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int savedErrno = errno;
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NormDestroyInstance(norm_instance); // session gets closed, too
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norm_session = NORM_SESSION_INVALID;
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norm_instance = NORM_INSTANCE_INVALID;
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errno = savedErrno;
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return -1;
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}
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NormSetCongestionControl(norm_session, true);
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norm_tx_ready = true;
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is_sender = true;
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if (NORM_OBJECT_INVALID == (norm_tx_stream = NormStreamOpen(norm_session, 2*1024*1024)))
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{
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// errno set by whatever failed
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int savedErrno = errno;
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NormDestroyInstance(norm_instance); // session gets closed, too
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norm_session = NORM_SESSION_INVALID;
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norm_instance = NORM_INSTANCE_INVALID;
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errno = savedErrno;
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return -1;
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}
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}
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return 0; // no error
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} // end zmq::norm_engine_t::init()
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void zmq::norm_engine_t::shutdown()
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{
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// TBD - implement a more graceful shutdown option
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if (is_receiver)
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{
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NormStopReceiver(norm_session);
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// delete any active NormRxStreamState
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rx_pending_list.Destroy();
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rx_ready_list.Destroy();
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msg_ready_list.Destroy();
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is_receiver = false;
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}
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if (is_sender)
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{
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NormStopSender(norm_session);
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is_sender = false;
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}
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if (NORM_SESSION_INVALID != norm_session)
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{
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NormDestroySession(norm_session);
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norm_session = NORM_SESSION_INVALID;
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}
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if (NORM_INSTANCE_INVALID != norm_instance)
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{
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NormStopInstance(norm_instance);
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NormDestroyInstance(norm_instance);
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norm_instance = NORM_INSTANCE_INVALID;
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}
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} // end zmq::norm_engine_t::shutdown()
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void zmq::norm_engine_t::plug (io_thread_t* io_thread_, session_base_t *session_)
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{
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// TBD - we may assign the NORM engine to an io_thread in the future???
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zmq_session = session_;
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if (is_sender) zmq_output_ready = true;
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if (is_receiver) zmq_input_ready = true;
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fd_t normDescriptor = NormGetDescriptor(norm_instance);
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norm_descriptor_handle = add_fd(normDescriptor);
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// Set POLLIN for notification of pending NormEvents
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set_pollin(norm_descriptor_handle);
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if (is_sender) send_data();
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} // end zmq::norm_engine_t::init()
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void zmq::norm_engine_t::unplug()
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{
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rm_fd(norm_descriptor_handle);
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zmq_session = NULL;
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} // end zmq::norm_engine_t::unplug()
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void zmq::norm_engine_t::terminate()
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{
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unplug();
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shutdown();
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delete this;
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}
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void zmq::norm_engine_t::restart_output()
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{
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// There's new message data available from the session
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zmq_output_ready = true;
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if (norm_tx_ready) send_data();
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} // end zmq::norm_engine_t::restart_output()
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void zmq::norm_engine_t::send_data()
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{
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// Here we write as much as is available or we can
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while (zmq_output_ready && norm_tx_ready)
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{
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// Do we have data in our tx_buffer pending
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if (tx_index < tx_len)
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{
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tx_index += NormStreamWrite(norm_tx_stream, tx_buffer + tx_index, tx_len - tx_index);
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if (tx_index < tx_len)
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{
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// NORM stream buffer full, wait for NORM_TX_QUEUE_VACANCY
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norm_tx_ready = false;
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break;
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}
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else if (!zmq_encoder.has_data())
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{
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// Buffer contained end of message (should we flush?)
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//NormStreamMarkEom(norm_tx_stream);
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// Note this makes NORM fairly chatty for low duty cycle messaging
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NormStreamFlush(norm_tx_stream, true, NORM_FLUSH_ACTIVE);
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}
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tx_index = tx_len = 0; // all buffered data was written
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}
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// Still norm_tx_ready, so ask for more data from zmq_session
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if (!zmq_encoder.has_data())
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{
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// Existing message had no more data to encode
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if (-1 == zmq_session->pull_msg(&tx_msg))
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{
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// We need to wait for "restart_output()" to be called by ZMQ
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zmq_output_ready = false;
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break;
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}
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zmq_encoder.load_msg(&tx_msg);
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// Should we write message size header for NORM to use? Or expect NORM
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// receiver to decode ZMQ message framing format(s)?
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// OK - we need to use a byte to denote when the ZMQ frame is the _first_
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// frame of a message so it can be decoded properly when a receiver
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// 'syncs' mid-stream. We key off the the state of the 'more_flag'
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// I.e.,If more_flag _was_ false previously, this is the first
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// frame of a ZMQ message.
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if (tx_more_bit)
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tx_buffer[0] = (char)0xff; // this is not first frame of message
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else
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tx_buffer[0] = 0x00; // this is first frame of message
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tx_more_bit = (0 != (tx_msg.flags() & v2_protocol_t::more_flag));
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tx_len = 1;
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}
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// Get more data from encoder
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size_t space = BUFFER_SIZE - tx_index;
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unsigned char* bufPtr = (unsigned char*)(tx_buffer + tx_len);
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size_t bytes = zmq_encoder.encode(&bufPtr, space);
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tx_len += bytes;
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}
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} // end zmq::norm_engine_t::send_data()
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void zmq::norm_engine_t::in_event()
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{
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// This means a NormEvent is pending, so call NormGetNextEvent() and handle
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NormEvent event;
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if (!NormGetNextEvent(norm_instance, &event))
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{
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// NORM has died before we unplugged?!
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zmq_assert(false);
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return;
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}
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switch(event.type)
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{
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case NORM_TX_QUEUE_VACANCY:
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case NORM_TX_QUEUE_EMPTY:
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if (!norm_tx_ready)
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{
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norm_tx_ready = true;
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send_data();
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}
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break;
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case NORM_RX_OBJECT_NEW:
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break;
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case NORM_RX_OBJECT_UPDATED:
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recv_data(event.object);
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break;
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case NORM_RX_OBJECT_ABORTED:
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{
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NormRxStreamState* rxState = (NormRxStreamState*)NormObjectGetUserData(event.object);
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if (NULL != rxState)
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{
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// Remove the state from the list it's in
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// This is now unnecessary since deletion takes care of list removal
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// but in the interest of being clear ...
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NormRxStreamState::List* list = rxState->AccessList();
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if (NULL != list) list->Remove(*rxState);
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}
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delete rxState;
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}
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break;
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case NORM_REMOTE_SENDER_INACTIVE:
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// Here we free resources used for this formerly active sender.
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// Note w/ NORM_SYNC_STREAM, if sender reactivates, we may
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// get some messages delivered twice. NORM_SYNC_CURRENT would
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// mitigate that but might miss data at startup. Always tradeoffs.
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// Instead of immediately deleting, we could instead initiate a
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// user configurable timeout here to wait some amount of time
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// after this event to declare the remote sender truly dead
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// and delete its state???
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NormNodeDelete(event.sender);
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break;
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default:
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// We ignore some NORM events
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break;
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}
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} // zmq::norm_engine_t::in_event()
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void zmq::norm_engine_t::restart_input()
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{
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// TBD - should we check/assert that zmq_input_ready was false???
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zmq_input_ready = true;
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// Process any pending received messages
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if (!msg_ready_list.IsEmpty())
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recv_data(NORM_OBJECT_INVALID);
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} // end zmq::norm_engine_t::restart_input()
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void zmq::norm_engine_t::recv_data(NormObjectHandle object)
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{
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if (NORM_OBJECT_INVALID != object)
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{
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// Call result of NORM_RX_OBJECT_UPDATED notification
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// This is a rx_ready indication for a new or existing rx stream
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// First, determine if this is a stream we already know
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zmq_assert(NORM_OBJECT_STREAM == NormObjectGetType(object));
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// Since there can be multiple senders (publishers), we keep
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// state for each separate rx stream.
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NormRxStreamState* rxState = (NormRxStreamState*)NormObjectGetUserData(object);
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if (NULL == rxState)
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{
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// This is a new stream, so create rxState with zmq decoder, etc
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rxState = new NormRxStreamState(object, options.maxmsgsize);
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if (!rxState->Init())
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{
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errno_assert(false);
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delete rxState;
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return;
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}
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NormObjectSetUserData(object, rxState);
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}
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else if (!rxState->IsRxReady())
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{
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// Existing non-ready stream, so remove from pending
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// list to be promoted to rx_ready_list ...
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rx_pending_list.Remove(*rxState);
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}
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if (!rxState->IsRxReady())
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{
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// TBD - prepend up front for immediate service?
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rxState->SetRxReady(true);
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rx_ready_list.Append(*rxState);
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}
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}
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// This loop repeats until we've read all data available from "rx ready" inbound streams
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// and pushed any accumulated messages we can up to the zmq session.
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while (!rx_ready_list.IsEmpty() || (zmq_input_ready && !msg_ready_list.IsEmpty()))
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{
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// Iterate through our rx_ready streams, reading data into the decoder
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// (This services incoming "rx ready" streams in a round-robin fashion)
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NormRxStreamState::List::Iterator iterator(rx_ready_list);
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NormRxStreamState* rxState;
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while (NULL != (rxState = iterator.GetNextItem()))
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{
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switch(rxState->Decode())
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{
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case 1: // msg completed
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// Complete message decoded, move this stream to msg_ready_list
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// to push the message up to the session below. Note the stream
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// will be returned to the "rx_ready_list" after that's done
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rx_ready_list.Remove(*rxState);
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msg_ready_list.Append(*rxState);
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continue;
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case -1: // decoding error (shouldn't happen w/ NORM, but ...)
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// We need to re-sync this stream (decoder buffer was reset)
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rxState->SetSync(false);
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break;
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default: // 0 - need more data
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break;
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}
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// Get more data from this stream
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NormObjectHandle stream = rxState->GetStreamHandle();
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// First, make sure we're in sync ...
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while (!rxState->InSync())
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{
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// seek NORM message start
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if (!NormStreamSeekMsgStart(stream))
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{
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// Need to wait for more data
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break;
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}
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// read message 'flag' byte to see if this it's a 'final' frame
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char syncFlag;
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unsigned int numBytes = 1;
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if (!NormStreamRead(stream, &syncFlag, &numBytes))
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{
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// broken stream (shouldn't happen after seek msg start?)
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zmq_assert(false);
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continue;
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}
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if (0 == numBytes)
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{
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// This probably shouldn't happen either since we found msg start
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// Need to wait for more data
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break;
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}
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if (0 == syncFlag) rxState->SetSync(true);
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// else keep seeking ...
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} // end while(!rxState->InSync())
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if (!rxState->InSync())
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{
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// Need more data for this stream, so remove from "rx ready"
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// list and iterate to next "rx ready" stream
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rxState->SetRxReady(false);
|
||||
// Move from rx_ready_list to rx_pending_list
|
||||
rx_ready_list.Remove(*rxState);
|
||||
rx_pending_list.Append(*rxState);
|
||||
continue;
|
||||
}
|
||||
// Now we're actually ready to read data from the NORM stream to the zmq_decoder
|
||||
// the underlying zmq_decoder->get_buffer() call sets how much is needed.
|
||||
unsigned int numBytes = rxState->GetBytesNeeded();
|
||||
if (!NormStreamRead(stream, rxState->AccessBuffer(), &numBytes))
|
||||
{
|
||||
// broken NORM stream, so re-sync
|
||||
rxState->Init(); // TBD - check result
|
||||
// This will retry syncing, and getting data from this stream
|
||||
// since we don't increment the "it" iterator
|
||||
continue;
|
||||
}
|
||||
rxState->IncrementBufferCount(numBytes);
|
||||
if (0 == numBytes)
|
||||
{
|
||||
// All the data available has been read
|
||||
// Need to wait for NORM_RX_OBJECT_UPDATED for this stream
|
||||
rxState->SetRxReady(false);
|
||||
// Move from rx_ready_list to rx_pending_list
|
||||
rx_ready_list.Remove(*rxState);
|
||||
rx_pending_list.Append(*rxState);
|
||||
}
|
||||
} // end while(NULL != (rxState = iterator.GetNextItem()))
|
||||
|
||||
if (zmq_input_ready)
|
||||
{
|
||||
// At this point, we've made a pass through the "rx_ready" stream list
|
||||
// Now make a pass through the "msg_pending" list (if the zmq session
|
||||
// ready for more input). This may possibly return streams back to
|
||||
// the "rx ready" stream list after their pending message is handled
|
||||
NormRxStreamState::List::Iterator iterator(msg_ready_list);
|
||||
NormRxStreamState* rxState;
|
||||
while (NULL != (rxState = iterator.GetNextItem()))
|
||||
{
|
||||
msg_t* msg = rxState->AccessMsg();
|
||||
int rc = zmq_session->push_msg(msg);
|
||||
if (-1 == rc)
|
||||
{
|
||||
if (EAGAIN == errno)
|
||||
{
|
||||
// need to wait until session calls "restart_input()"
|
||||
zmq_input_ready = false;
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
// session rejected message?
|
||||
// TBD - handle this better
|
||||
zmq_assert(false);
|
||||
}
|
||||
}
|
||||
// else message was accepted.
|
||||
msg_ready_list.Remove(*rxState);
|
||||
if (rxState->IsRxReady()) // Move back to "rx_ready" list to read more data
|
||||
rx_ready_list.Append(*rxState);
|
||||
else // Move back to "rx_pending" list until NORM_RX_OBJECT_UPDATED
|
||||
msg_ready_list.Append(*rxState);
|
||||
} // end while(NULL != (rxState = iterator.GetNextItem()))
|
||||
} // end if (zmq_input_ready)
|
||||
} // end while ((!rx_ready_list.empty() || (zmq_input_ready && !msg_ready_list.empty()))
|
||||
|
||||
// Alert zmq of the messages we have pushed up
|
||||
zmq_session->flush();
|
||||
|
||||
} // end zmq::norm_engine_t::recv_data()
|
||||
|
||||
zmq::norm_engine_t::NormRxStreamState::NormRxStreamState(NormObjectHandle normStream,
|
||||
int64_t maxMsgSize)
|
||||
: norm_stream(normStream), max_msg_size(maxMsgSize),
|
||||
in_sync(false), rx_ready(false), zmq_decoder(NULL), skip_norm_sync(false),
|
||||
buffer_ptr(NULL), buffer_size(0), buffer_count(0),
|
||||
prev(NULL), next(NULL), list(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
zmq::norm_engine_t::NormRxStreamState::~NormRxStreamState()
|
||||
{
|
||||
if (NULL != zmq_decoder)
|
||||
{
|
||||
delete zmq_decoder;
|
||||
zmq_decoder = NULL;
|
||||
}
|
||||
if (NULL != list)
|
||||
{
|
||||
list->Remove(*this);
|
||||
list = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
bool zmq::norm_engine_t::NormRxStreamState::Init()
|
||||
{
|
||||
in_sync = false;
|
||||
skip_norm_sync = false;
|
||||
if (NULL != zmq_decoder) delete zmq_decoder;
|
||||
// Note "in_batch_size" comes from config.h
|
||||
zmq_decoder = new (std::nothrow) v2_decoder_t (in_batch_size, max_msg_size);
|
||||
alloc_assert (zmq_decoder);
|
||||
if (NULL != zmq_decoder)
|
||||
{
|
||||
buffer_count = 0;
|
||||
buffer_size = 0;
|
||||
zmq_decoder->get_buffer(&buffer_ptr, &buffer_size);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
} // end zmq::norm_engine_t::NormRxStreamState::Init()
|
||||
|
||||
// This decodes any pending data sitting in our stream decoder buffer
|
||||
// It returns 1 upon message completion, -1 on error, 1 on msg completion
|
||||
int zmq::norm_engine_t::NormRxStreamState::Decode()
|
||||
{
|
||||
// If we have pending bytes to decode, process those first
|
||||
while (buffer_count > 0)
|
||||
{
|
||||
// There's pending data for the decoder to decode
|
||||
size_t processed = 0;
|
||||
|
||||
// This a bit of a kludgy approach used to weed
|
||||
// out the NORM ZMQ message transport "syncFlag" byte
|
||||
// from the ZMQ message stream being decoded (but it works!)
|
||||
if (skip_norm_sync)
|
||||
{
|
||||
buffer_ptr++;
|
||||
buffer_count--;
|
||||
skip_norm_sync = false;
|
||||
}
|
||||
|
||||
int rc = zmq_decoder->decode(buffer_ptr, buffer_count, processed);
|
||||
buffer_ptr += processed;
|
||||
buffer_count -= processed;
|
||||
switch (rc)
|
||||
{
|
||||
case 1:
|
||||
// msg completed
|
||||
if (0 == buffer_count)
|
||||
{
|
||||
buffer_size = 0;
|
||||
zmq_decoder->get_buffer(&buffer_ptr, &buffer_size);
|
||||
}
|
||||
skip_norm_sync = true;
|
||||
return 1;
|
||||
case -1:
|
||||
// decoder error (reset decoder and state variables)
|
||||
in_sync = false;
|
||||
skip_norm_sync = false; // will get consumed by norm sync check
|
||||
Init();
|
||||
break;
|
||||
|
||||
case 0:
|
||||
// need more data, keep decoding until buffer exhausted
|
||||
break;
|
||||
}
|
||||
}
|
||||
// Reset buffer pointer/count for next read
|
||||
buffer_count = 0;
|
||||
buffer_size = 0;
|
||||
zmq_decoder->get_buffer(&buffer_ptr, &buffer_size);
|
||||
return 0; // need more data
|
||||
|
||||
} // end zmq::norm_engine_t::NormRxStreamState::Decode()
|
||||
|
||||
zmq::norm_engine_t::NormRxStreamState::List::List()
|
||||
: head(NULL), tail(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
zmq::norm_engine_t::NormRxStreamState::List::~List()
|
||||
{
|
||||
Destroy();
|
||||
}
|
||||
|
||||
void zmq::norm_engine_t::NormRxStreamState::List::Destroy()
|
||||
{
|
||||
NormRxStreamState* item = head;
|
||||
while (NULL != item)
|
||||
{
|
||||
Remove(*item);
|
||||
delete item;
|
||||
item = head;
|
||||
}
|
||||
} // end zmq::norm_engine_t::NormRxStreamState::List::Destroy()
|
||||
|
||||
void zmq::norm_engine_t::NormRxStreamState::List::Append(NormRxStreamState& item)
|
||||
{
|
||||
item.prev = tail;
|
||||
if (NULL != tail)
|
||||
tail->next = &item;
|
||||
else
|
||||
head = &item;
|
||||
item.next = NULL;
|
||||
tail = &item;
|
||||
item.list = this;
|
||||
} // end zmq::norm_engine_t::NormRxStreamState::List::Append()
|
||||
|
||||
void zmq::norm_engine_t::NormRxStreamState::List::Remove(NormRxStreamState& item)
|
||||
{
|
||||
if (NULL != item.prev)
|
||||
item.prev->next = item.next;
|
||||
else
|
||||
head = item.next;
|
||||
if (NULL != item.next)
|
||||
item.next ->prev = item.prev;
|
||||
else
|
||||
tail = item.prev;
|
||||
item.prev = item.next = NULL;
|
||||
item.list = NULL;
|
||||
} // end zmq::norm_engine_t::NormRxStreamState::List::Remove()
|
||||
|
||||
zmq::norm_engine_t::NormRxStreamState::List::Iterator::Iterator(const List& list)
|
||||
: next_item(list.head)
|
||||
{
|
||||
}
|
||||
|
||||
zmq::norm_engine_t::NormRxStreamState* zmq::norm_engine_t::NormRxStreamState::List::Iterator::GetNextItem()
|
||||
{
|
||||
NormRxStreamState* nextItem = next_item;
|
||||
if (NULL != nextItem) next_item = nextItem->next;
|
||||
return nextItem;
|
||||
} // end zmq::norm_engine_t::NormRxStreamState::List::Iterator::GetNextItem()
|
||||
|
||||
|
||||
#endif // ZMQ_HAVE_NORM
|
189
src/norm_engine.hpp
Normal file
189
src/norm_engine.hpp
Normal file
@ -0,0 +1,189 @@
|
||||
|
||||
#ifndef __ZMQ_NORM_ENGINE_HPP_INCLUDED__
|
||||
#define __ZMQ_NORM_ENGINE_HPP_INCLUDED__
|
||||
|
||||
#define ZMQ_HAVE_NORM 1
|
||||
|
||||
#if defined ZMQ_HAVE_NORM
|
||||
|
||||
#include "io_object.hpp"
|
||||
#include "i_engine.hpp"
|
||||
#include "options.hpp"
|
||||
#include "v2_decoder.hpp"
|
||||
#include "v2_encoder.hpp"
|
||||
|
||||
#include <norm/include/normApi.h>
|
||||
|
||||
namespace zmq
|
||||
{
|
||||
class io_thread_t;
|
||||
class session_base_t;
|
||||
|
||||
class norm_engine_t : public io_object_t, public i_engine
|
||||
{
|
||||
public:
|
||||
norm_engine_t (zmq::io_thread_t *parent_, const options_t &options_);
|
||||
~norm_engine_t ();
|
||||
|
||||
// create NORM instance, session, etc
|
||||
int init(const char* network_, bool send, bool recv);
|
||||
void shutdown();
|
||||
|
||||
// i_engine interface implementation.
|
||||
// Plug the engine to the session.
|
||||
virtual void plug (zmq::io_thread_t *io_thread_,
|
||||
class session_base_t *session_);
|
||||
|
||||
// Terminate and deallocate the engine. Note that 'detached'
|
||||
// events are not fired on termination.
|
||||
virtual void terminate ();
|
||||
|
||||
// This method is called by the session to signalise that more
|
||||
// messages can be written to the pipe.
|
||||
virtual void restart_input ();
|
||||
|
||||
// This method is called by the session to signalise that there
|
||||
// are messages to send available.
|
||||
virtual void restart_output ();
|
||||
|
||||
virtual void zap_msg_available () {};
|
||||
|
||||
// i_poll_events interface implementation.
|
||||
// (we only need in_event() for NormEvent notification)
|
||||
// (i.e., don't have any output events or timers (yet))
|
||||
void in_event ();
|
||||
|
||||
private:
|
||||
void unplug();
|
||||
void send_data();
|
||||
void recv_data(NormObjectHandle stream);
|
||||
|
||||
|
||||
enum {BUFFER_SIZE = 2048};
|
||||
|
||||
// Used to keep track of streams from multiple senders
|
||||
class NormRxStreamState
|
||||
{
|
||||
public:
|
||||
NormRxStreamState(NormObjectHandle normStream,
|
||||
int64_t maxMsgSize);
|
||||
~NormRxStreamState();
|
||||
|
||||
NormObjectHandle GetStreamHandle() const
|
||||
{return norm_stream;}
|
||||
|
||||
bool Init();
|
||||
|
||||
void SetRxReady(bool state)
|
||||
{rx_ready = state;}
|
||||
bool IsRxReady() const
|
||||
{return rx_ready;}
|
||||
|
||||
void SetSync(bool state)
|
||||
{in_sync = state;}
|
||||
bool InSync() const
|
||||
{return in_sync;}
|
||||
|
||||
// These are used to feed data to decoder
|
||||
// and its underlying "msg" buffer
|
||||
char* AccessBuffer()
|
||||
{return (char*)(buffer_ptr + buffer_count);}
|
||||
size_t GetBytesNeeded() const
|
||||
{return (buffer_size - buffer_count);}
|
||||
void IncrementBufferCount(size_t count)
|
||||
{buffer_count += count;}
|
||||
msg_t* AccessMsg()
|
||||
{return zmq_decoder->msg();}
|
||||
// This invokes the decoder "decode" method
|
||||
// returning 0 if more data is needed,
|
||||
// 1 if the message is complete, If an error
|
||||
// occurs the 'sync' is dropped and the
|
||||
// decoder re-initialized
|
||||
int Decode();
|
||||
|
||||
class List
|
||||
{
|
||||
public:
|
||||
List();
|
||||
~List();
|
||||
|
||||
void Append(NormRxStreamState& item);
|
||||
void Remove(NormRxStreamState& item);
|
||||
|
||||
bool IsEmpty() const
|
||||
{return (NULL == head);}
|
||||
|
||||
void Destroy();
|
||||
|
||||
class Iterator
|
||||
{
|
||||
public:
|
||||
Iterator(const List& list);
|
||||
NormRxStreamState* GetNextItem();
|
||||
private:
|
||||
NormRxStreamState* next_item;
|
||||
};
|
||||
friend class Iterator;
|
||||
|
||||
private:
|
||||
NormRxStreamState* head;
|
||||
NormRxStreamState* tail;
|
||||
|
||||
}; // end class zmq::norm_engine_t::NormRxStreamState::List
|
||||
|
||||
friend class List;
|
||||
|
||||
List* AccessList()
|
||||
{return list;}
|
||||
|
||||
|
||||
private:
|
||||
NormObjectHandle norm_stream;
|
||||
int64_t max_msg_size;
|
||||
bool in_sync;
|
||||
bool rx_ready;
|
||||
v2_decoder_t* zmq_decoder;
|
||||
bool skip_norm_sync;
|
||||
unsigned char* buffer_ptr;
|
||||
size_t buffer_size;
|
||||
size_t buffer_count;
|
||||
|
||||
NormRxStreamState* prev;
|
||||
NormRxStreamState* next;
|
||||
NormRxStreamState::List* list;
|
||||
|
||||
}; // end class zmq::norm_engine_t::NormRxStreamState
|
||||
|
||||
session_base_t* zmq_session;
|
||||
options_t options;
|
||||
NormInstanceHandle norm_instance;
|
||||
handle_t norm_descriptor_handle;
|
||||
NormSessionHandle norm_session;
|
||||
bool is_sender;
|
||||
bool is_receiver;
|
||||
// Sender state
|
||||
msg_t tx_msg;
|
||||
v2_encoder_t zmq_encoder; // for tx messages (we use v2 for now)
|
||||
bool tx_more_bit;
|
||||
bool zmq_output_ready; // zmq has msg(s) to send
|
||||
NormObjectHandle norm_tx_stream;
|
||||
bool norm_tx_ready; // norm has tx queue vacancy
|
||||
// tbd - maybe don't need buffer if can access encoder buffer directly?
|
||||
char tx_buffer[BUFFER_SIZE];
|
||||
unsigned int tx_index;
|
||||
unsigned int tx_len;
|
||||
|
||||
// Receiver state
|
||||
// Lists of norm rx streams from remote senders
|
||||
bool zmq_input_ready; // zmq ready to receive msg(s)
|
||||
NormRxStreamState::List rx_pending_list; // rx streams waiting for data reception
|
||||
NormRxStreamState::List rx_ready_list; // rx streams ready for NormStreamRead()
|
||||
NormRxStreamState::List msg_ready_list; // rx streams w/ msg ready for push to zmq
|
||||
|
||||
|
||||
}; // end class norm_engine_t
|
||||
}
|
||||
|
||||
#endif // ZMQ_HAVE_NORM
|
||||
|
||||
#endif // !__ZMQ_NORM_ENGINE_HPP_INCLUDED__
|
Loading…
Reference in New Issue
Block a user